Files
2026-05-31 14:27:52 -07:00

34 lines
885 B
C#

using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public partial class SkinnedMeshBaker
{
[BurstCompile]
struct ComputeAbsoluteBoneWeightsIndicesOffsetsJob: IJob
{
[ReadOnly]
public NativeArray<byte> bonesPerVertex;
public NativeArray<uint> outIndicesArr;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public void Execute()
{
var absOffset = 0u;
for (var i = 0; i < bonesPerVertex.Length; ++i)
{
var bpv = bonesPerVertex[i];
var v = SkinnedMeshInfoBlob.PackBoneCountAndOffset(bpv, absOffset);
outIndicesArr[i] = v;
absOffset += bpv;
}
}
}
}
}