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Project-M/Docs/Vault/06_Roadmap/Backlog.md
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2026-05-31 14:27:52 -07:00

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backlog
2026-05-29 gamevault/06-roadmap/backlog

Backlog

Unordered pool of candidate work. Promote to a Milestones when committed.

  • Upgrade Unity 6.4 → 6.6 — done (now 6000.6.0a6). Entities/Collections/Graphics → 6.5.0; Netcode → 6.6.0 and Physics → 6.5.0 also renumbered into the editor line (not independent 1.x as DR-001_Netcode_Test_Harness assumed). See 2026-05-30_M1_Player_Slice.
  • Define the core gameplay loop and the first predicted player ghost — delivered as M1 (2026-05-30_M1_Player_Slice).
  • Re-validate the M1 play-tick on a stable Unity 6.x — live runtime blocked on the 6.6 alpha (DR-002_Unity66_Alpha_Netcode_Transport); optionally reproduce with the networked-cube sample to file a bug.
  • Replace template SampleScene with a dedicated bootstrap scene + gameplay subscene.
  • Optional template cleanup: remove com.unity.visualscripting, Assets/TutorialInfo/, Assets/Readme.asset (delete each asset with its .meta).
  • Decide relay provider (default Unity Relay) before M3.
  • Decide home-base grid 2D vs 3D before M5.
  • Decide production replication (predicted vs server-only) before M6.