99d8d2d2a9
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.
- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
709 B
709 B
tags, updated, permalink
| tags | updated | permalink | ||
|---|---|---|---|---|
|
2026-05-29 | gamevault/06-roadmap/backlog |
Backlog
Unordered pool of candidate work. Promote to a Milestones when committed.
- Decide whether to upgrade Unity 6.4 → 6.6 for newer Entities (6.6.x). Stack is forward-compatible;
NetCodeTestWorldstays internal regardless — see DR-001_Netcode_Test_Harness. - Define the core gameplay loop and the first predicted player ghost.
- Replace template
SampleScenewith a dedicated bootstrap scene + gameplay subscene. - Optional template cleanup: remove
com.unity.visualscripting,Assets/TutorialInfo/,Assets/Readme.asset(delete each asset with its.meta).