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@@ -15,7 +15,7 @@ The spine: **size by blast-radius → ground → (design-review) → plan-gate
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2. **Plan-approval gate ★.** Phases up to approval are read-only. Code is written only after the operator approves and you call **`ExitPlanMode`**. Self-policed, not harness-enforced.
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2. **Plan-approval gate ★.** Phases up to approval are read-only. Code is written only after the operator approves and you call **`ExitPlanMode`**. Self-policed, not harness-enforced.
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3. **Doc + memory bookend ★.** Scan the vault/memory at start; update it at end (incl. CLAUDE.md self-maintenance). Protocol → `CLAUDE.md` Memory section + [`references/memory-protocol.md`](references/memory-protocol.md).
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3. **Doc + memory bookend ★.** Scan the vault/memory at start; update it at end (incl. CLAUDE.md self-maintenance). Protocol → `CLAUDE.md` Memory section + [`references/memory-protocol.md`](references/memory-protocol.md).
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4. **DOTS-correct.** ECS conventions per `CLAUDE.md` + [`references/dots-conventions.md`](references/dots-conventions.md). Any violation found in review is blocking.
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4. **DOTS-correct.** ECS conventions per `CLAUDE.md` + [`references/dots-conventions.md`](references/dots-conventions.md). Any violation found in review is blocking.
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5. **Commit only when asked.** Gated like the plan — offer + propose grouping in the final report; commit only on explicit "commit"; **never push** unless asked.
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5. **Code commits gated; docs commits standing.** Code: offer + propose grouping in the final report; commit only on explicit "commit". **Docs-only changes (vault / CLAUDE.md / skill references) auto-commit at session end** in a logical `Docs:` group — operator standing authorization 2026-07-07. **Push: auto-push `main` to `gitea` after session-end commits** (standing auth 2026-07-07); **`origin` (GitHub) only when asked.**
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6. **Operator gates.** Present-forks-don't-auto-decide · no time/effort/deadline estimates · never-silently-defer · tuning-defaults autonomy. See *Operator gates* below.
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6. **Operator gates.** Present-forks-don't-auto-decide · no time/effort/deadline estimates · never-silently-defer · tuning-defaults autonomy. See *Operator gates* below.
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7. **Path-portable.** Never write machine-specific absolute paths (`/Users/…`, `C:\…`) into the skill, code, docs, or `.mcp.json` — use repo-relative / `${CLAUDE_PROJECT_DIR}`.
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7. **Path-portable.** Never write machine-specific absolute paths (`/Users/…`, `C:\…`) into the skill, code, docs, or `.mcp.json` — use repo-relative / `${CLAUDE_PROJECT_DIR}`.
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@@ -44,13 +44,13 @@ Pick the track from the *surface touched*, never from a minutes estimate.
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### Phase 0 — Pre-flight
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### Phase 0 — Pre-flight
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1. **Foundation check.** `com.unity.entities`/`com.unity.netcode` in `Packages/packages-lock.json`? If **absent**, STOP — point to the one-time setup task (`Docs/dots-setup-task.md`). Never install/scaffold inline.
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1. **Foundation check.** `com.unity.entities`/`com.unity.netcode` in `Packages/packages-lock.json`? If **absent**, STOP — point to the one-time setup task (`Docs/dots-setup-task.md`). Never install/scaffold inline.
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2. **Unity ready.** `mcpforunity://editor/state` → `ready_for_tools`. Not ready / no instance → surface, ask operator to focus Unity. Multiple editors → `mcpforunity://instances` + `set_active_instance`. (An unfocused editor throttles to near-idle and breaks Burst recompiles — ask for focus on heavy build/test/Burst sessions.)
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2. **Unity ready.** `mcpforunity://editor/state` → `ready_for_tools`. Not ready / no instance → surface, ask operator to focus Unity. Multiple editors → `mcpforunity://instances` + `set_active_instance`. (An unfocused editor throttles to near-idle and breaks Burst recompiles — ask for focus on heavy build/test/Burst sessions.)
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3. **Memory stack.** Probe `basic-memory` + `serena`; on failure fall back (obsidian-cli + Glob/Grep) and continue.
