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A0: all 3 master shaders now present (Emissive-Gloam authored as HLSL w/ in-shader flicker). A1: skinned recipe proven for a LANTERN creature (EnemyRigTools.BuildDrowner -> EnemyDrowner.prefab); in-game animated run + custom-kit reattach + suit/2nd-creature still open. Flags the Generic-vs- Humanoid rig-type discrepancy vs CLAUDE.md to reconcile. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>