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Project-M/Assets
kronic f3aec94c48 HUD: ability bar defaults hidden until a local player exists
Fixes the empty-bar leak into ArtStaging / menu / pre-connect: AbilityBarSystem.OnUpdate
early-returns when there is no valid NetworkTime, so the 'hide when no local player' line never
ran. Root now DisplayStyle.None at build, flips to Flex only when the local player is found —
also kills any pre-connect flash in gameplay.
2026-07-22 18:26:24 -07:00
..
2026-05-29 20:27:44 -07:00
2026-05-31 21:35:12 -07:00
2026-05-29 20:27:44 -07:00
2026-06-03 13:46:13 -07:00