8aed336340
CLAUDE.md: rewrite Bootstrap&worlds (scene split + on-demand frontend), add M7 Automation + disk-persistence + UITK HUD bullets, new build-gotchas, note new folders fit existing asmdefs. Vault: Milestones (M6 + polish pass -> Done; HUD + cleanup rows), Backlog (ConnectionUI done + cleanup notes), Home/Systems_Index dates. Add the 3 prior session logs + DR-019/020/021 + the 2026-06-06 cleanup log + screenshots. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
1.3 KiB
Markdown
25 lines
1.3 KiB
Markdown
---
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tags:
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- moc
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- home
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updated: 2026-06-06
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permalink: gamevault/00-home/home
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---
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# Project M — Home (Map of Content)
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Multiplayer game on **Unity DOTS** (Entities) + **Netcode for Entities** (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in `Assets/_Project/`; engine/API truth comes from **context7**, not this vault.
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## Map of Content
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- **Vision** → [[Pillars]] — design pillars & locked decisions · [[Identity]] — the fiction (sci-fi frontier colony)
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- **Game Design** → [[Systems_Index]] — per-system design docs
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- **Roadmap** → [[Milestones]] · [[Backlog]]
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- **Sessions** → `07_Sessions/2026/` — dated work logs (latest: [[2026-06-06_Cleanup_Alignment]])
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- **Decisions** → `07_Sessions/_Decisions/` — decision records DR-001 … DR-021 · [[DR-001_Netcode_Test_Harness]] · latest [[DR-021_HUD_UITK_BuildPalette]]
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- **Meta** → [[Documentation_Protocol]] · [[Tags]]
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- **Templates** → [[Session_Log_Template]] · [[Decision_Record_Template]]
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## How knowledge is organized
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See [[Documentation_Protocol]]. In short: design / decisions / sessions live here (committed to git); **basic-memory** recalls over these notes; **serena** navigates C# symbols; native Claude memory holds machine-local facts; **context7** is the source of truth for DOTS / Netcode APIs. |