This website requires JavaScript.
Explore
Help
Sign In
Luis Gonzalez
kronic
0 Followers
·
0 Following
Joined on
2026-06-27
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues.
Learn more about blocking a user.
User to block:
Optional note:
The note is not visible to the blocked user.
Cancel
Block
Repositories
1
Projects
Packages
Public Activity
Starred Repositories
kronic
pushed to
main
at
kronic/Project-M
2026-08-13 23:10:04 -07:00
5dced78de2
Docs: 2026-08-13 — Track A (camera) shipped alongside Track B
150f30f56c
Fix: PixelArtDevControls is opt-in — it was running OnGUI in Game.unity every frame
4bd00818e1
Fix: the combat "freeze on a kill" — camera shake channel + drop the position hold
e0c59ad663
Perf: pool one-shot SFX + authored VFX, cut per-frame presentation allocation
bdeee3c51a
Docs: 2026-08-13 session — combat freeze diagnosis + Track B allocation pass
Compare 5 commits »
kronic
pushed to
main
at
kronic/Project-M
2026-08-08 17:50:18 -07:00
13d591e789
Fix: revive the walk-through flora rustle — a fourth orphaned presentation layer
b00926dc6e
Art: seabed relief kit — 5 modular pieces, built in Blender and baked into Game.unity
Compare 2 commits »
kronic
pushed to
main
at
kronic/Project-M
2026-08-08 17:33:04 -07:00
1835718023
Docs: 2026-08-08 session log — A0 gate, readability pass, arena regression, seabed relief kit
9f145e3a83
Art: ArenaFieldSystem placement policy — props in the fought-in band, nav-safe spacing
05bf835862
Fix: ArenaFieldSystem — restore the arena's clutter, cover and geysers (purge regression)
501c52d809
Art: A0 readability pass — murk plane, seabed albedo, and a suit glow
baa6eb521a
Docs: CLAUDE.md — stale-refresh + no-still-catches-a-temporal-bug rules (net-zero paid)
Compare 15 commits »
kronic
pushed to
main
at
kronic/Project-M
2026-08-07 10:09:56 -07:00
6a412fe3e7
Tooling: security + permission hygiene from the 2026-08-06 audit
aa5247aff4
Docs: commit basic-memory frontmatter backfill + resolved MCP lock hash
6923888905
Docs: Bevy guide — animation/visual deep-dive (graph add-nodes/masks, readable bone poses, volumetrics) + M1 becomes explicit rig/look proof gate
f60e9ab60a
Docs: Bevy guide — add BRP/bevy_brp_mcp live-introspection tooling (2026-07 MCP ecosystem sweep)
d0e78e935d
Docs: Bevy/Rust/Avian/lightyear greenfield architecture guide for LANTERN (thought-experiment companion to the world-model spike)
Compare 5 commits »
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 15:28:17 -07:00
60df50f8fe
Docs: silhouette + material-drift follow-ups closed (session log)
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 15:27:41 -07:00
977b5c1f8e
Art: silhouette broadening in-game + PlayerRigTools material-drift fix
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 14:59:26 -07:00
749aedfbde
Docs: Bathynaut helmet Synty-match + in-game body-swap session log + cookbook 14-E
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 14:57:07 -07:00
9f9c3b07b9
Art: Bathynaut body-swap into the gameplay Player (Mark-V + brass/teal split)
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 14:28:21 -07:00
c78768cbdf
Docs: art-dev skill - AI-generate->conform-to-Synty recipe (cookbook 14)
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 14:16:47 -07:00
be55683f11
Art: restyle Mark-V helmet to match Synty (flat palette + faceted, drop photoreal texture)
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 12:29:08 -07:00
69685a665a
Art: fix Mark-V helmet decimation holes - clean watertight 4.2k-tri mesh
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 12:17:19 -07:00
059458db8b
Art: fix Mark-V helmet scale (was 100x too small / invisible) - now a rigid head attachment
kronic
pushed to
main
at
kronic/Project-M
2026-07-24 12:08:37 -07:00
c88e6f3c7a
Art: AI-generated brass Mark-V diving helmet (replaces the golf-ball dome)
kronic
pushed to
main
at
kronic/Project-M
2026-07-22 21:19:04 -07:00
8ddbc70ae7
Docs: helmet reshape + one-model consolidation to the gameplay player (07-22) + AnimatedLitShader atlas-tint gotcha
kronic
pushed to
main
at
kronic/Project-M
2026-07-22 21:17:54 -07:00
2d47287b15
Art: propagate the Bathynaut overhaul to the gameplay player (kill the lamp-head)
kronic
pushed to
main
at
kronic/Project-M
2026-07-22 20:58:19 -07:00
8df43b8307
Art: Bathynaut helmet reshape (kill golf-ball) + stronger silhouette
kronic
pushed to
main
at
kronic/Project-M
2026-07-22 20:35:41 -07:00
ac8ddd0f36
Docs: ArtStaging overhaul (07-22) - game-cam POV system + Bathynaut lamp-fix in session log
kronic
pushed to
main
at
kronic/Project-M
2026-07-22 20:34:48 -07:00
8b50753f93
Art: ArtStaging overhaul - game-cam POV system + Bathynaut character (no longer reads as a lamp)
kronic
pushed to
main
at
kronic/Project-M
2026-07-22 18:45:00 -07:00
5e0044b492
Docs: suit pose shipped (07-22) — session log + roadmap A0 update; Blender pose-bake gotchas
kronic
pushed to
main
at
kronic/Project-M
2026-07-22 18:43:39 -07:00
eaff8d16e3
Art: pose the Bathynaut suit out of T-pose (rig cleanup + posed static bake)
Previous
1
Next