2d47287b15bcc4feb1868c20a3baf4b541c505d6
Re-exported the skinned kit from the ONE master .blend with the reshaped diving helmet, grouped into Metal/Beacon/Porthole SMRs. Darkened the helmet (M_Diver_Metal_Skinned flat gunmetal - the AnimatedLitShader was multiplying the tint by the gold PaletteAtlas sample, so the atlas map is cleared to force the flat dark base), kept the warm shoulder-lamp beacon, dimmed the porthole (M_Diver_PortholeGlow_Skinned), shifted the body to a cool diver tone. Rebuilt Player.prefab via the proven PlayerRigTools graft chain. Verified live in DevSandbox from the game camera: the gold-dome lamp is gone. Remaining full-match gap (brass-armour/teal- undersuit split + the shoulder/boot silhouette edits) needs the Synty body replaced by the .blend body. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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