Commit Graph

  • 593897d978 Art(shader): Emissive-Gloam master shader (in-shader flicker cadence) kronic 2026-07-14 21:49:05 -07:00
  • 27b41a37a4 Art(engine): ArtStaging lighting — value separation (grayscale-safe) kronic 2026-07-14 21:42:33 -07:00
  • 9ca27e626a Client: StagingAmbiance — steady beacon, gloam flicker (readability cadence) kronic 2026-07-14 21:42:32 -07:00
  • 693f70308a Docs: roadmap — A0 style-proof scene built (art progress 2026-07-14) kronic 2026-07-14 21:42:32 -07:00
  • 52f0b87148 Art(engine): ArtStaging underwater ambiance + hero triad baked in kronic 2026-07-14 21:32:14 -07:00
  • fe8a14e539 Art: posed-static hero + flora glb exports (staging bake source) kronic 2026-07-14 21:32:00 -07:00
  • 3103214e76 Client: StagingAmbiance dev component (ArtStaging Play-mode juice) kronic 2026-07-14 21:31:59 -07:00
  • 011037e70c Docs: art-dev cookbook — locked lighting + posed-static hero bake kronic 2026-07-14 21:31:58 -07:00
  • 481cc54a28 Art(engine): ArtStaging style-proof scene + first baked statics kronic 2026-07-14 14:56:52 -07:00
  • 81f7db0cfa Docs: art-dev cookbook — Unity render-harness + staging-scene recipes kronic 2026-07-14 14:56:52 -07:00
  • 4ee73e3872 Art: LANTERN A0 style-proof asset set (Blender source) kronic 2026-07-14 14:40:21 -07:00
  • 2b78c68424 Docs: /art-dev skill + art-track kickoff session log kronic 2026-07-14 14:40:08 -07:00
  • 8edae9f439 Docs: session log — Group B started (Blink Spark shipped) + remaining-Group-B plan kronic 2026-07-14 11:45:57 -07:00
  • 52818d0dd6 LANTERN P1 Group B: Blink Spark (Movement archetype) + BlinkSystem kronic 2026-07-14 11:45:06 -07:00
  • 89a0fc739a Docs: session log — group-A L3 netcode gate PASS (live server==client + SpawnId fix) kronic 2026-07-14 11:29:38 -07:00
  • 58c2eaca58 LANTERN P1: dev injector — socket-fire injection (enables the L3 netcode validation) kronic 2026-07-14 11:29:08 -07:00
  • 5761836bbb Docs: session log — LANTERN Phase 1 Group A (4-socket combat kit) + A0 materials kronic 2026-07-14 11:14:25 -07:00
  • 21f609c6c4 LANTERN P1 step 2.5: client feel layer migrated to the socket kit kronic 2026-07-14 11:13:05 -07:00
  • 12f86c86de LANTERN P1 step 2: AbilityFireSystem socket restructure + SpawnId repack kronic 2026-07-14 10:59:45 -07:00
  • b143eb6bb5 LANTERN P1 step 1b: per-socket effective-stats fold (additive) kronic 2026-07-14 10:43:31 -07:00
  • 67095024b9 LANTERN P1 step 1: 4-socket kit data model (player-ghost re-bake) kronic 2026-07-14 10:35:58 -07:00
  • 6474e8faff Docs: LANTERN Phase 1 combat review-hardened — Build Spec + DR-050 kronic 2026-07-14 08:57:11 -07:00
  • 831c41c711 Art: LANTERN A0 material foundation — palette atlas + 3 master materials kronic 2026-07-14 08:47:31 -07:00
  • 07a07ec64d Docs: LANTERN — record operator decisions (all parked questions resolved 2026-07-14) kronic 2026-07-14 08:33:38 -07:00
  • 0e2d51146d Docs: LANTERN tone bible (Phase 7 register bounds) — commit the file linked by prior commits kronic 2026-07-14 00:01:51 -07:00
  • d9c383cf33 Docs: LANTERN Phase 6/7 design notes (finale + station) — per-phase coverage complete kronic 2026-07-14 00:00:39 -07:00
