Luis Gonzalez kronic
  • Joined on 2026-06-27
kronic pushed to main at kronic/Project-M 2026-07-12 14:41:47 -07:00
6dcd8a243d World: critters + weather beats — AmbientLifeSystem (Phase 1.5b bundle 4)
ff91e6e4d3 Docs: session log Part R + roadmap tick — Phase 1.5b bundle 4 shipped, 1.5b COMPLETE
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kronic pushed to main at kronic/Project-M 2026-07-12 13:54:06 -07:00
4febf3dfe2 Hazard: Blight geyser — permanent periodic both-sides AoE (Phase 1.5b bundle 3)
f271d5f47f Docs: Geyser Build Spec + session log Part Q + roadmap tick + CLAUDE.md gotcha — Phase 1.5b bundle 3
649f656833 Decals: explosion scorch pool + cover damage-cracks + room-arena scars (Phase 1.5b bundle 2)
b3ef846fb8 Docs: session log Part P + roadmap tick + CLAUDE.md gotcha — Phase 1.5b decals bundle shipped
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kronic pushed to main at kronic/Project-M 2026-07-11 23:38:59 -07:00
8da1402e25 Docs: session log Part O — baked splat ground iteration
4e1ea3ecb9 World: baked splat ground — unique multi-texture base per biome, path/arena wear baked in, HP detail layer
8d9d8d0d66 Docs: session log Part N — flora double-animation diagnosis + thinning
9670465e25 World: flora feel fix — kill double-animation (root sway off, shader wind is the idle motion) + thin flowers
741828e09d Docs: session log Part M + roadmap tick — Phase 1.5b ground bundle shipped
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kronic pushed to main at kronic/Project-M 2026-07-11 22:48:07 -07:00
2fc5ae9a10 World: ground bundle — macro-blend ground materials, per-room dressing scatter, biome ground tint, base flora + worn paths
kronic pushed to main at kronic/Project-M 2026-07-11 17:16:41 -07:00
cf206d356a Docs: roadmap — Phase 1.5b World Alive II locked (all four bundles)
kronic pushed to main at kronic/Project-M 2026-07-11 17:14:06 -07:00
6d7941bb40 Docs: session log Part L — barrel feel fix + 1.5 expansion round opened
kronic pushed to main at kronic/Project-M 2026-07-11 17:13:16 -07:00
eb7f572168 Fix: barrel fuse shows its blast radius + burns ~1.5s (was 0.6s)
kronic pushed to main at kronic/Project-M 2026-07-11 16:17:58 -07:00
03083eb735 Docs: destructible-cover Build Spec + session log Part K — PHASE 1.5 COMPLETE
bbf418e779 Hazard: destructible cover — carve-able rocks that genuinely block until broken
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kronic pushed to main at kronic/Project-M 2026-07-10 19:42:59 -07:00
d8e724e40a Docs: exploding-barrels Build Spec + session log Part J + roadmap tick
cd607ae156 Hazard: exploding barrels — fused explosive clutter, friendly-fire bait
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kronic pushed to main at kronic/Project-M 2026-07-09 23:18:51 -07:00
cca8c1d44e Docs: session log Part I + roadmap — attack distinctness; 1.5 short-term complete
a335ca3f21 Feel: attack distinctness — per-kind telegraph colours, windup voices, spit light
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kronic pushed to main at kronic/Project-M 2026-07-09 22:16:18 -07:00
4ae022c5ad Docs: session log Part H + roadmap — breakable clutter feel pass
8c2bf3c37b Tuning: operator pixel-panel slider state from the art-look lap (master stays OFF)
53bc21143d Feel: breakable clutter reads as Hades-style barrels, one-hit pop
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kronic pushed to main at kronic/Project-M 2026-07-09 21:02:25 -07:00
28a683b358 Docs: session log Part G + roadmap — art look locked, ambient motion shipped
90d4bed381 Feel: ambient motion layer + art look locked (clean dark-Synty, pixel OFF)
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kronic pushed to main at kronic/Project-M 2026-07-09 20:38:30 -07:00
edc476adfd Docs: session log Part F — lighting/atmosphere pass + art-look gate open
414f9ff62a Feel: Phase 1.5 lighting/atmosphere pass — dark ambient + dynamic lights
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kronic pushed to main at kronic/Project-M 2026-07-09 20:06:38 -07:00
30ddb6fbd0 Docs: session log Part E — planar Y-lock fix record
c58a17b8af Fix: planar Y-lock in CharacterProcessor — no more climbing/floating on sloped colliders
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kronic pushed to main at kronic/Project-M 2026-07-09 19:46:32 -07:00
052764442d Docs: session log Part D — solid sweep + height pass record
5382cbf341 World: collision-fidelity pass — fit walls/cover/landmarks to visuals + solid sweep
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kronic pushed to main at kronic/Project-M 2026-07-09 13:48:48 -07:00
0574e74e18 Docs: collision-fidelity pass record + MeshCollider Read/Write gotcha + guardian harness pattern
kronic pushed to main at kronic/Project-M 2026-07-09 12:41:47 -07:00
4cd9b6579d Docs: 2026-07-09 session log — B4d tail settled + collision-fidelity grounding
813c829420 Hygiene B4d: PlayerResolve dedup + explicit Temp-ECB Dispose tail
21a4c71413 Hygiene B4c: clean dedup helpers (knockback, bakers, editor rig)
e27a495530 Hygiene B6b: convert leaky-world tests + HudSystem cosmetics
6379f5d897 Hygiene B5: split HudSystem + CombatFeedbackSystem god-objects
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kronic pushed to main at kronic/Project-M 2026-07-04 16:57:53 -07:00
c6b7890212 Polishes
kronic pushed to main at kronic/Project-M 2026-07-02 20:42:01 -07:00
16e396841e Run Re-Do
kronic pushed to main at kronic/Project-M 2026-06-29 20:07:43 -07:00
86575dd5bc Fix co-op join disconnect: gate client go-in-game on subscene load
29e90a5008 First-run onboarding: contextual coach-marks + How-to-Play card + dev replay toggle
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