Commit Graph

  • 8f96b520d6 Deferred feel items: true enemy body hit-flash, co-op remote swing arcs, near-impact strike beep main kronic 2026-06-27 10:51:58 -07:00
  • c3b53cef28 Combat feel pass: enemy hit-flash, melee connect cue, kill pop, gamepad rumble, footsteps, damage-number tiering kronic 2026-06-26 00:09:07 -07:00
  • ca38c2b16d Melee clarity: the swing-arc now SWEEPS across + ramps per combo step (reads as a directional escalating cleave) kronic 2026-06-25 23:13:17 -07:00
  • 09183cc139 Turrets: 40 Ore + per-base cap of 6 + fit-one-cell textured model (fix cheap/spam/massive/untextured) kronic 2026-06-25 23:07:57 -07:00
  • 1b704ca0b9 Combat tuning: lift sluggish chasers toward kiteable band + snappier dash (research-backed) kronic 2026-06-25 22:55:42 -07:00
  • 3c1b5c44cd Fix: dying on an expedition soft-bricked the player — respawn now resets RegionTag to Base kronic 2026-06-25 22:44:33 -07:00
  • 8596cc74b1 Docs: DR-042 Phase C build record (legibility C5-C7 complete) + Backlog kronic 2026-06-25 21:27:55 -07:00
  • bd8458853b DR-042 Phase C (legibility, part 2): walls block enemies (C5) — restore the fortress fantasy kronic 2026-06-25 21:26:56 -07:00
  • 419debad74 DR-042 Phase C (legibility, part 1): expedition objective HUD, Aether button, cold-start seed, Biomass sink, palette declutter kronic 2026-06-25 21:18:17 -07:00
  • ed65770cc9 DR-042 Phase A: expedition-driven win — move win-driver off base-siege survival, kill the AFK path kronic 2026-06-25 20:49:27 -07:00
  • 03f778085b Docs: loop re-shape to expedition-driven (DR-042) + consolidate; fix enemy health-bar fill kronic 2026-06-25 20:07:33 -07:00
  • e32dadbc66 Slice Combat Depth (MC-3 + wiring + review fixes): Spitter aim-line + player-hit punch, rigged enemies, in-band gate (DR-041) kronic 2026-06-24 21:08:59 -07:00
  • 56cf60cce3 Slice Combat Depth (MC-2): enemy-variety server spine — Spitter, Swarmer, 4-type mix (DR-041) kronic 2026-06-24 20:06:56 -07:00
  • 3109b86d71 Slice 3: Expedition Combat Spine — epoch-seeded zone waves (DR-040) kronic 2026-06-21 22:58:26 -07:00
  • cf45ec82ae Add Unity AI Assistant package + editor settings migration kronic 2026-06-18 21:29:01 -07:00
  • a74b761363 Dev tool: switch player class (Warrior/Ranger) at runtime for testing kronic 2026-06-18 21:23:33 -07:00
  • 4ac1ae5a2e Rewrite /dots-dev skill: Workflow-first, two-review sandwich, 6.5 pins kronic 2026-06-18 21:19:49 -07:00
  • 6b368d1a29 Docs: DR-040 Slice 3 (Expedition Combat Spine) reviewed + scope-locked kronic 2026-06-18 00:56:03 -07:00
  • d6d75b4706 Docs: DR-039 Slice 2 (two classes) record + roadmap update kronic 2026-06-18 00:41:25 -07:00
  • 431a7e2ed9 Slice 2: menu class picker (Warrior / Ranger) kronic 2026-06-18 00:39:38 -07:00
  • 0a3a39e3d2 Slice 2 (WIP): WarriorCone ability + class tests; Warrior path validated kronic 2026-06-18 00:36:21 -07:00