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3. **Memory stack.** Probe `basic-memory`; on failure fall back (obsidian-cli + Glob/Grep) and continue.
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4. **Intake gate.** Unclear scope/surface/output → bundle 2–4 ambiguities into one `AskUserQuestion`. Specific prompt → skip.
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4. **Intake gate.** Unclear scope/surface/output → bundle 2–4 ambiguities into one `AskUserQuestion`. Specific prompt → skip.
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### Phase 1 — Ground (read-only, plan mode)
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### Phase 1 — Ground (read-only, plan mode)
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Declare plan mode: read-only tools only (`Read/Glob/Grep`, MCP resource reads, `unity_reflect`, `unity_docs`, `read_console`, ctx7/find-docs, obsidian-cli reads, `basic-memory`, serena reads). No writes.
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Declare plan mode: read-only tools only (`Read/Glob/Grep`, MCP resource reads, `unity_reflect`, `unity_docs`, `read_console`, ctx7/find-docs, obsidian-cli reads, `basic-memory`). No writes.
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Run the **Documentation-Protocol scan** (`CLAUDE.md` → vault MoC + latest session log → open DRs/roadmap → `basic-memory` recall on the goal's nouns → native `MEMORY.md`), then ground the work along three lenses: **code/asset graph** (serena `find_symbol`/refs, else Glob/Grep on `Assets/_Project/**/*.cs` + `*.asmdef`; `manage_scene get_hierarchy`; `unity_reflect` for goal types) · **knowledge state** (vault + `basic-memory`; quote locked decisions that constrain the goal) · **live state** (`editor/state`, `read_console` baseline, installed Entities/Netcode versions for ctx7 pinning). For Feature scope, fan this out read-only via the *Ground fan-out* Workflow pattern; for Small, do it inline.
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Run the **Documentation-Protocol scan** (`CLAUDE.md` → vault MoC + latest session log → open DRs/roadmap → `basic-memory` recall on the goal's nouns → native `MEMORY.md`), then ground the work along three lenses: **code/asset graph** (Glob/Grep on `Assets/_Project/**/*.cs` + `*.asmdef`; `manage_scene get_hierarchy`; `unity_reflect` for goal types) · **knowledge state** (vault + `basic-memory`; quote locked decisions that constrain the goal) · **live state** (`editor/state`, `read_console` baseline, installed Entities/Netcode versions for ctx7 pinning). For Feature scope, fan this out read-only via the *Ground fan-out* Workflow pattern; for Small, do it inline.
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Synthesize a **≤400-word Project Brief**; discard raw dumps. If the goal contradicts a locked vault/`CLAUDE.md` decision, halt and surface.
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Synthesize a **≤400-word Project Brief**; discard raw dumps. If the goal contradicts a locked vault/`CLAUDE.md` decision, halt and surface.
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||||||
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|
||||||
@@ -72,9 +72,9 @@ The single stateful editor + domain-reload ordering make parallel writes unsafe
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|||||||
- **Tuning autonomy:** within an approved plan, pick sensible defaults + expose live knobs; consult only on a real gameplay/design fork.
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- **Tuning autonomy:** within an approved plan, pick sensible defaults + expose live knobs; consult only on a real gameplay/design fork.
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||||||
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|
||||||
### Phase 6 — Verify ladder (definition of done — show evidence, not "done")
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### Phase 6 — Verify ladder (definition of done — show evidence, not "done")
|
||||||
NetCodeTestWorld is `internal` and unused here — do NOT prescribe it.
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NetCodeTestWorld is `internal` and unused here — do NOT prescribe it. Live-driving rules + the server-inject harness → [`references/validation-harness.md`](references/validation-harness.md).
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||||||
- **L1** — `read_console(types=["error","warning","exception"], include_stacktrace=True)` clean vs the Phase-1 baseline. Burst/source-gen failures surface here, not in a plain build — any new one is a finding.
