kronic ec0e3ce5dc Docs: roadmap — Emissive-Gloam shader + skinned Drowner bind (art progress)
A0: all 3 master shaders now present (Emissive-Gloam authored as HLSL w/
in-shader flicker). A1: skinned recipe proven for a LANTERN creature
(EnemyRigTools.BuildDrowner -> EnemyDrowner.prefab); in-game animated run +
custom-kit reattach + suit/2nd-creature still open. Flags the Generic-vs-
Humanoid rig-type discrepancy vs CLAUDE.md to reconcile.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 22:02:28 -07:00
2026-07-04 16:57:40 -07:00
2026-07-04 16:57:40 -07:00
2026-05-29 20:27:44 -07:00
2026-06-02 08:56:26 -07:00
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