  • a7fdd6f71d Slice 2 (WIP): class carrier (GoInGameRequest.ClassId) + Warrior cone archetype kronic 2026-06-18 00:30:20 -07:00
  • d9d67c4e78 Slice 2 (WIP): class data layer + melee-augment routing kronic 2026-06-18 00:23:56 -07:00
  • f98125f0b2 Docs: DR-038 Slice 1 record + session log kronic 2026-06-17 12:48:16 -07:00
  • f3eccec524 Slice 1: combat readability + HUD declutter (DR-038) kronic 2026-06-17 12:48:08 -07:00
  • 5292940f9d Docs: redirect to co-op roguelite — Expedition spine + classes + persistent meta kronic 2026-06-17 12:47:54 -07:00
  • 78ffa106b6 Chore: gitignore scratch areas (_visual_scratch, vault User Sessions) kronic 2026-06-17 00:35:03 -07:00
  • 365d73e82f SL-4: leftover owned-cyan tint + Gameplay prop reposition kronic 2026-06-17 00:34:56 -07:00
  • 4a6b7b6d2a Docs: Unity 6.5 upgrade validation (342/342 green, clean netcode boot) kronic 2026-06-17 00:34:45 -07:00
  • dc7a86fca4 Upgrade: Unity 6.4.7 -> 6.5.0 (DOTS stack onto unified 6.5) kronic 2026-06-17 00:34:33 -07:00
  • 03f287f93f Docs: SL-4 structure cyan pass done in Backlog kronic 2026-06-15 17:59:24 -07:00
  • 5de30bd9c7 SL-4: structure cyan-emissive pass (owned faction colour) kronic 2026-06-15 17:59:06 -07:00
  • 40927de4a7 Docs: note the SL-4 clarity rebalance kronic 2026-06-15 17:48:05 -07:00
  • b10605a8c4 SL-4: fix over-dark arena - rebalance lighting for clarity kronic 2026-06-15 17:47:40 -07:00
  • cb3bdbbee9 Docs: SL-1/SL-4 visual-cohesion session log + Backlog status kronic 2026-06-15 14:09:45 -07:00
  • fc27b9ff76 SL-1/SL-4: dark-frontier visual cohesion pass (camera, grade, bullseye) kronic 2026-06-15 14:07:53 -07:00
  • db627b48b1 Docs: note SL-5 code portion (telegraph + retry/quit) shipped early kronic 2026-06-15 13:21:02 -07:00
  • e94b2948c7 SL-5: retry/quit actions on the END-2 win/loss banner kronic 2026-06-15 13:20:22 -07:00
  • 04ad707e3b SL-5: distinct final-siege telegraph on the HUD kronic 2026-06-15 13:13:29 -07:00
  • 6769fc3de9 Docs: END-2 session log + DR-036; Backlog/Path_to_Fun/Milestones; CLAUDE.md END-2 line kronic 2026-06-15 12:38:46 -07:00
  • aac1813a93 Tests: END-2 win/lose + final-siege arming + SaveData v5 (342/342 EditMode) kronic 2026-06-15 12:38:36 -07:00
  • 4f0b4e8087 END-2: final siege + latching win/lose (SL-3) kronic 2026-06-15 12:38:21 -07:00
  • 33c85c4f9a Docs: adopt End-of-Month slice as Decision-Gate answer + SL-1..7 plan (DR-035) kronic 2026-06-13 13:23:21 -07:00
  • 42691e5431 Docs Luis Gonzalez 2026-06-13 00:00:50 -07:00
  • 49cdec3a1e more kronic 2026-06-12 22:21:12 -07:00
  • f7c63b6f41 Docs: END-1 session log + DR-034; CLAUDE.md losable-core bullet kronic 2026-06-12 21:52:03 -07:00
  • 037ff66490 Tests: END-1 Core drain/regen/lose-edge + persistence v4 (330/330 EditMode) kronic 2026-06-12 21:51:52 -07:00
  • 60e1e21dd3 END-1: the base can be lost - a losable Engine Core with integrity kronic 2026-06-12 21:51:43 -07:00
