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Project-M/Assets/_Project/Tuning/Profiles/snappier.json
T
kronic 730bad3d74 Data-driven tuning bench: feel profiles (JSON gestalts + overlay A/B), asset-derived timing audit, server-measured combat probe
FeelProfileService: partial-apply profiles ride the authoritative SetTuning
path + FeelConfig reflection; Save-current captures hand-dialed state; 3
starter profiles (baseline-0720 / heavy-committed / snappier, DPS-held).
TuningAuditTools: contact truth derived from clip WindUp takes / state
speeds vs MeleeTiming (drift detector), coupling invariants, cadence/DPS,
reach-honesty ratio off the baked weapon mesh (now x0.93/x1.16, was >2x).
CombatProbe: dummy + injected mash chain, per-swing server-measured
start/contact/damage + cadence/DPS report. Verified live: snappier profile
apply -> measured 24/24/36 gaps, +12/+8/+15 contacts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 21:28:33 -07:00

18 lines
680 B
JSON

{
"name": "snappier",
"notes": "Faster, Hades-lean: shorter lock + contact, lighter hits, freer movement mid-swing. DPS ~60 held. Contact 12 keeps step-3 (15t) under CastFacingTicks 26.",
"sim": [
{ "k": "MeleeDamage", "v": "24" },
{ "k": "MeleeRecoverTicks", "v": "24" },
{ "k": "MeleeChainGraceTicks", "v": "20" },
{ "k": "MeleeContactTicks", "v": "12" },
{ "k": "MeleeBufferTicks", "v": "8" },
{ "k": "MeleeSwingMoveScale", "v": "0.45" }
],
"feel": [
{ "k": "MeleeArcIntensity", "v": "1.1" },
{ "k": "FinisherHoldFrames", "v": "4" },
{ "k": "MeleeConnectFovKick", "v": "0.7" }
]
}