c88e6f3c7a76375bac269d320ffd4179262fde54
Scripted primitive helmets kept reading as golf-ball/blocky-robot, so generated a proper classic brass Mark-V (Hyper3D text-to-3D): rounded copper bonnet, bolted round porthole, rivet seams, top air-valve. Decimated 23k->2.3k tris, skinned to the Head bone, replaces the old dome + porthole kit in the master .blend. Static staging GLB re-exported + ArtStaging updated (reads as a real diving helmet). Gameplay body-swap (this helmet + brass armour + silhouette onto Player.prefab) is next. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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