Luis Gonzalez kronic
  • Joined on 2026-06-27
kronic pushed to main at kronic/Project-M 2026-07-22 18:26:38 -07:00
f3aec94c48 HUD: ability bar defaults hidden until a local player exists
1015f5d3fa Art: ArtStaging A0 value/composition rework (light-is-territory)
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kronic pushed to main at kronic/Project-M 2026-07-21 20:46:39 -07:00
e03be4861f Docs: 07-21 ArtStaging A0 value/composition rework log (J) + roadmap A0 update
kronic pushed to main at kronic/Project-M 2026-07-21 13:28:13 -07:00
5569fcd552 Fix: socket auto-recast at every cooldown reopen (raw InputBufferData IsSet = ever-pressed)
040463ad07 HUD: ability/cooldown bar (sockets 1-4 + dash); socket-0 charge strip removed
2aebc37115 G6+G4: Cone damage-at-contact + zone fill telegraph (ZoneEffect GhostFields) + co-op saturation budget
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kronic pushed to main at kronic/Project-M 2026-07-21 13:19:20 -07:00
9d6977cd64 Docs: 07-21 auto-recast root-cause correction (wire-count InputEvent ★), harness lessons, CLAUDE.md net-zero trims
kronic pushed to main at kronic/Project-M 2026-07-21 12:59:20 -07:00
0e570f1c54 Docs: 07-21 session I log (auto-recast diagnosis + ability-bar rework)
kronic pushed to main at kronic/Project-M 2026-07-21 12:35:45 -07:00
a5302a7eae Docs: 07-21 G6+G4 build spec + session log (H); guidelines shipped-notes; CLAUDE.md tick-source clause; validation-harness fixture notes
kronic pushed to main at kronic/Project-M 2026-07-21 00:29:14 -07:00
c5f73c52dd Weapon grip: operator reverted the anchor to the seed grip and rebaked
kronic pushed to main at kronic/Project-M 2026-07-21 00:28:19 -07:00
cf31912519 Docs: 07-21 hit-react pass log + inventory/guidelines updated (vibrate superseded)
0ff11fe2a9 Enemy hit-reacts: React/Stagger anim tiers off Health-drop edges (the Rukhanka-safe flinch)
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kronic pushed to main at kronic/Project-M 2026-07-21 00:13:57 -07:00
4e795a38e9 Docs: 07-21 heavy feel lock session log
ce0faafb72 HEAVY FEEL LOCKED: the A/B winner folded into defaults, clips retimed to zero contact drift
7f032571df Weapon grip anchor: gizmo-authored WYSIWYG grip + operator's hand-tuned grip baked
2710d680b4 Sandbox target dummy: planted EnemyTag ghost + DevSandbox respawn spawner
cd634a9df5 Docs: 07-20 weapon grip anchor session log (gizmo-authored WYSIWYG grip flow)
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kronic pushed to main at kronic/Project-M 2026-07-20 21:04:44 -07:00
2b742f0179 DebugOverlay: tuning rows for the 07-20 melee feel knobs (contact/buffer/finisher-reach)
kronic pushed to main at kronic/Project-M 2026-07-20 21:03:25 -07:00
7b65912f30 Melee feel overhaul: SwordCombat anims at heavy cadence, salvage axe, damage-at-contact + buffer + dash law (guidelines forks 1-6)
kronic pushed to main at kronic/Project-M 2026-07-20 20:53:16 -07:00
2c187a17a9 Docs: melee feel forks 1-6 implementation log + guidelines fork table marked shipped
7081869306 Docs: research-based Combat Attack & Ability Feel Guidelines (DRAFT for review) + session log
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kronic pushed to main at kronic/Project-M 2026-07-19 10:26:51 -07:00
9079266397 Docs: 07-19 melee weight pass session log (heavy cadence, salvage axe, FX retone) + inventory
4b18a368bd Docs: 07-18 melee-anim pass session log + SwordCombat pack marked IN USE
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kronic pushed to main at kronic/Project-M 2026-07-16 13:56:55 -07:00
7571091394 LANTERN feel pass (DR-052 + gap list): SoD facing, underwater feel, Bathynaut kit, walk/run gait, suit lamp + new Synty anim packs
kronic pushed to main at kronic/Project-M 2026-07-16 13:38:39 -07:00
385d0de08e Docs: round 4 — MoveSpeed 4.2 + two-ring walk/run gait, blended StrideScale, shoulder-lamp beam
f496212f93 Docs: walk-set swap + dev zoom + AnimationIdles/SwordCombat catalogue (07-16 rounds 3)
1f6f985936 Docs: foot-skate + flat-terrain fix round appended to the 07-16 session log
8625cea819 Docs: gap-list pass bookend — underwater clips/bubbles/ambience/camera-drag session log, Blender 5.1 zero-takes export gotcha (cookbook + CLAUDE.md)
a083e77a9e Docs: DR-052 SoD facing + underwater feel — build spec, session log, gotchas archive 07-16, skinned-kit cookbook recipe, CLAUDE.md facing contract (net-zero condensations)
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kronic pushed to main at kronic/Project-M 2026-07-15 17:45:00 -07:00
4fa2cb0de4 Docs: DR-051 + session log — LANTERN realignment & purge bookend
210d307406 LANTERN realignment P5: Bathynaut suit body onto Player.prefab (in place)
12d5b96b71 LANTERN realignment P4: Gameplay subscene -> seabed arena roster + old enemy prefabs deleted
c58439d33a LANTERN realignment P3: one look everywhere + scene surgery
77de740b63 LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)
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kronic pushed to main at kronic/Project-M 2026-07-15 08:56:18 -07:00
78d4489699 Docs: session log + roadmap — full Phase-1 remainder (windups, frames/FrameId, light-relevancy, gym scene)
d30d96952c LANTERN P1: enemy-test Gym scene (DevSandbox-based host + minimal GymSub subscene)
aeb979f8d5 LANTERN P1 step 8: light-as-territory relevancy prototype (★)
342a39a540 LANTERN P1 step 5 + §8: two-frame identity via FrameId + per-frame gym loadouts
8f099c32ba LANTERN P1 step 6: manual-aim windups (SoD readable telegraphs)
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kronic pushed to main at kronic/Project-M 2026-07-15 00:02:16 -07:00
98c8da3fd7 Docs: session log + roadmap — P1 Group B (5-Spark systems + gym tooling)
b92cc7196b LANTERN P1: enemy-test gym tooling — on-demand spawn + GymTag clean-spawn
b011a367e3 LANTERN P1 Group B: 5 Spark defs + effect ghost prefabs
36950ca21d LANTERN P1 Group B: 5-Spark systems — Aoe/Hitscan dispatch + reel/zone/decoy
8f070ff83c Docs: roadmap — enemy-test GYM as the animated-validation home (operator direction)
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kronic pushed to main at kronic/Project-M 2026-07-14 14:41:35 -07:00
4ee73e3872 Art: LANTERN A0 style-proof asset set (Blender source)
2b78c68424 Docs: /art-dev skill + art-track kickoff session log
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kronic pushed to main at kronic/Project-M 2026-07-14 11:46:02 -07:00
8edae9f439 Docs: session log — Group B started (Blink Spark shipped) + remaining-Group-B plan