Checkpoint: pre-realignment working tree (Gym->GymSub repoint + SyntyWorld/PostFX re-enable, SampleScene removed, PostFX_Daylight retune, ai.assistant pkg re-added)
Baseline before the LANTERN realignment & purge (plan: one look, four scenes, Bathynaut on the player). Gym.unity edits are operator-made in-editor. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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