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Project-M/Docs/Vault/06_Roadmap/Backlog.md
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Luis Gonzalez 99d8d2d2a9 Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.

- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:06:44 -07:00

709 B

tags, updated, permalink
tags updated permalink
roadmap
backlog
2026-05-29 gamevault/06-roadmap/backlog

Backlog

Unordered pool of candidate work. Promote to a Milestones when committed.

  • Decide whether to upgrade Unity 6.4 → 6.6 for newer Entities (6.6.x). Stack is forward-compatible; NetCodeTestWorld stays internal regardless — see DR-001_Netcode_Test_Harness.
  • Define the core gameplay loop and the first predicted player ghost.
  • Replace template SampleScene with a dedicated bootstrap scene + gameplay subscene.
  • Optional template cleanup: remove com.unity.visualscripting, Assets/TutorialInfo/, Assets/Readme.asset (delete each asset with its .meta).