55e98a9275
The byte-identical ResolveCamera() (Camera.main -> PrototypeCameraRig fallback) in PlayerInputGatherSystem, BuildSendSystem, and AimReticleSystem now call one CameraResolver.Resolve(); camera-resolution policy lives in one place. Behaviour-identical; compiles clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 lines
59 B
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