12d5b96b71d97780aba46d07af635da97dee0955
- WaveDirector + ZoneEnemyDirector rosters re-pointed (ORDER-CRITICAL before prefab deletion: null-skip pools collapse kinds): [Drowner, Grindylow, Drowner, Drowner] (grunt/charger(boss)/spitter-slot/swarmer-slot; ranged+pack kinds fall back to Drowner until LANTERN kinds land in Phase 2). - WorldColliders_Landmarks + WorldColliders_Props deleted from the subscene (their visuals died with the host-scene biomes -> they were invisible walls). Boundary rings + room cover + all spawners/configs kept. - 10 old-theme enemy prefabs deleted (Enemy, Brute, Charger, ChargerMuscle, Spitter, Swarmer(+Undead), Werewolf(+Undead), Kaiju); EnemySpit kept for a future ranged kind. Zero dangling GUID refs (verified). Play-verified in Game: Drowner wave spawns, seeks, strikes; AFK player dies and respawns (full loop); no console errors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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