c78768cbdf59460e57798cd15b1f6ef9f8e7ef11
Bank the Mark-V lessons: when scripted primitives can't nail an iconic organic shape, generate with Hyper3D Rodin then CONFORM - watertight clean-decimate (weld+recalc first, gentle collapse, 0 boundary edges = hole detector), drop the baked photoreal texture for the shared flat palette, flat-shade, ontology-tie emissives, and don't skin a meter-scale generated mesh onto a cm-scale rig (~100x shrink). Added the generate path to the Build phase + a keystone clause (strip a kitbash/gen mesh's own texture). Also fixed a duplicate section number (12 -> 13). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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