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5dced78de2
Docs: 2026-08-13 — Track A (camera) shipped alongside Track B
main
kronic
2026-08-13 23:09:53 -07:00
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150f30f56c
Fix: PixelArtDevControls is opt-in — it was running OnGUI in Game.unity every frame
kronic
2026-08-13 23:03:15 -07:00
-
4bd00818e1
Fix: the combat "freeze on a kill" — camera shake channel + drop the position hold
kronic
2026-08-13 23:03:06 -07:00
-
e0c59ad663
Perf: pool one-shot SFX + authored VFX, cut per-frame presentation allocation
kronic
2026-08-13 23:02:50 -07:00
-
bdeee3c51a
Docs: 2026-08-13 session — combat freeze diagnosis + Track B allocation pass
kronic
2026-08-13 22:39:30 -07:00
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13d591e789
Fix: revive the walk-through flora rustle — a fourth orphaned presentation layer
kronic
2026-08-08 17:50:13 -07:00
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b00926dc6e
Art: seabed relief kit — 5 modular pieces, built in Blender and baked into Game.unity
kronic
2026-08-08 17:46:57 -07:00
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1835718023
Docs: 2026-08-08 session log — A0 gate, readability pass, arena regression, seabed relief kit
kronic
2026-08-08 17:32:50 -07:00
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9f145e3a83
Art: ArenaFieldSystem placement policy — props in the fought-in band, nav-safe spacing
kronic
2026-08-08 17:26:42 -07:00
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05bf835862
Fix: ArenaFieldSystem — restore the arena's clutter, cover and geysers (purge regression)
kronic
2026-08-08 17:15:26 -07:00
-
501c52d809
Art: A0 readability pass — murk plane, seabed albedo, and a suit glow
kronic
2026-08-08 16:58:52 -07:00
-
baa6eb521a
Docs: CLAUDE.md — stale-refresh + no-still-catches-a-temporal-bug rules (net-zero paid)
kronic
2026-08-07 15:13:28 -07:00
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34b41532ee
Art: Game.unity AmbientMotionConfig drift 28/0.09 -> 18/0.07
kronic
2026-08-07 15:10:17 -07:00
-
de81a6f2f3
Fix: StagingAmbiance must never drive a rig-owned camera (zoom/shake regression)
kronic
2026-08-07 15:09:41 -07:00
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b407f7cd6f
Art/Fix: A0 gate pass — death-pose lock, off-palette drift, lighting debris
kronic
2026-08-07 14:45:18 -07:00
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c87dd04e87
Docs: truth pass over CLAUDE.md, DRs and the MOCs (audit M13/M14/M15/M16/M19/L11/L12)
kronic
2026-08-07 13:44:18 -07:00
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e42760e7d0
Repo: reclaim 8.5 GB of unreachable vendor content (audit L7/L8/M13)
kronic
2026-08-07 13:39:13 -07:00
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0744cdf4f3
Art: EmissiveGloam DOTS instancing + revive EnemyRigTools + drop dead materials (audit M7/M8)
kronic
2026-08-07 13:30:43 -07:00
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b80aa1b24b
Tests: tuning invariants + Authoring reachable from the test asmdef (audit M10/M11/L18)
kronic
2026-08-07 13:24:50 -07:00
-
37b211a7f8
Netcode: fix interpolated-tick cues + add a terminal RPC reaper (audit M1/M4/M12)
kronic
2026-08-07 13:17:47 -07:00
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9f61f7c6fe
LANTERN kit into the shipping scene + frame rename (audit H2/M4)
kronic
2026-08-07 13:11:58 -07:00
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62e48a3b0b
LANTERN purge: delete the superseded base/expedition shell (audit H1/H3/M5)
kronic