  • 3fdac3517b Docs: EB-2 session log + DR-033; CLAUDE.md felt-spend bullet kronic 2026-06-12 19:15:10 -07:00
  • 44da26cdf6 Tests: EB-2 Charge spend + ledger-fed Fabricator (318/318 EditMode) kronic 2026-06-12 19:14:58 -07:00
  • 2da29783fd EB-2: felt spend - turrets burn a shared Charge pool, ledger-fed Fabricator mints it from Ore kronic 2026-06-12 19:14:52 -07:00
  • e04cdea44f Docs: EB-1 session log + DR-032; CLAUDE.md machines-can-die kronic 2026-06-11 23:53:50 -07:00
  • 66edbdec69 Tests: EB-1 structure damage/death, fortress targeting, persistence v3 kronic 2026-06-11 23:53:50 -07:00
  • 73cfe2943d EB-1: machines can die - structures get HP, Husks raze them, wounded base persists kronic 2026-06-11 23:53:34 -07:00
  • 35d33f12c1 Docs: base-mining cohesive-loop session log + DR-031; CLAUDE.md base-local loop kronic 2026-06-11 15:00:30 -07:00
  • 11ff043d6a Assets: real Synty models for ore/turret/structures; base-field + schedule wiring kronic 2026-06-11 15:00:18 -07:00
  • 096c62862f Tests: base mining field, expedition teardown, schedule siege, melee harvest kronic 2026-06-11 15:00:03 -07:00
  • e1ed08a803 Economy: base-local mining loop (mine at base, any attack harvests, scheduled sieges) kronic 2026-06-11 14:59:51 -07:00
  • 0d259fb68b Docs: camera feel session log (look-ahead de-jar + zoom) kronic 2026-06-11 12:13:40 -07:00
  • 500eebeff8 Camera: smooth the walk look-ahead + pull default zoom in (feel) kronic 2026-06-11 12:13:33 -07:00
  • b55bf2bd98 Docs: correct the MC-4 anim-sink root cause (Rukhanka partial-clip collapse, not writeDefaultValues) kronic 2026-06-11 00:37:35 -07:00
  • 1224fd97f8 Fix: attack animation sank the model into the floor (Rukhanka partial-clip collapse) kronic 2026-06-11 00:35:39 -07:00
  • 12a18cc41c Chore: remove + gitignore Assets/_Recovery (Unity auto-recovery scenes) kronic 2026-06-10 23:58:57 -07:00
  • 7dcf53bb3f Docs: MC-4 follow-up fixes (anim-sink root cause + enemy telegraph) kronic 2026-06-10 23:42:46 -07:00
  • 913fc45538 Combat: enemy attack telegraph - ground danger cones (MC-4 clarity) kronic 2026-06-10 23:42:45 -07:00
  • 1b07a6b07f Fix: attack animation collapsed the model into the floor (partial Root clip + WDV) kronic 2026-06-10 23:42:44 -07:00
  • 7b3c9cc2a5 Docs: MC-4 melee anim/VFX/archetype session log; Path_to_Fun MC-4 polish kronic 2026-06-10 17:45:34 -07:00
  • 0948d49886 Combat: ability archetype byte (MC-6 dispatch spike) kronic 2026-06-10 17:45:33 -07:00
  • 352bf3322d Combat: melee swing animation + live range slash-arc VFX (MC-4 polish) kronic 2026-06-10 17:45:33 -07:00
  • 5b0af63a3b Docs: DR-030 MC-4 combo melee (primary verb) + session log; Path_to_Fun MC-1 passed / MC-4 kronic 2026-06-10 17:23:10 -07:00
  • d77649fe16 Tests: MC-4 combo + cone-math EditMode coverage kronic 2026-06-10 17:23:10 -07:00
  • 3409c53148 Combat: MC-4 combo-chain melee as the primary verb (DR-030) kronic 2026-06-10 17:22:57 -07:00
