--- tags: - moc - home updated: 2026-06-24 permalink: gamevault/00-home/home --- # Project M — Home (Map of Content) Multiplayer game on **Unity DOTS** (Entities) + **Netcode for Entities** (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in `Assets/_Project/`; engine/API truth comes from **context7**, not this vault. ## Map of Content - **Vision** → [[Pillars]] — design pillars & locked decisions · [[Identity]] — the fiction (sci-fi frontier colony) - **Game Design** → [[Systems_Index]] — per-system design docs - **Roadmap** → **[[Path_to_Fun]]** (north star) · [[Backlog]] (committed list) · [[Milestones]] (history). **Current direction:** a co-op roguelite-ARPG, **expedition-driven loop** ([[DR-037_Procedural_Expedition_Spine_Two_Classes_Persistent_Meta]] → loop re-shape [[DR-042_Loop_Reshape_Expedition_Driven]]). - **Sessions** → `07_Sessions/2026/` — dated work logs (latest: [[2026-06-24_Slice_Combat_Depth_Enemy_Variety_Impact_Build]] · [[2026-06-21_Slice3_Expedition_Combat_Spine_Build]] · [[2026-06-17_Design_Redirect_Coop_Roguelite]]) - **Decisions** → `07_Sessions/_Decisions/` — decision records DR-001 … DR-042 · [[DR-001_Netcode_Test_Harness]] · latest [[DR-042_Loop_Reshape_Expedition_Driven]] (loop re-shape: expedition-driven win) - **Meta** → [[Documentation_Protocol]] · [[Tags]] - **Templates** → [[Session_Log_Template]] · [[Decision_Record_Template]] ## How knowledge is organized See [[Documentation_Protocol]]. In short: design / decisions / sessions live here (committed to git); **basic-memory** recalls over these notes; **serena** navigates C# symbols; native Claude memory holds machine-local facts; **context7** is the source of truth for DOTS / Netcode APIs.