2026-08-07 12:59:39 -07:00
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6a412fe3e7
Tooling: security + permission hygiene from the 2026-08-06 audit
kronic
2026-08-07 10:09:40 -07:00
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aa5247aff4
Docs: commit basic-memory frontmatter backfill + resolved MCP lock hash
kronic
2026-08-07 10:09:39 -07:00
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6923888905
Docs: Bevy guide — animation/visual deep-dive (graph add-nodes/masks, readable bone poses, volumetrics) + M1 becomes explicit rig/look proof gate
kronic
2026-07-28 13:51:37 -07:00
-
f60e9ab60a
Docs: Bevy guide — add BRP/bevy_brp_mcp live-introspection tooling (2026-07 MCP ecosystem sweep)
kronic
2026-07-28 12:29:04 -07:00
-
d0e78e935d
Docs: Bevy/Rust/Avian/lightyear greenfield architecture guide for LANTERN (thought-experiment companion to the world-model spike)
kronic
2026-07-26 14:40:41 -07:00
-
60df50f8fe
Docs: silhouette + material-drift follow-ups closed (session log)
kronic
2026-07-24 15:28:13 -07:00
-
977b5c1f8e
Art: silhouette broadening in-game + PlayerRigTools material-drift fix
kronic
2026-07-24 15:27:29 -07:00
-
749aedfbde
Docs: Bathynaut helmet Synty-match + in-game body-swap session log + cookbook 14-E
kronic
2026-07-24 14:59:20 -07:00
-
9f9c3b07b9
Art: Bathynaut body-swap into the gameplay Player (Mark-V + brass/teal split)
kronic
2026-07-24 14:57:02 -07:00
-
c78768cbdf
Docs: art-dev skill - AI-generate->conform-to-Synty recipe (cookbook 14)
kronic
2026-07-24 14:28:16 -07:00
-
be55683f11
Art: restyle Mark-V helmet to match Synty (flat palette + faceted, drop photoreal texture)
kronic
2026-07-24 14:16:32 -07:00
-
69685a665a
Art: fix Mark-V helmet decimation holes - clean watertight 4.2k-tri mesh
kronic
2026-07-24 12:29:03 -07:00
-
059458db8b
Art: fix Mark-V helmet scale (was 100x too small / invisible) - now a rigid head attachment
kronic
2026-07-24 12:17:13 -07:00
-
c88e6f3c7a
Art: AI-generated brass Mark-V diving helmet (replaces the golf-ball dome)
kronic
2026-07-24 12:08:22 -07:00
-
8ddbc70ae7
Docs: helmet reshape + one-model consolidation to the gameplay player (07-22) + AnimatedLitShader atlas-tint gotcha
kronic
2026-07-22 21:19:01 -07:00
-
2d47287b15
Art: propagate the Bathynaut overhaul to the gameplay player (kill the lamp-head)
kronic
2026-07-22 21:17:50 -07:00
-
8df43b8307
Art: Bathynaut helmet reshape (kill golf-ball) + stronger silhouette
kronic
2026-07-22 20:58:15 -07:00
-
ac8ddd0f36
Docs: ArtStaging overhaul (07-22) - game-cam POV system + Bathynaut lamp-fix in session log
kronic
2026-07-22 20:35:36 -07:00
-
8b50753f93
Art: ArtStaging overhaul - game-cam POV system + Bathynaut character (no longer reads as a lamp)
kronic
2026-07-22 20:34:36 -07:00
-
5e0044b492
Docs: suit pose shipped (07-22) — session log + roadmap A0 update; Blender pose-bake gotchas
kronic
2026-07-22 18:44:58 -07:00
-
eaff8d16e3
Art: pose the Bathynaut suit out of T-pose (rig cleanup + posed static bake)
kronic
2026-07-22 18:43:36 -07:00
-
f3aec94c48
HUD: ability bar defaults hidden until a local player exists
kronic
2026-07-22 18:26:24 -07:00
-
1015f5d3fa
Art: ArtStaging A0 value/composition rework (light-is-territory)
kronic
2026-07-22 18:26:24 -07:00
-
e03be4861f
Docs: 07-21 ArtStaging A0 value/composition rework log (J) + roadmap A0 update
kronic
2026-07-21 20:46:26 -07:00
-
5569fcd552
Fix: socket auto-recast at every cooldown reopen (raw InputBufferData IsSet = ever-pressed)
kronic
2026-07-21 13:28:08 -07:00
-
040463ad07
HUD: ability/cooldown bar (sockets 1-4 + dash); socket-0 charge strip removed
