Commit Graph

23 Commits

Author SHA1 Message Date
kronic 03f778085b Docs: loop re-shape to expedition-driven (DR-042) + consolidate; fix enemy health-bar fill
- DR-042 (new): canonical loop re-shape — win-driver moves from base-siege
  survival to expedition clears; blind scheduled siege retired; base siege
  becomes retaliation consequence. Build order A (coherence) -> B (retaliation)
  -> C (legibility) -> D (Slice 4 persistent meta).
- Backlog/Path_to_Fun/Home reconciled to the expedition-driven direction;
  Slice 3 + Combat Depth marked built.
- DR-036 (END-2) flagged superseded-in-part; DR-034 (END-1) repurposed (Core
  is a consequence, not the win-gate); DR-037 forward-pointer to DR-042.
- CombatFeedbackSystem: fix enemy health bar (sprite-less Filled Image ignored
  fillAmount -> size via anchorMax.x).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:07:33 -07:00
kronic 6b368d1a29 Docs: DR-040 Slice 3 (Expedition Combat Spine) reviewed + scope-locked
Heaviest pre-code review done (1 ground + 3 lenses). v1 loop scope-locked: walk gate ->
epoch-seeded enemy wave in the expedition -> clear -> return + Ore -> escalated base siege.
4 netcode blockers fixed-in-spec (EnemyAISystem per-region targets; WaveSystem cleared-check
RegionTag{Base}; relevancy MaxAlive cap; reward per-epoch sentinel). Arena pool / zone-theme
byte / TimedModifier buff / SaveData v6 / mini-boss deferred to v2. Build is the next unit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 00:56:03 -07:00
kronic d6d75b4706 Docs: DR-039 Slice 2 (two classes) record + roadmap update
Slice 2 complete: Warrior/Ranger, DRG-asymmetric, aim-directed cone, menu picker,
class carrier via GoInGameRequest. Two VFX-polish items deferred (review-sanctioned).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 00:41:25 -07:00
kronic 5292940f9d Docs: redirect to co-op roguelite — Expedition spine + classes + persistent meta
Playtest of the single-arena slice (Scratch Notes 6152026) found it stale fast.
Answer the post-END-2 Decision Gate as continue/expand: re-scope off the fixed
June-30 demo to a co-op roguelite-ARPG — base = persistent buildable hub (never
resets), the procedural Expedition region = the required combat spine, two classes
(Warrior/Ranger), persistent meta (SaveData v6 later). Mission-as-Sortie model:
fulfils locked pillar #4, preserves the never-a-run-reset pillar; reverses DR-031's
expedition pause. Backed by an 8-agent design+feasibility pass (feasibility GREEN:
server-spawns-ghosts removes seed replication). Slice doc archived/superseded.

See DR-037.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 12:47:54 -07:00
kronic 03f287f93f Docs: SL-4 structure cyan pass done in Backlog
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 17:59:24 -07:00
kronic cb3bdbbee9 Docs: SL-1/SL-4 visual-cohesion session log + Backlog status
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 14:09:45 -07:00
kronic db627b48b1 Docs: note SL-5 code portion (telegraph + retry/quit) shipped early
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 13:21:02 -07:00
kronic 6769fc3de9 Docs: END-2 session log + DR-036; Backlog/Path_to_Fun/Milestones; CLAUDE.md END-2 line
Path A spine COMPLETE (14/14): Backlog SL-3 blocker cleared + marked done; Path_to_Fun END-2 done + banner; Milestones END-2 row. CLAUDE.md gains the END-2 gotcha line (replicate the outcome, don't client-derive; SiegeTimeout off during the final), net-zero via EB-1/EB-2/END-1/M7/inventory/build-grid condensations (40,445 then 40,510 w/ history note, under the 40,960 limit). DR-036 + session log capture the design, the operator forks (halt+banner, Target=4, SaveData v5), and the pre-coding + post-impl adversarial reviews.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:38:46 -07:00
kronic 33c85c4f9a Docs: adopt End-of-Month slice as Decision-Gate answer + SL-1..7 plan (DR-035)
Reconcile the roadmap to the just-committed End_Of_Month_Game_Jam_Slice
("Awakening Engine Last Stand"). 9-agent grounded code audit: 13/14 slice
systems already shipped; END-2 (final siege + latching win) is the one
blocker. Decision Gate answered early as ship-the-minimum.

