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8f96b520d6
Deferred feel items: true enemy body hit-flash, co-op remote swing arcs, near-impact strike beep
main
kronic
2026-06-27 10:51:58 -07:00
c3b53cef28
Combat feel pass: enemy hit-flash, melee connect cue, kill pop, gamepad rumble, footsteps, damage-number tiering
kronic
2026-06-26 00:09:07 -07:00
ca38c2b16d
Melee clarity: the swing-arc now SWEEPS across + ramps per combo step (reads as a directional escalating cleave)
kronic
2026-06-25 23:13:17 -07:00
09183cc139
Turrets: 40 Ore + per-base cap of 6 + fit-one-cell textured model (fix cheap/spam/massive/untextured)
kronic
2026-06-25 23:07:57 -07:00
1b704ca0b9
Combat tuning: lift sluggish chasers toward kiteable band + snappier dash (research-backed)
kronic
2026-06-25 22:55:42 -07:00
3c1b5c44cd
Fix: dying on an expedition soft-bricked the player — respawn now resets RegionTag to Base
kronic
2026-06-25 22:44:33 -07:00
8596cc74b1
Docs: DR-042 Phase C build record (legibility C5-C7 complete) + Backlog
kronic
2026-06-25 21:27:55 -07:00
bd8458853b
DR-042 Phase C (legibility, part 2): walls block enemies (C5) — restore the fortress fantasy
kronic
2026-06-25 21:26:56 -07:00
419debad74
DR-042 Phase C (legibility, part 1): expedition objective HUD, Aether button, cold-start seed, Biomass sink, palette declutter
kronic
2026-06-25 21:18:17 -07:00
ed65770cc9
DR-042 Phase A: expedition-driven win — move win-driver off base-siege survival, kill the AFK path
kronic
2026-06-25 20:49:27 -07:00
03f778085b
Docs: loop re-shape to expedition-driven (DR-042) + consolidate; fix enemy health-bar fill
kronic
2026-06-25 20:07:33 -07:00
e32dadbc66
Slice Combat Depth (MC-3 + wiring + review fixes): Spitter aim-line + player-hit punch, rigged enemies, in-band gate (DR-041)
kronic
2026-06-24 21:08:59 -07:00
56cf60cce3
Slice Combat Depth (MC-2): enemy-variety server spine — Spitter, Swarmer, 4-type mix (DR-041)
kronic
2026-06-24 20:06:56 -07:00
3109b86d71
Slice 3: Expedition Combat Spine — epoch-seeded zone waves (DR-040)
kronic
2026-06-21 22:58:26 -07:00
cf45ec82ae
Add Unity AI Assistant package + editor settings migration
kronic
2026-06-18 21:29:01 -07:00
a74b761363
Dev tool: switch player class (Warrior/Ranger) at runtime for testing
kronic
2026-06-18 21:23:33 -07:00
4ac1ae5a2e
Rewrite /dots-dev skill: Workflow-first, two-review sandwich, 6.5 pins
kronic
2026-06-18 21:19:49 -07:00
6b368d1a29
Docs: DR-040 Slice 3 (Expedition Combat Spine) reviewed + scope-locked
kronic
2026-06-18 00:56:03 -07:00
d6d75b4706
Docs: DR-039 Slice 2 (two classes) record + roadmap update
kronic
2026-06-18 00:41:25 -07:00
431a7e2ed9
Slice 2: menu class picker (Warrior / Ranger)
kronic
2026-06-18 00:39:38 -07:00
0a3a39e3d2
Slice 2 (WIP): WarriorCone ability + class tests; Warrior path validated
kronic
2026-06-18 00:36:21 -07:00
a7fdd6f71d
Slice 2 (WIP): class carrier (GoInGameRequest.ClassId) + Warrior cone archetype
kronic
2026-06-18 00:30:20 -07:00
d9d67c4e78
Slice 2 (WIP): class data layer + melee-augment routing
kronic
2026-06-18 00:23:56 -07:00
f98125f0b2
Docs: DR-038 Slice 1 record + session log
kronic
2026-06-17 12:48:16 -07:00
f3eccec524
Slice 1: combat readability + HUD declutter (DR-038)
kronic
2026-06-17 12:48:08 -07:00
5292940f9d
Docs: redirect to co-op roguelite — Expedition spine + classes + persistent meta
kronic
2026-06-17 12:47:54 -07:00
78ffa106b6
Chore: gitignore scratch areas (_visual_scratch, vault User Sessions)
kronic
2026-06-17 00:35:03 -07:00
365d73e82f
SL-4: leftover owned-cyan tint + Gameplay prop reposition
kronic
2026-06-17 00:34:56 -07:00
4a6b7b6d2a
Docs: Unity 6.5 upgrade validation (342/342 green, clean netcode boot)
kronic
2026-06-17 00:34:45 -07:00
dc7a86fca4
Upgrade: Unity 6.4.7 -> 6.5.0 (DOTS stack onto unified 6.5)