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- **L1** — `read_console(types=["error","warning","exception"], include_stacktrace=True)` clean vs the Phase-1 baseline. Burst/source-gen failures surface here, not in a plain build — any new one is a finding.
|
||||||
- **L2** — EditMode tests: plain-Entities `new World → register in SimulationSystemGroup → SortSystems → Update → assert` (`run_tests mode=EditMode`). Extract pure logic to a `*Math.cs` helper and unit-test it (cover swept hit-detection with a tunnelling regression). **Plus one live Play netcode smoke** — `execute_code` boot, step ticks, assert **server == client** for the replicated surface (identify worlds by `world.Name == "ServerWorld"/"ClientWorld"`).
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- **L2** — EditMode tests: plain-Entities `new World → register in SimulationSystemGroup → SortSystems → Update → assert` (`run_tests mode=EditMode`). In DURABLE docs (DRs/logs/memory) write "suite green (N at the time)" — never stamp absolute counts as standing facts; they drift. Extract pure logic to a `*Math.cs` helper and unit-test it (cover swept hit-detection with a tunnelling regression). **Plus one live Play netcode smoke** — `execute_code` boot, step ticks, assert **server == client** for the replicated surface (identify worlds by `world.Name == "ServerWorld"/"ClientWorld"`).
|
||||||
- **L3** (visual/asset work) — screenshot via `execute_code` `ScreenCapture` → Read PNG, **and verify asset *values*** (`shader.GetPropertyType`-guard before `GetColor`/`GetFloat`) — a dark/stylized render masks material bugs.
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- **L3** (visual/asset work) — screenshot via `execute_code` `ScreenCapture` → Read PNG, **and verify asset *values*** (`shader.GetPropertyType`-guard before `GetColor`/`GetFloat`) — a dark/stylized render masks material bugs.
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||||||
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||||||
Loop ≤3 fix iterations per finding; if iteration 3 still fails, halt and surface "I can't resolve X without a decision."
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Loop ≤3 fix iterations per finding; if iteration 3 still fails, halt and surface "I can't resolve X without a decision."
|
||||||
@@ -94,7 +94,7 @@ Per `CLAUDE.md` Memory section + [`references/memory-protocol.md`](references/me
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|||||||
**Reviews**: pre-code <result> · post-impl <result>.
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**Reviews**: pre-code <result> · post-impl <result>.
|
||||||
**Next step**: <one concrete next action from the log's Next-session intent>.
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**Next step**: <one concrete next action from the log's Next-session intent>.
|
||||||
```
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```
|
||||||
Then **offer to commit** and propose grouping; commit only on explicit approval. **Review first** (`git status` + `git diff --stat`); **stage explicit paths — never `git add -A`** (excludes `Library/Temp/obj/Logs/UserSettings`, `.csproj`/`.sln`, scratch screenshots/exports); keep each asset **with its `.meta`** in one commit; one commit per concern; match the repo's message style + the Co-Authored-By trailer; **never push**. Don't auto-loop into a fresh session.
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Then **commit the docs group directly** and **push to gitea** (both standing authorizations); **offer code commits** — those only on explicit approval. Report the origin-unpushed count. **Review first** (`git status` + `git diff --stat`); **stage explicit paths — never `git add -A`** (excludes `Library/Temp/obj/Logs/UserSettings`, `.csproj`/`.sln`, scratch screenshots/exports); keep each asset **with its `.meta`** in one commit; one commit per concern; match the repo's message style + the Co-Authored-By trailer; **never push**. Don't auto-loop into a fresh session.
|
||||||
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|
||||||
## Workflow orchestration (the parallelism primitive)
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## Workflow orchestration (the parallelism primitive)
|
||||||
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||||||
@@ -129,3 +129,4 @@ Pass only the upstream summary downstream — never raw agent dumps (research di
|
|||||||
- [`references/context7-libraries.md`](references/context7-libraries.md) — `ctx7`/`find-docs` flow + 6.5-era pinned library IDs.
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- [`references/context7-libraries.md`](references/context7-libraries.md) — `ctx7`/`find-docs` flow + 6.5-era pinned library IDs.
|
||||||
- [`references/workflow-patterns.md`](references/workflow-patterns.md) — the named Workflow patterns (ground fan-out · design-review lens + adversarial-critic).