- DR-035 (new): adopt the slice; END-2 charge cadence LOCKED siege-survived-only
- Backlog: NEXT reframed to the slice + SL-1..SL-7 milestones (END-2 = SL-3, critical path)
- Milestones: close ledger gap (MC-1 PASS / MC-4 / base-mining / EB-1 / EB-2 / END-1) + slice row
- Path_to_Fun: top pointer (stays long-term north-star; Path B untouched)
- Slice doc: Status & Navigation cross-links

CLAUDE.md intentionally unchanged (no budget headroom; conventions doc, uncontradicted).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 13:23:21 -07:00
kronic da522efe7a Vault Re-Alignment 2026-06-09 23:26:20 -07:00
kronic a7405c3f38 Docs: reconcile vault roadmap + indexes to current state
Bring the living docs up to 2026-06-08 reality (Milestones/Backlog/Home/Systems_Index were stalled at 2026-06-06): add the 6 missing Milestones rows (animation, enemy animation, HUD Synty skin, world redo, world collision, Inventory+Equipment Phase 0/1); declutter Backlog to open-work-only (remove shipped [x] items whose context lives in their DRs/session logs, resolve items completed by later slices, surface Inventory/Equipment Phase 2-4 as next); refresh Home links (DR range -> DR-027, latest sessions); add a Systems_Index Items/Inventory/Equipment section + fix the stale 'StructureType 2-4 reserved for M7' note + a pointer to systems documented only in their DRs.

Reconcile DR-026's roadmap (mark Phase 0/1 done; the Phase-1 line now carries the DR-027 event-driven supersession note). Trim Data_Driven_Abilities resolved open-questions + fix cross-links. DRs + session logs (the historical record) untouched apart from that one DR-026 note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 11:33:46 -07:00
kronic 8aed336340 Docs: align CLAUDE.md + vault to scene-split / Automation / Saves / UITK
CLAUDE.md: rewrite Bootstrap&worlds (scene split + on-demand frontend), add M7 Automation + disk-persistence + UITK HUD bullets, new build-gotchas, note new folders fit existing asmdefs. Vault: Milestones (M6 + polish pass -> Done; HUD + cleanup rows), Backlog (ConnectionUI done + cleanup notes), Home/Systems_Index dates. Add the 3 prior session logs + DR-019/020/021 + the 2026-06-06 cleanup log + screenshots.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 15:06:26 -07:00
kronic 15bc1022ee Map Updates 2026-06-04 21:49:03 -07:00
kronic 16b01bec38 Game Scene Split up 2026-06-04 13:45:46 -07:00
kronic 51401d2c2b Further Tests & Progress 2026-06-04 11:35:57 -07:00
kronic 79ff06a7df Cleanup 2026-06-03 18:35:05 -07:00
kronic e362aaeb43 Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:50:43 -07:00
kronic dd0064c377 Init Homebase 2026-06-02 18:28:23 -07:00
kronic 2ee30c01fd CC Package and Physics 2026-06-02 08:56:26 -07:00
Luis Gonzalez e851d5f8e9 Co-Op Layer 2026-06-01 10:48:18 -07:00
Luis Gonzalez 1f647dd5e1 Initial Combat Implementation 2026-05-31 21:35:12 -07:00
Luis Gonzalez 7fa77ce821 Netcode Bootstrap 2026-05-31 14:27:52 -07:00
Luis Gonzalez 99d8d2d2a9 Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.

- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:06:44 -07:00