  • d005f140db Docs: LANTERN roadmap index + Phase 4/5 design passes + session log B kronic 2026-07-13 23:58:47 -07:00
  • fc31d066d0 Docs: LANTERN Phase 0.3 world-model review-hardened — Build Spec + DR-049 kronic 2026-07-13 23:53:59 -07:00
  • 73afab6ba5 Docs: LANTERN art-pipeline recipes (Workstream A0/A1) + currency re-mean spec kronic 2026-07-13 23:49:20 -07:00
  • f53553581b Docs: LANTERN Phase 0.3 world-model proposal + Phase 1 combat-gym spec + operator-questions kronic 2026-07-13 23:46:20 -07:00
  • 89dd155f85 Docs: LANTERN Phase 0 — full pivot adoption + all-doc sweep kronic 2026-07-13 23:13:13 -07:00
  • 1b999e612a Docs: LANTERN vision refresh — theme exploration, review-hardened identity, slice roadmap Luis Gonzalez 2026-07-13 22:50:53 -07:00
  • 24800f4bcb Attack Boon Changes kronic 2026-07-13 18:30:41 -07:00
  • 972e0d5b4f Docs: Phase 1.7 boon-overhaul build spec + DR-047 + session log + roadmap tick + CLAUDE.md 7-type-query gotcha kronic 2026-07-12 18:54:06 -07:00
  • 6dcd8a243d World: critters + weather beats — AmbientLifeSystem (Phase 1.5b bundle 4) kronic 2026-07-12 14:41:35 -07:00
  • ff91e6e4d3 Docs: session log Part R + roadmap tick — Phase 1.5b bundle 4 shipped, 1.5b COMPLETE kronic 2026-07-12 14:41:35 -07:00
  • 4febf3dfe2 Hazard: Blight geyser — permanent periodic both-sides AoE (Phase 1.5b bundle 3) kronic 2026-07-12 13:53:48 -07:00
  • f271d5f47f Docs: Geyser Build Spec + session log Part Q + roadmap tick + CLAUDE.md gotcha — Phase 1.5b bundle 3 kronic 2026-07-12 13:53:22 -07:00
  • 649f656833 Decals: explosion scorch pool + cover damage-cracks + room-arena scars (Phase 1.5b bundle 2) kronic 2026-07-12 12:58:33 -07:00
  • b3ef846fb8 Docs: session log Part P + roadmap tick + CLAUDE.md gotcha — Phase 1.5b decals bundle shipped kronic 2026-07-12 11:04:43 -07:00
  • 8da1402e25 Docs: session log Part O — baked splat ground iteration kronic 2026-07-11 23:25:20 -07:00
  • 4e1ea3ecb9 World: baked splat ground — unique multi-texture base per biome, path/arena wear baked in, HP detail layer kronic 2026-07-11 23:23:17 -07:00
  • 8d9d8d0d66 Docs: session log Part N — flora double-animation diagnosis + thinning kronic 2026-07-11 23:14:26 -07:00
  • 9670465e25 World: flora feel fix — kill double-animation (root sway off, shader wind is the idle motion) + thin flowers kronic 2026-07-11 23:12:34 -07:00
  • 741828e09d Docs: session log Part M + roadmap tick — Phase 1.5b ground bundle shipped kronic 2026-07-11 22:49:24 -07:00
  • 2fc5ae9a10 World: ground bundle — macro-blend ground materials, per-room dressing scatter, biome ground tint, base flora + worn paths kronic 2026-07-11 22:47:44 -07:00
  • cf206d356a Docs: roadmap — Phase 1.5b World Alive II locked (all four bundles) kronic 2026-07-11 17:16:38 -07:00
  • 6d7941bb40 Docs: session log Part L — barrel feel fix + 1.5 expansion round opened kronic 2026-07-11 17:14:02 -07:00
  • eb7f572168 Fix: barrel fuse shows its blast radius + burns ~1.5s (was 0.6s) kronic 2026-07-11 17:13:13 -07:00
  • 03083eb735 Docs: destructible-cover Build Spec + session log Part K — PHASE 1.5 COMPLETE kronic 2026-07-11 16:17:45 -07:00