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- [`references/workflow-patterns.md`](references/workflow-patterns.md) — the named Workflow patterns (ground fan-out · design-review lens + adversarial-critic).
|
||||||
- [`references/memory-protocol.md`](references/memory-protocol.md) — the four memory layers + bookend detail.
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- [`references/memory-protocol.md`](references/memory-protocol.md) — the four memory layers + bookend detail.
|
||||||
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- [`references/validation-harness.md`](references/validation-harness.md) — safe Play driving from MCP (pause/sleep/focus rules), execute_code traps, the server-inject validation harness, headless-run failure modes, visual-verification limits. Load for Phase 6 / any live diagnosis.
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|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Memory & Documentation Protocol
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# Memory & Documentation Protocol
|
||||||
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||||||
How `/dots-dev` reads and writes knowledge. **`CLAUDE.md`'s "Memory — four layers" section is authoritative** for the layer definitions and the which-tool-when routing (in-repo vault · `basic-memory` · `serena` · native `memory/`) — this file does not re-table them; it carries the **session bookends** and the **fallback chain**.
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How `/dots-dev` reads and writes knowledge. **`CLAUDE.md`'s "Memory — three layers" section is authoritative** for the layer definitions and the which-tool-when routing (in-repo vault · `basic-memory` · native `memory/`) — this file does not re-table them; it carries the **session bookends** and the **fallback chain**. (serena removed 2026-07-07 — unused + flaky on Unity; C# nav = `Glob`/`Grep`.)
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||||||
**Cross-machine rule:** anything that must be true on both the Mac and Windows machines goes in the **vault** (`Docs/Vault/`) or **`CLAUDE.md`** (both committed). Native `memory/` is machine-local convenience — never the sole home of a decision or design fact.
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**Cross-machine rule:** anything that must be true on both the Mac and Windows machines goes in the **vault** (`Docs/Vault/`) or **`CLAUDE.md`** (both committed). Native `memory/` is machine-local convenience — never the sole home of a decision or design fact.
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@@ -25,8 +25,7 @@ If the operator says "skip the protocol," still write a one-line stub session lo
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- **No obsidian-cli configured** → direct `Read`/`Write` on `Docs/Vault/**` (it's plain markdown; Obsidian/basic-memory pick up changes on next index). This is the operative path on a fresh machine.
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- **No obsidian-cli configured** → direct `Read`/`Write` on `Docs/Vault/**` (it's plain markdown; Obsidian/basic-memory pick up changes on next index). This is the operative path on a fresh machine.
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- **basic-memory down** → obsidian-cli search + `Grep` over the vault.
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- **basic-memory down** → obsidian-cli search + `Grep` over the vault.
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- **serena C# unavailable / stalls on the Unity solution** → `Glob`/`Grep` (or `claude-context`/LanceDB if it was added as the documented fallback).
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## Setup pointer
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## Setup pointer
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The vault scaffold, the `basic-memory`/`serena` `.mcp.json` entries (using `${CLAUDE_PROJECT_DIR}`), and `CLAUDE.md` are created by the **one-time project setup task** (`Docs/dots-setup-task.md`), not by this skill. If this skill runs and the vault or memory MCPs are missing, it notes the gap and points to that setup task.
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The vault scaffold, the `basic-memory` `.mcp.json` entry, and `CLAUDE.md` are created by the **one-time project setup task** (`Docs/dots-setup-task.md`), not by this skill. If this skill runs and the vault or memory MCPs are missing, it notes the gap and points to that setup task.
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@@ -0,0 +1,84 @@
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# Validation harness — driving Unity Play mode safely from MCP
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Consolidates the Play-mode validation lore that used to live only in machine-local memories (screenshot-pause bug,
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sleep-poll ban, execute_code traps, headless-run flakiness) plus the proven server-inject harness. Load when running
|
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Phase 6 (verify ladder) or any live diagnosis. Committed + in-repo: this is the cross-machine home of these rules.
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## Ground rules (violating these produces MISDIAGNOSES, not just failures)
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1. **Never `Thread.Sleep` / sleep-poll inside `execute_code`.** It runs on the main thread — it freezes the entire
|
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sim, and state read "after waiting" is state from a FROZEN world. This manufactured the retracted WasAllReady
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"save deadlock" (2026-07-06). Spread observation across separate MCP calls instead — each round-trip gives the
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sim hundreds of ms to advance.