kronic
2026-07-21 13:28:08 -07:00
-
2aebc37115
G6+G4: Cone damage-at-contact + zone fill telegraph (ZoneEffect GhostFields) + co-op saturation budget
kronic
2026-07-21 13:27:50 -07:00
-
9d6977cd64
Docs: 07-21 auto-recast root-cause correction (wire-count InputEvent ★), harness lessons, CLAUDE.md net-zero trims
kronic
2026-07-21 13:19:16 -07:00
-
0e570f1c54
Docs: 07-21 session I log (auto-recast diagnosis + ability-bar rework)
kronic
2026-07-21 12:59:16 -07:00
-
a5302a7eae
Docs: 07-21 G6+G4 build spec + session log (H); guidelines shipped-notes; CLAUDE.md tick-source clause; validation-harness fixture notes
kronic
2026-07-21 12:35:29 -07:00
-
c5f73c52dd
Weapon grip: operator reverted the anchor to the seed grip and rebaked
kronic
2026-07-21 00:29:07 -07:00
-
cf31912519
Docs: 07-21 hit-react pass log + inventory/guidelines updated (vibrate superseded)
kronic
2026-07-21 00:28:12 -07:00
-
0ff11fe2a9
Enemy hit-reacts: React/Stagger anim tiers off Health-drop edges (the Rukhanka-safe flinch)
kronic
2026-07-21 00:28:11 -07:00
-
4e795a38e9
Docs: 07-21 heavy feel lock session log
kronic
2026-07-21 00:13:50 -07:00
-
ce0faafb72
HEAVY FEEL LOCKED: the A/B winner folded into defaults, clips retimed to zero contact drift
kronic
2026-07-21 00:13:49 -07:00
-
7f032571df
Weapon grip anchor: gizmo-authored WYSIWYG grip + operator's hand-tuned grip baked
kronic
2026-07-21 00:13:48 -07:00
-
2710d680b4
Sandbox target dummy: planted EnemyTag ghost + DevSandbox respawn spawner
kronic
2026-07-21 00:13:47 -07:00
-
cd634a9df5
Docs: 07-20 weapon grip anchor session log (gizmo-authored WYSIWYG grip flow)
kronic
2026-07-20 22:58:14 -07:00
-
760c77c083
Docs: 07-20 sandbox target dummy session log (planted dummy + GymSub no-director diagnosis)
kronic
2026-07-20 22:05:40 -07:00
-
c64cda6e44
Docs: 07-20 tuning bench session log (profiles / audit / probe workflow)
kronic
2026-07-20 21:28:34 -07:00
-
730bad3d74
Data-driven tuning bench: feel profiles (JSON gestalts + overlay A/B), asset-derived timing audit, server-measured combat probe
kronic
2026-07-20 21:28:33 -07:00
-
2b742f0179
DebugOverlay: tuning rows for the 07-20 melee feel knobs (contact/buffer/finisher-reach)
kronic
2026-07-20 21:04:37 -07:00
-
7b65912f30
Melee feel overhaul: SwordCombat anims at heavy cadence, salvage axe, damage-at-contact + buffer + dash law (guidelines forks 1-6)
kronic
2026-07-20 21:03:18 -07:00
-
2c187a17a9
Docs: melee feel forks 1-6 implementation log + guidelines fork table marked shipped
kronic
2026-07-20 20:53:08 -07:00
-
7081869306
Docs: research-based Combat Attack & Ability Feel Guidelines (DRAFT for review) + session log
kronic
2026-07-20 13:29:40 -07:00
-
9079266397
Docs: 07-19 melee weight pass session log (heavy cadence, salvage axe, FX retone) + inventory
kronic
2026-07-19 10:26:45 -07:00
-
4b18a368bd
Docs: 07-18 melee-anim pass session log + SwordCombat pack marked IN USE
kronic
2026-07-18 12:03:26 -07:00
-
7571091394
LANTERN feel pass (DR-052 + gap list): SoD facing, underwater feel, Bathynaut kit, walk/run gait, suit lamp + new Synty anim packs
kronic
2026-07-16 13:56:02 -07:00
-
385d0de08e
Docs: round 4 — MoveSpeed 4.2 + two-ring walk/run gait, blended StrideScale, shoulder-lamp beam
kronic
2026-07-16 13:38:31 -07:00
-
f496212f93
Docs: walk-set swap + dev zoom + AnimationIdles/SwordCombat catalogue (07-16 rounds 3)
kronic
2026-07-16 13:15:41 -07:00
-
1f6f985936
Docs: foot-skate + flat-terrain fix round appended to the 07-16 session log
kronic
2026-07-16 12:56:59 -07:00
-
8625cea819
