03f778085b3ee349fffdd507a0fa3b36df980cf2
- DR-042 (new): canonical loop re-shape — win-driver moves from base-siege survival to expedition clears; blind scheduled siege retired; base siege becomes retaliation consequence. Build order A (coherence) -> B (retaliation) -> C (legibility) -> D (Slice 4 persistent meta). - Backlog/Path_to_Fun/Home reconciled to the expedition-driven direction; Slice 3 + Combat Depth marked built. - DR-036 (END-2) flagged superseded-in-part; DR-034 (END-1) repurposed (Core is a consequence, not the win-gate); DR-037 forward-pointer to DR-042. - CombatFeedbackSystem: fix enemy health bar (sprite-less Filled Image ignored fillAmount -> size via anchorMax.x). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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