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2. **The bridge's game-view capture PAUSES the editor** (`EditorApplication.Step`). Check `isPaused` first, unpause
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after any bridge capture. Prefer `ScreenCapture.CaptureScreenshot(path)` inside `execute_code` — async, lands at
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frame end; Read the PNG on the NEXT MCP call (the round-trip covers it).
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3. **An unfocused editor** throttles Edit mode to near-idle (MCP looks hung; test INIT stalls — pass
|
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`init_timeout=120000`) and can leave a STALE Burst binary after Bursted query-set edits. Ask the operator to focus
|
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Unity for compile/test/Burst-heavy phases. `Application.runInBackground` only helps in Play mode.
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4. **Play-enter resets static presentation configs** via `[RuntimeInitializeOnLoadMethod]` — a value poked via
|
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`execute_code` does not survive the next play-enter. Conversely: if a whole presentation slice is silent, FIRST
|
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probe its static config (`return ProjectM.Client.XFeelConfig.Enabled;`) before theorizing structurally — the
|
||||||
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2026-07-07 harvest-feedback bug was found by that one read after a plausible transform-hierarchy hypothesis
|
||||||
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proved wrong.
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||||||
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## execute_code traps
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||||||
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||||||
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- Runs as a **method body**: no `using` directives (parsed as statements) — fully-qualify every type.
|
||||||
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- Identify worlds by **`world.Name == "ServerWorld"/"ClientWorld"`** (flags overlap a shared `Game` bit).
|
||||||
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- **`Type.GetMethod(name, flags)` throws AmbiguousMatchException** on overloaded methods (EntityManager generics,
|
||||||
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netcode statics) — iterate `GetMethods()` and filter by name/param-count, or call concrete generics directly in
|
||||||
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compiled code.
|
||||||
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- Rukhanka `ParameterValue` is a union — read `floatValue`/`boolValue` per the parameter type.
|
||||||
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- Return a built string (`StringBuilder`) — it's the only channel out.
|
||||||
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|
||||||
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## The server-inject harness (validate replicated presentation WITHOUT gameplay driving)
|
||||||
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|
||||||
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Proven 2026-07-07 (NodeFeedbackSystem). Validates a replicated-state → client-presentation path end-to-end in ~4
|
||||||
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MCP calls, no expedition run, no player positioning:
|
||||||
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|
||||||
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1. **Spawn** (server world): query the ghost prefab (`ComponentType` + `EntityQueryOptions.IncludePrefab`, pick the
|
||||||
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one with `Prefab`), `Instantiate`, then `em.GetComponentData<LocalTransform>(prefab).WithPosition(playerPos +
|
||||||
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offset)` — **never `LocalTransform.FromPosition`** (resets Scale=1; Scale replicates → consistent-but-wrong).
|
||||||
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Find the player via `KinematicCharacterBody` + `LocalTransform`.
|
||||||
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2. **Defeat relevancy**: a region-tagged ghost spawned at base gets culled from base players —
|
||||||
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`em.SetComponentData(inst, new RegionTag { Region = 0 /* Base */ })` in the same call.
|
||||||
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3. **Inject state changes server-side** (`SetComponentData` on the replicated component) in one call; **read the
|
||||||
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client** in the NEXT call (round-trip ≥ several ticks — replication has happened).
|
||||||
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4. **Assert numerically, then screenshot.** e.g. client `PostTransformMatrix.c0.x` vs the expected
|
||||||
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`lerp(min, 1, frac)` and child `LocalToWorld` scale (`math.length(ltw.c0.xyz)`) vs `bakedScale × ptm`. Numbers
|
||||||
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prove the math; the screenshot proves it renders (both matter — see visual limits below).
|
||||||
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|
||||||
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Ghost/LEG inspection idioms: `em.GetBuffer<LinkedEntityGroup>(root)`; render children = LEG entries with
|
||||||
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`MaterialMeshInfo` (the root usually has none); parenting = `Parent` component; a baked child's uniform authoring
|
||||||
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scale lands in `LocalTransform.Scale` (non-uniform → its own `PostTransformMatrix`). A root `PostTransformMatrix`
|
||||||
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DOES propagate into parented children's `LocalToWorld` (verified live on 6.5.0).
