1.2 KiB
1.2 KiB
tags, updated, permalink
| tags | updated | permalink | ||
|---|---|---|---|---|
|
2026-05-29 | gamevault/06-roadmap/backlog |
Backlog
Unordered pool of candidate work. Promote to a Milestones when committed.
- Upgrade Unity 6.4 → 6.6 — done (now
6000.6.0a6). Entities/Collections/Graphics → 6.5.0; Netcode → 6.6.0 and Physics → 6.5.0 also renumbered into the editor line (not independent 1.x as DR-001_Netcode_Test_Harness assumed). See 2026-05-30_M1_Player_Slice. - Define the core gameplay loop and the first predicted player ghost — delivered as M1 (2026-05-30_M1_Player_Slice).
- Re-validate the M1 play-tick on a stable Unity 6.x — live runtime blocked on the 6.6 alpha (DR-002_Unity66_Alpha_Netcode_Transport); optionally reproduce with the
networked-cubesample to file a bug. - Replace template
SampleScenewith a dedicated bootstrap scene + gameplay subscene. - Optional template cleanup: remove
com.unity.visualscripting,Assets/TutorialInfo/,Assets/Readme.asset(delete each asset with its.meta). - Decide relay provider (default Unity Relay) before M3.
- Decide home-base grid 2D vs 3D before M5.
- Decide production replication (predicted vs server-only) before M6.