kronic
2026-06-17 00:34:33 -07:00
03f287f93f
Docs: SL-4 structure cyan pass done in Backlog
kronic
2026-06-15 17:59:24 -07:00
5de30bd9c7
SL-4: structure cyan-emissive pass (owned faction colour)
kronic
2026-06-15 17:59:06 -07:00
40927de4a7
Docs: note the SL-4 clarity rebalance
kronic
2026-06-15 17:48:05 -07:00
b10605a8c4
SL-4: fix over-dark arena - rebalance lighting for clarity
kronic
2026-06-15 17:47:40 -07:00
cb3bdbbee9
Docs: SL-1/SL-4 visual-cohesion session log + Backlog status
kronic
2026-06-15 14:09:45 -07:00
fc27b9ff76
SL-1/SL-4: dark-frontier visual cohesion pass (camera, grade, bullseye)
kronic
2026-06-15 14:07:53 -07:00
db627b48b1
Docs: note SL-5 code portion (telegraph + retry/quit) shipped early
kronic
2026-06-15 13:21:02 -07:00
e94b2948c7
SL-5: retry/quit actions on the END-2 win/loss banner
kronic
2026-06-15 13:20:22 -07:00
04ad707e3b
SL-5: distinct final-siege telegraph on the HUD
kronic
2026-06-15 13:13:29 -07:00
6769fc3de9
Docs: END-2 session log + DR-036; Backlog/Path_to_Fun/Milestones; CLAUDE.md END-2 line
kronic
2026-06-15 12:38:46 -07:00
aac1813a93
Tests: END-2 win/lose + final-siege arming + SaveData v5 (342/342 EditMode)
kronic
2026-06-15 12:38:36 -07:00
4f0b4e8087
END-2: final siege + latching win/lose (SL-3)
kronic
2026-06-15 12:38:21 -07:00
33c85c4f9a
Docs: adopt End-of-Month slice as Decision-Gate answer + SL-1..7 plan (DR-035)
kronic
2026-06-13 13:23:21 -07:00
42691e5431
Docs
Luis Gonzalez
2026-06-13 00:00:50 -07:00
49cdec3a1e
more
kronic
2026-06-12 22:21:12 -07:00
f7c63b6f41
Docs: END-1 session log + DR-034; CLAUDE.md losable-core bullet
kronic
2026-06-12 21:52:03 -07:00
037ff66490
Tests: END-1 Core drain/regen/lose-edge + persistence v4 (330/330 EditMode)
kronic
2026-06-12 21:51:52 -07:00
60e1e21dd3
END-1: the base can be lost - a losable Engine Core with integrity
kronic
2026-06-12 21:51:43 -07:00
3fdac3517b
Docs: EB-2 session log + DR-033; CLAUDE.md felt-spend bullet
kronic
2026-06-12 19:15:10 -07:00
44da26cdf6
Tests: EB-2 Charge spend + ledger-fed Fabricator (318/318 EditMode)
kronic
2026-06-12 19:14:58 -07:00
2da29783fd
EB-2: felt spend - turrets burn a shared Charge pool, ledger-fed Fabricator mints it from Ore
kronic
2026-06-12 19:14:52 -07:00
e04cdea44f
Docs: EB-1 session log + DR-032; CLAUDE.md machines-can-die
kronic
2026-06-11 23:53:50 -07:00
66edbdec69
Tests: EB-1 structure damage/death, fortress targeting, persistence v3
kronic
2026-06-11 23:53:50 -07:00
73cfe2943d
EB-1: machines can die - structures get HP, Husks raze them, wounded base persists
kronic
2026-06-11 23:53:34 -07:00
35d33f12c1
Docs: base-mining cohesive-loop session log + DR-031; CLAUDE.md base-local loop
kronic
2026-06-11 15:00:30 -07:00
11ff043d6a
Assets: real Synty models for ore/turret/structures; base-field + schedule wiring
kronic
2026-06-11 15:00:18 -07:00
096c62862f
Tests: base mining field, expedition teardown, schedule siege, melee harvest
kronic
2026-06-11 15:00:03 -07:00
e1ed08a803
Economy: base-local mining loop (mine at base, any attack harvests, scheduled sieges)
kronic
2026-06-11 14:59:51 -07:00
0d259fb68b
Docs: camera feel session log (look-ahead de-jar + zoom)
kronic
2026-06-11 12:13:40 -07:00
500eebeff8
Camera: smooth the walk look-ahead + pull default zoom in (feel)
kronic
2026-06-11 12:13:33 -07:00
b55bf2bd98
Docs: correct the MC-4 anim-sink root cause (Rukhanka partial-clip collapse, not writeDefaultValues)
kronic
2026-06-11 00:37:35 -07:00
1224fd97f8
Fix: attack animation sank the model into the floor (Rukhanka partial-clip collapse)
kronic
2026-06-11 00:35:39 -07:00
12a18cc41c
Chore: remove + gitignore Assets/_Recovery (Unity auto-recovery scenes)
kronic
2026-06-10 23:58:57 -07:00
7dcf53bb3f