|
||||||
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|
||||||
|
## Headless expedition-run driving (flaky — know the failure modes)
|
||||||
|
|
||||||
|
- Launch by setting server `PlayerReady=1` from clean Staging. **Post-abort re-launch is intermittent** — a clean
|
||||||
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Play restart launches reliably on the first ready; re-readying after an abort may not.
|
||||||
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- **An AFK player dies to the swarm in ~15 s** and `Health` resets to the class value on respawn — a
|
||||||
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`SetComponentData` HP buff does NOT stick across respawn; the run then aborts (0 expedition players → Returning)
|
||||||
|
and tears down the room.
|
||||||
|
- Therefore: **capture evidence in the SAME `execute_code` call that first detects the condition** (e.g.
|
||||||
|
`enemies>0`) — a separate "then screenshot" round-trip loses the window.
|
||||||
|
- Prefer the server-inject harness above whenever the question doesn't actually require a live run.
|
||||||
|
|
||||||
|
## Visual/asset verification limits
|
||||||
|
|
||||||
|
- **A dark/stylized frame masks material bugs** — verify VALUES: `shader.GetPropertyType(idx)`-guard before
|
||||||
|
`GetColor`/`GetFloat`/`GetTexture` (e.g. `S_General._BaseColorMultiply` is a float; `GetColor` returns black).
|
||||||
|
- **Skinned meshes lie to readers**: `WorldRenderBounds`/bone transforms return the bind-pose AABB, not the deformed
|
||||||
|
pose — deformed-pose visual bugs need the operator's eyes (or a screenshot), not entity reads.
|
||||||
|
- Body tint/flash validation: drive the stock EG `URPMaterialPropertyBaseColor` override on the render (LEG)
|
||||||
|
children; verify on the LOCAL player (persistent, centered) rather than a transient enemy.
|
||||||
|
- Forcing an animation pose: disable the drive system, write params via `AnimatorParametersAspect`; measure
|
||||||
|
ground-contact via feet-Y only on non-deformed geometry.
|
||||||
|
|
||||||
|
## Test-run mechanics
|
||||||
|
|
||||||
|
- `run_tests(mode="EditMode", assembly_names=["ProjectM.Tests.EditMode"])` → poll `get_test_job`
|
||||||
|
(`wait_timeout=60`). Unfocused editor: `init_timeout=120000` and retry once before diagnosing.
|
||||||
|
- A test count LOWER than expected with zero failures = tests not discovered (raw-written `.cs` without
|
||||||
|
`refresh_unity scope=all mode=force`), not a pass.
|
||||||
@@ -3,15 +3,6 @@
|
|||||||
"basic-memory": {
|
"basic-memory": {
|
||||||
"command": "uvx",
|
"command": "uvx",
|
||||||
"args": ["basic-memory", "mcp"]
|
"args": ["basic-memory", "mcp"]
|
||||||
},
|
|
||||||
"serena": {
|
|
||||||
"command": "uvx",
|
|
||||||
"args": [
|
|
||||||
"--from", "git+https://github.com/oraios/serena",
|
|
||||||
"serena", "start-mcp-server",
|
|
||||||
"--context", "ide-assistant",
|
|
||||||
"--project", "${CLAUDE_PROJECT_DIR}"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,2 +0,0 @@
