Docs: session log Part L — barrel feel fix + 1.5 expansion round opened
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -246,6 +246,16 @@ REMOVED. Live-verified: 3 solid cover ghosts · BLOCK (NudgeUntilTick 0 across 3
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DEPENETRATE (embedded enemy exits to 1.7 u) · CARVE (real-sweep kill → spot probes OPEN) · 470/470 · console
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clean. Follow-ups queued: Charger smashes cover · true projectile-blocking cover.
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## Part L — barrel feel fix (`eb7f57216`) + operator opens a 1.5 EXPANSION round
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Operator feel report post-1.5: barrels' blast radius unreadable + fuse too short; also "the ground is very
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plain" + wants to refine/expand 1.5 goals. Fixed: `BarrelFuseTicks` 36→90 (~1.5 s) and WorldFeedbackSystem
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now draws a pulsing ground DISC at exactly `BarrelExplodeRadius` under every lit fuse (same replicated
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Remaining=0 cue as the boom split; removed via the prune path). Live-verified: disc up 0.07 s after the pop,
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held to the boom at 1.54 s, scale exactly 3.25; 470/470. Ground/expansion menu presented (GroundBlend shader ·
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per-room dressing scatter · paths · decals · flora re-enable · hazard variants · critters · cover cracks);
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awaiting operator picks.
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## Next-session intent
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**Phase 1.5 is COMPLETE** (collision · lighting · art-look LOCKED clean dark-Synty · ambient motion ·
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