Docs: gap-list pass bookend — underwater clips/bubbles/ambience/camera-drag session log, Blender 5.1 zero-takes export gotcha (cookbook + CLAUDE.md)
kronic
2026-07-16 12:31:55 -07:00
-
a083e77a9e
Docs: DR-052 SoD facing + underwater feel — build spec, session log, gotchas archive 07-16, skinned-kit cookbook recipe, CLAUDE.md facing contract (net-zero condensations)
kronic
2026-07-16 00:54:53 -07:00
-
4fa2cb0de4
Docs: DR-051 + session log — LANTERN realignment & purge bookend
kronic
2026-07-15 16:37:14 -07:00
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210d307406
LANTERN realignment P5: Bathynaut suit body onto Player.prefab (in place)
kronic
2026-07-15 16:31:07 -07:00
-
12d5b96b71
LANTERN realignment P4: Gameplay subscene -> seabed arena roster + old enemy prefabs deleted
kronic
2026-07-15 16:24:31 -07:00
-
c58439d33a
LANTERN realignment P3: one look everywhere + scene surgery
kronic
2026-07-15 16:12:00 -07:00
-
77de740b63
LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)
kronic
2026-07-15 15:51:48 -07:00
-
4a8220ad3e
LANTERN purge B6: delete the legacy single-ability path (sockets are THE ability model)
kronic
2026-07-15 15:47:12 -07:00
-
b34945c2d2
LANTERN purge B3+B5: delete the cycle/core/win-lose spine + onboarding; save epoch v7
kronic
2026-07-15 15:27:12 -07:00
-
835dace213
LANTERN purge B2: delete EB-2 turret defense
kronic
2026-07-15 14:40:12 -07:00
-
a0f6d4a5c4
LANTERN purge B1: delete the automation chain (Harvester/Conveyor/Fabricator)
kronic
2026-07-15 14:32:11 -07:00
-
511e78556b
Checkpoint: pre-realignment working tree (Gym->GymSub repoint + SyntyWorld/PostFX re-enable, SampleScene removed, PostFX_Daylight retune, ai.assistant pkg re-added)
kronic
2026-07-15 14:16:00 -07:00
-
78d4489699
Docs: session log + roadmap — full Phase-1 remainder (windups, frames/FrameId, light-relevancy, gym scene)
kronic
2026-07-15 08:55:39 -07:00
-
d30d96952c
LANTERN P1: enemy-test Gym scene (DevSandbox-based host + minimal GymSub subscene)
kronic
2026-07-15 08:55:39 -07:00
-
aeb979f8d5
LANTERN P1 step 8: light-as-territory relevancy prototype (★)
kronic
2026-07-15 08:51:24 -07:00
-
342a39a540
LANTERN P1 step 5 + §8: two-frame identity via FrameId + per-frame gym loadouts
kronic
2026-07-15 08:45:45 -07:00
-
8f099c32ba
LANTERN P1 step 6: manual-aim windups (SoD readable telegraphs)
kronic
2026-07-15 08:35:20 -07:00
-
98c8da3fd7
Docs: session log + roadmap — P1 Group B (5-Spark systems + gym tooling)
kronic
2026-07-15 00:01:23 -07:00
-
b92cc7196b
LANTERN P1: enemy-test gym tooling — on-demand spawn + GymTag clean-spawn
kronic
2026-07-15 00:01:13 -07:00
-
b011a367e3
LANTERN P1 Group B: 5 Spark defs + effect ghost prefabs
kronic
2026-07-15 00:00:55 -07:00
-
36950ca21d
LANTERN P1 Group B: 5-Spark systems — Aoe/Hitscan dispatch + reel/zone/decoy
kronic
2026-07-15 00:00:41 -07:00
-
8f070ff83c
Docs: roadmap — enemy-test GYM as the animated-validation home (operator direction)
kronic
2026-07-14 22:27:16 -07:00
-
eaf3d51370
Docs: roadmap — rig-type verified HUMANOID (discrepancy resolved)
kronic
2026-07-14 22:21:08 -07:00
-
cb26e68839
Art/anim: Drowner glowing eyes + Grindylow + Bathynaut suit-frame prefabs
kronic
2026-07-14 22:21:07 -07:00
-
4302687be4
Art/anim: EnemyRigTools + Grindylow + Bathynaut suit-frame builders
kronic
2026-07-14 22:21:06 -07:00
-
ec0e3ce5dc
Docs: roadmap — Emissive-Gloam shader + skinned Drowner bind (art progress)
kronic
2026-07-14 22:02:28 -07:00
-
cb224be81b
Art/anim: skinned Drowner enemy via EnemyRigTools (LANTERN)
kronic
2026-07-14 22:00:38 -07:00