55e98a9275aa83688d8cbb4eee4a6fcfa4f6619c
The byte-identical ResolveCamera() (Camera.main -> PrototypeCameraRig fallback) in PlayerInputGatherSystem, BuildSendSystem, and AimReticleSystem now call one CameraResolver.Resolve(); camera-resolution policy lives in one place. Behaviour-identical; compiles clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Description
No description provided
Languages
yaml
98.9%
json
0.8%
C#
0.3%