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- DR-042 (new): canonical loop re-shape — win-driver moves from base-siege survival to expedition clears; blind scheduled siege retired; base siege becomes retaliation consequence. Build order A (coherence) -> B (retaliation) -> C (legibility) -> D (Slice 4 persistent meta). - Backlog/Path_to_Fun/Home reconciled to the expedition-driven direction; Slice 3 + Combat Depth marked built. - DR-036 (END-2) flagged superseded-in-part; DR-034 (END-1) repurposed (Core is a consequence, not the win-gate); DR-037 forward-pointer to DR-042. - CombatFeedbackSystem: fix enemy health bar (sprite-less Filled Image ignored fillAmount -> size via anchorMax.x). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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tags, updated, permalink
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2026-06-24 | gamevault/00-home/home |
Project M — Home (Map of Content)
Multiplayer game on Unity DOTS (Entities) + Netcode for Entities (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in Assets/_Project/; engine/API truth comes from context7, not this vault.
Map of Content
- Vision → Pillars — design pillars & locked decisions · Identity — the fiction (sci-fi frontier colony)
- Game Design → Systems_Index — per-system design docs
- Roadmap → Path_to_Fun (north star) · Backlog (committed list) · Milestones (history). Current direction: a co-op roguelite-ARPG, expedition-driven loop (DR-037_Procedural_Expedition_Spine_Two_Classes_Persistent_Meta → loop re-shape DR-042_Loop_Reshape_Expedition_Driven).
- Sessions →
07_Sessions/2026/— dated work logs (latest: 2026-06-24_Slice_Combat_Depth_Enemy_Variety_Impact_Build · 2026-06-21_Slice3_Expedition_Combat_Spine_Build · 2026-06-17_Design_Redirect_Coop_Roguelite) - Decisions →
07_Sessions/_Decisions/— decision records DR-001 … DR-042 · DR-001_Netcode_Test_Harness · latest DR-042_Loop_Reshape_Expedition_Driven (loop re-shape: expedition-driven win) - Meta → Documentation_Protocol · Tags
- Templates → Session_Log_Template · Decision_Record_Template
How knowledge is organized
See Documentation_Protocol. In short: design / decisions / sessions live here (committed to git); basic-memory recalls over these notes; serena navigates C# symbols; native Claude memory holds machine-local facts; context7 is the source of truth for DOTS / Netcode APIs.