  • bbf418e779 Hazard: destructible cover — carve-able rocks that genuinely block until broken kronic 2026-07-11 16:15:38 -07:00
  • d8e724e40a Docs: exploding-barrels Build Spec + session log Part J + roadmap tick kronic 2026-07-10 19:42:41 -07:00
  • cd607ae156 Hazard: exploding barrels — fused explosive clutter, friendly-fire bait kronic 2026-07-10 19:41:47 -07:00
  • cca8c1d44e Docs: session log Part I + roadmap — attack distinctness; 1.5 short-term complete kronic 2026-07-09 23:18:27 -07:00
  • a335ca3f21 Feel: attack distinctness — per-kind telegraph colours, windup voices, spit light kronic 2026-07-09 23:17:43 -07:00
  • 4ae022c5ad Docs: session log Part H + roadmap — breakable clutter feel pass kronic 2026-07-09 22:16:02 -07:00
  • 8c2bf3c37b Tuning: operator pixel-panel slider state from the art-look lap (master stays OFF) kronic 2026-07-09 22:15:10 -07:00
  • 53bc21143d Feel: breakable clutter reads as Hades-style barrels, one-hit pop kronic 2026-07-09 22:14:43 -07:00
  • 28a683b358 Docs: session log Part G + roadmap — art look locked, ambient motion shipped kronic 2026-07-09 21:02:10 -07:00
  • 90d4bed381 Feel: ambient motion layer + art look locked (clean dark-Synty, pixel OFF) kronic 2026-07-09 21:01:14 -07:00
  • edc476adfd Docs: session log Part F — lighting/atmosphere pass + art-look gate open kronic 2026-07-09 20:38:23 -07:00
  • 414f9ff62a Feel: Phase 1.5 lighting/atmosphere pass — dark ambient + dynamic lights kronic 2026-07-09 20:37:50 -07:00
  • 30ddb6fbd0 Docs: session log Part E — planar Y-lock fix record kronic 2026-07-09 20:06:34 -07:00
  • c58a17b8af Fix: planar Y-lock in CharacterProcessor — no more climbing/floating on sloped colliders kronic 2026-07-09 20:06:05 -07:00
  • 052764442d Docs: session log Part D — solid sweep + height pass record kronic 2026-07-09 19:46:17 -07:00
  • 5382cbf341 World: collision-fidelity pass — fit walls/cover/landmarks to visuals + solid sweep kronic 2026-07-09 19:45:40 -07:00
  • 0574e74e18 Docs: collision-fidelity pass record + MeshCollider Read/Write gotcha + guardian harness pattern kronic 2026-07-09 13:48:32 -07:00
  • 4cd9b6579d Docs: 2026-07-09 session log — B4d tail settled + collision-fidelity grounding kronic 2026-07-09 12:41:38 -07:00
  • 813c829420 Hygiene B4d: PlayerResolve dedup + explicit Temp-ECB Dispose tail kronic 2026-07-09 12:39:55 -07:00
  • 21a4c71413 Hygiene B4c: clean dedup helpers (knockback, bakers, editor rig) kronic 2026-07-08 21:26:23 -07:00
  • e27a495530 Hygiene B6b: convert leaky-world tests + HudSystem cosmetics kronic 2026-07-08 21:06:33 -07:00
  • 6379f5d897 Hygiene B5: split HudSystem + CombatFeedbackSystem god-objects kronic 2026-07-08 14:00:55 -07:00
  • 55e98a9275 Hygiene B4b: extract CameraResolver (dedup triplicated ResolveCamera) kronic 2026-07-08 13:07:40 -07:00
  • b48fe5250c Test: BossAISystemTests — cover the previously Play-only boss brain kronic 2026-07-08 13:03:38 -07:00
  • 52eda31360 Hygiene B4a: extract shared FeedbackFx (dedup 4 procedural-FX copies) kronic 2026-07-08 12:59:05 -07:00
