--- tags: - moc - home updated: 2026-06-06 permalink: gamevault/00-home/home --- # Project M — Home (Map of Content) Multiplayer game on **Unity DOTS** (Entities) + **Netcode for Entities** (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in `Assets/_Project/`; engine/API truth comes from **context7**, not this vault. ## Map of Content - **Vision** → [[Pillars]] — design pillars & locked decisions · [[Identity]] — the fiction (sci-fi frontier colony) - **Game Design** → [[Systems_Index]] — per-system design docs - **Roadmap** → [[Milestones]] · [[Backlog]] - **Sessions** → `07_Sessions/2026/` — dated work logs (latest: [[2026-06-06_Cleanup_Alignment]]) - **Decisions** → `07_Sessions/_Decisions/` — decision records DR-001 … DR-021 · [[DR-001_Netcode_Test_Harness]] · latest [[DR-021_HUD_UITK_BuildPalette]] - **Meta** → [[Documentation_Protocol]] · [[Tags]] - **Templates** → [[Session_Log_Template]] · [[Decision_Record_Template]] ## How knowledge is organized See [[Documentation_Protocol]]. In short: design / decisions / sessions live here (committed to git); **basic-memory** recalls over these notes; **serena** navigates C# symbols; native Claude memory holds machine-local facts; **context7** is the source of truth for DOTS / Netcode APIs.