Docs: MC-4 follow-up fixes (anim-sink root cause + enemy telegraph)
kronic
2026-06-10 23:42:46 -07:00
913fc45538
Combat: enemy attack telegraph - ground danger cones (MC-4 clarity)
kronic
2026-06-10 23:42:45 -07:00
1b07a6b07f
Fix: attack animation collapsed the model into the floor (partial Root clip + WDV)
kronic
2026-06-10 23:42:44 -07:00
7b3c9cc2a5
Docs: MC-4 melee anim/VFX/archetype session log; Path_to_Fun MC-4 polish
kronic
2026-06-10 17:45:34 -07:00
0948d49886
Combat: ability archetype byte (MC-6 dispatch spike)
kronic
2026-06-10 17:45:33 -07:00
352bf3322d
Combat: melee swing animation + live range slash-arc VFX (MC-4 polish)
kronic
2026-06-10 17:45:33 -07:00
5b0af63a3b
Docs: DR-030 MC-4 combo melee (primary verb) + session log; Path_to_Fun MC-1 passed / MC-4
kronic
2026-06-10 17:23:10 -07:00
d77649fe16
Tests: MC-4 combo + cone-math EditMode coverage
kronic
2026-06-10 17:23:10 -07:00
3409c53148
Combat: MC-4 combo-chain melee as the primary verb (DR-030)
kronic
2026-06-10 17:22:57 -07:00
08f16b689f
Tuning Knobs
kronic
2026-06-10 15:22:30 -07:00
da522efe7a
Vault Re-Alignment
kronic
2026-06-09 23:26:20 -07:00
a7405c3f38
Docs: reconcile vault roadmap + indexes to current state
kronic
2026-06-08 11:33:46 -07:00
8ddfdbc6a5
Docs: DR-027 equipment slots (Phase 1) + session log
kronic
2026-06-08 11:09:40 -07:00
516aacee18
Tests: equipment EditMode coverage (DR-027)
kronic
2026-06-08 11:09:39 -07:00
43f355c06b
Equipment: weapon-granted abilities + gear mods (DR-027 Phase 1)
kronic
2026-06-08 11:09:25 -07:00
510c12a980
Docs: DR-026 inventory/equipment/progression foundation + session log
kronic
2026-06-08 09:44:03 -07:00
e23bebc84b
Tests: inventory EditMode coverage (DR-026)
kronic
2026-06-08 09:43:47 -07:00
599b9b4255
Inventory: per-player items backbone (DR-026 Phase 0)
kronic
2026-06-08 09:43:31 -07:00
1ed2aa46c5
HUD and Height Changes
kronic
2026-06-07 22:29:25 -07:00
4ebaba9933
Docs: DR-025 world redo (natural-frontier biomes) + session log; CLAUDE.md art pointer
kronic
2026-06-07 20:21:09 -07:00
906efe9a6f
World: redo environment as off-world natural-frontier Synty biomes (DR-025)
kronic
2026-06-07 20:20:58 -07:00
23236f0fa0
Docs: trim CLAUDE.md under 40KB + self-maintenance protocol; full snapshot to vault archive
kronic
2026-06-07 18:34:25 -07:00
25b53cb062
UI
kronic
2026-06-07 13:28:25 -07:00
0df0b45163
Docs: DR-023 enemy animation + Synty asset inventory; trim CLAUDE.md
kronic
2026-06-06 23:30:26 -07:00
f4c861ee91
Test AnimParamMath.PlanarForward (enemy facing-from-rotation)
kronic
2026-06-06 23:30:18 -07:00
2fcff9a7a1
Animate enemies: client-derived Rukhanka rigs (Werewolf/Kaiju Husks)
kronic
2026-06-06 23:30:03 -07:00
5a59d8e14f
Add Synty asset packs (enemies + environment/FX/UI) via Git LFS
kronic
2026-06-06 23:28:47 -07:00
1e23246568
Docs: DR-022 animation pipeline + /dots-dev commit phase
kronic
2026-06-06 18:18:14 -07:00
951b7ec273
Animate the player: Rukhanka skeletal locomotion (client-derived)
kronic
2026-06-06 18:18:11 -07:00
82adcd9357
Add Synty Animation - Base Locomotion pack
kronic
2026-06-06 18:18:09 -07:00
8aed336340
Docs: align CLAUDE.md + vault to scene-split / Automation / Saves / UITK
kronic
2026-06-06 15:06:26 -07:00
adf78570f8
Cleanup: remove legacy IMGUI ConnectionUI + crash-recovery scenes
kronic
2026-06-06 15:06:01 -07:00
a4edf7a03b
UITK HUD rework + build palette (click-to-place ghost)
kronic
2026-06-06 15:05:49 -07:00
f31ffe910b
Frontend menu + settings + saves foundation
kronic
2026-06-06 15:05:36 -07:00
f3f65bccbf
M7 Automation: deterministic Harvester to Conveyor to Fabricator chains
kronic
2026-06-06 15:05:15 -07:00
31c4ab16d6
Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
kronic
2026-06-06 15:05:00 -07:00
15bc1022ee
Map Updates
kronic
2026-06-04 21:49:03 -07:00