  • d0dcdf36c4 Docs: fix 2 dead-symbol leftovers found by verification round kronic 2026-07-08 00:04:01 -07:00
  • 7460ab9d1c Docs: hygiene sweep — stale/misattributed doc-comments + CLAUDE.md example kronic 2026-07-07 23:54:44 -07:00
  • be7aa8affd Hygiene B6: test coverage (fixture + missing coverage + guards) kronic 2026-07-07 23:50:07 -07:00
  • ba303e5fd0 Hygiene B3: single-sourcing & magic-number consolidation kronic 2026-07-07 23:29:43 -07:00
  • 589e712db3 Hygiene B2: dead-code removal kronic 2026-07-07 23:16:53 -07:00
  • b1041003f0 Hygiene B0-B1: correctness & latent traps kronic 2026-07-07 22:53:32 -07:00
  • 7b64c1caa3 Chore: remove serena MCP completely; gitea auto-push + test-count conventions kronic 2026-07-07 22:00:33 -07:00
  • a4b6bb9dfe Console noise purge: deprecated-API fixes + PixelArtDevControls legacy-Input exception kronic 2026-07-07 22:00:16 -07:00
  • 03fb4052e8 Docs: supersession banners on pre-redirect roadmap docs (point to Iteration_2026-07_CoopHades) kronic 2026-07-07 21:50:20 -07:00
  • a0a2cff264 Docs: workflow consolidation - CLAUDE.md game-state extraction (-2KB, invariants+DR pointers), validation-harness skill ref, docs-commit standing auth kronic 2026-07-07 21:44:24 -07:00
  • 5a16acc56d Docs: attribute-swallow root cause + session log; CLAUDE.md gotcha + 6.5 accuracy fixes (net-zero) kronic 2026-07-07 21:38:10 -07:00
  • 8baf98622f Phase 1.5 stabilize: restore swallowed [RuntimeInitializeOnLoadMethod] - harvest feedback slice was silently dead kronic 2026-07-07 21:38:09 -07:00
  • d966813a36 Docs: Phase 1 gate verdict (static/boring world) -> Phase 1.5 World Alive inserted + boons pulled forward to 1.7 kronic 2026-07-07 21:14:03 -07:00
  • cc2e7ad95e Polishes kronic 2026-07-07 20:51:18 -07:00
  • d2203c8aa1 Add 3D pixel-art render style (pixelation + depth/normal outlines) kronic 2026-07-06 22:30:18 -07:00
  • 401e0a9c02 Docs: round-2 animation session log (swing combo, slam, sword, pipeline traps) kronic 2026-07-06 21:18:54 -07:00
  • eeaf8a4247 Pronounced combat animation: 3-swing sword combo, per-class specials, sword in hand kronic 2026-07-06 21:18:07 -07:00
  • 7350e4dd63 Docs: Blender clip pipeline in session log; CLAUDE.md Humanoid correction (net-zero) kronic 2026-07-06 20:49:28 -07:00
  • b7db292987 Blender-authored clips: real death fall, fire thrust, dash lean, hit-react (Phase 1 anim triage) kronic 2026-07-06 20:44:21 -07:00
  • 192b708b41 Docs: Phase 1 session log — built + validated same session kronic 2026-07-06 18:52:09 -07:00
  • ea108e48e4 Phase 1 B1/B2/B4-B7: separation, poise, boss lunge, party HP scale, run-failed banner, fire anim kronic 2026-07-06 18:50:49 -07:00
  • 3836e9c842 Phase 1 B3: enemies die with a corpse window instead of popping out of existence kronic 2026-07-06 18:34:12 -07:00
  • 358ac14b06 Docs: Slice B folded design (15 code-verified review findings, hand-synthesized) kronic 2026-07-06 18:19:53 -07:00
  • 2e5f695522 Phase 1 D: expedition ground receded (project-owned dark sand material) kronic 2026-07-06 18:16:31 -07:00
  • a482a9c4ed Phase 1 A/C/D: void room fixed, authored portal + spawn FX, verbs finally taught kronic 2026-07-06 12:45:25 -07:00