  • 08f16b689f Tuning Knobs kronic 2026-06-10 15:22:30 -07:00
  • da522efe7a Vault Re-Alignment kronic 2026-06-09 23:26:20 -07:00
  • a7405c3f38 Docs: reconcile vault roadmap + indexes to current state kronic 2026-06-08 11:33:46 -07:00
  • 8ddfdbc6a5 Docs: DR-027 equipment slots (Phase 1) + session log kronic 2026-06-08 11:09:40 -07:00
  • 516aacee18 Tests: equipment EditMode coverage (DR-027) kronic 2026-06-08 11:09:39 -07:00
  • 43f355c06b Equipment: weapon-granted abilities + gear mods (DR-027 Phase 1) kronic 2026-06-08 11:09:25 -07:00
  • 510c12a980 Docs: DR-026 inventory/equipment/progression foundation + session log kronic 2026-06-08 09:44:03 -07:00
  • e23bebc84b Tests: inventory EditMode coverage (DR-026) kronic 2026-06-08 09:43:47 -07:00
  • 599b9b4255 Inventory: per-player items backbone (DR-026 Phase 0) kronic 2026-06-08 09:43:31 -07:00
  • 1ed2aa46c5 HUD and Height Changes kronic 2026-06-07 22:29:25 -07:00
  • 4ebaba9933 Docs: DR-025 world redo (natural-frontier biomes) + session log; CLAUDE.md art pointer kronic 2026-06-07 20:21:09 -07:00
  • 906efe9a6f World: redo environment as off-world natural-frontier Synty biomes (DR-025) kronic 2026-06-07 20:20:58 -07:00
  • 23236f0fa0 Docs: trim CLAUDE.md under 40KB + self-maintenance protocol; full snapshot to vault archive kronic 2026-06-07 18:34:25 -07:00
  • 25b53cb062 UI kronic 2026-06-07 13:28:25 -07:00
  • 0df0b45163 Docs: DR-023 enemy animation + Synty asset inventory; trim CLAUDE.md kronic 2026-06-06 23:30:26 -07:00
  • f4c861ee91 Test AnimParamMath.PlanarForward (enemy facing-from-rotation) kronic 2026-06-06 23:30:18 -07:00
  • 2fcff9a7a1 Animate enemies: client-derived Rukhanka rigs (Werewolf/Kaiju Husks) kronic 2026-06-06 23:30:03 -07:00
  • 5a59d8e14f Add Synty asset packs (enemies + environment/FX/UI) via Git LFS kronic 2026-06-06 23:28:47 -07:00
  • 1e23246568 Docs: DR-022 animation pipeline + /dots-dev commit phase kronic 2026-06-06 18:18:14 -07:00
  • 951b7ec273 Animate the player: Rukhanka skeletal locomotion (client-derived) kronic 2026-06-06 18:18:11 -07:00
  • 82adcd9357 Add Synty Animation - Base Locomotion pack kronic 2026-06-06 18:18:09 -07:00
  • 8aed336340 Docs: align CLAUDE.md + vault to scene-split / Automation / Saves / UITK kronic 2026-06-06 15:06:26 -07:00
  • adf78570f8 Cleanup: remove legacy IMGUI ConnectionUI + crash-recovery scenes kronic 2026-06-06 15:06:01 -07:00
  • a4edf7a03b UITK HUD rework + build palette (click-to-place ghost) kronic 2026-06-06 15:05:49 -07:00
  • f31ffe910b Frontend menu + settings + saves foundation kronic 2026-06-06 15:05:36 -07:00
  • f3f65bccbf M7 Automation: deterministic Harvester to Conveyor to Fabricator chains kronic 2026-06-06 15:05:15 -07:00
  • 31c4ab16d6 Scene split: MainMenu frontend + Game gameplay scenes; build/render settings kronic 2026-06-06 15:05:00 -07:00
  • 15bc1022ee Map Updates kronic 2026-06-04 21:49:03 -07:00