|
|||||||
/cache
|
|
||||||
/project.local.yml
|
|
||||||
@@ -1,160 +0,0 @@
|
|||||||
# the name by which the project can be referenced within Serena/when chatting with the LLM.
|
|
||||||
project_name: "Project-M"
|
|
||||||
|
|
||||||
# list of languages for which language servers are started (LSP backend only); choose from:
|
|
||||||
# ada al angular ansible bash
|
|
||||||
# bsl clojure cpp cpp_ccls crystal
|
|
||||||
# csharp csharp_omnisharp cue dart elixir
|
|
||||||
# elm erlang fortran fsharp gdscript
|
|
||||||
# go groovy haskell haxe hlsl
|
|
||||||
# html java json julia kotlin
|
|
||||||
# latex lean4 lua luau markdown
|
|
||||||
# matlab msl nix ocaml pascal
|
|
||||||
# perl php php_phpactor php_phpantom powershell
|
|
||||||
# python python_jedi python_pyrefly python_ty r
|
|
||||||
# rego ruby ruby_solargraph rust scala
|
|
||||||
# scss solidity svelte swift systemverilog
|
|
||||||
# terraform toml typescript typescript_vts vue
|
|
||||||
# yaml zig
|
|
||||||
# (This list may be outdated; generated with scripts/print_language_list.py;
|
|
||||||
# For the current list, see values of Language enum here:
|
|
||||||
# https://github.com/oraios/serena/blob/main/src/solidlsp/ls_config.py)
|
|
||||||
# For some languages, there are alternative language servers, e.g. csharp_omnisharp, ruby_solargraph.)
|
|
||||||
# Note:
|
|
||||||
# - For C, use cpp
|
|
||||||
# - For JavaScript, use typescript
|
|
||||||
# - For Angular projects, use angular (subsumes typescript+html; requires `npm install` in the project root)
|
|
||||||
# - For Svelte projects, use svelte (subsumes typescript/javascript for .svelte projects; requires npm)
|
|
||||||
# - For SCSS / Sass / plain CSS, use scss (some-sass-language-server handles all three)
|
|
||||||
# - For Free Pascal/Lazarus, use pascal
|
|
||||||
# Special requirements:
|
|
||||||
# Some languages require additional setup/installations.
|
|
||||||
# See here for details: https://oraios.github.io/serena/01-about/020_programming-languages.html#language-servers
|
|
||||||
# When using multiple languages, the first language server that supports a given file will be used for that file.
|
|
||||||
# The first language is the default language and the respective language server will be used as a fallback.
|
|
||||||
# Note that when using the JetBrains backend, language servers are not used and this list is correspondingly ignored.
|
|
||||||
languages:
|
|
||||||
- csharp
|
|
||||||
|
|
||||||
# the encoding used by text files in the project
|
|
||||||
# For a list of possible encodings, see https://docs.python.org/3.11/library/codecs.html#standard-encodings
|
|
||||||
encoding: "utf-8"
|
|
||||||
|
|
||||||
# line ending convention to use when writing source files.
|
|
||||||
# Possible values: unset (use global setting), "lf", "crlf", or "native" (platform default)
|
|
||||||
# This does not affect Serena's own files (e.g. memories and configuration files), which always use native line endings.
|
|
||||||
line_ending:
|
|
||||||
|
|
||||||
# The language backend to use for this project.
|
|
||||||
# If not set, the global setting from serena_config.yml is used.
|
|
||||||
# Valid values: LSP, JetBrains
|
|
||||||
# Note: the backend is fixed at startup. If a project with a different backend
|
|
||||||
# is activated post-init, an error will be returned.
|
|
||||||
language_backend:
|
|
||||||
|
|
||||||
# whether to use project's .gitignore files to ignore files
|
|
||||||
ignore_all_files_in_gitignore: true
|
|
||||||
|
|
||||||
# advanced configuration option allowing to configure language server-specific options.
|
|
||||||
# Maps the language key to the options.
|
|
||||||
# The settings are considered only if the project is trusted (see global configuration to define trusted projects).
|
|
||||||
# See https://oraios.github.io/serena/02-usage/050_configuration.html#language-server-specific-settings
|
|
||||||
ls_specific_settings: {}
|
|
||||||
|
|
||||||
# list of additional paths to ignore in this project.
|
|
||||||
# Same syntax as gitignore, so you can use * and **.
|
|
||||||
# Note: global ignored_paths from serena_config.yml are also applied additively.
|
|
||||||
ignored_paths: []
|
|
||||||
|
|
||||||
# whether the project is in read-only mode
|
|
||||||
# If set to true, all editing tools will be disabled and attempts to use them will result in an error
|
|
||||||
# Added on 2025-04-18
|
|
||||||
read_only: false
|
|
||||||
|
|
||||||
# list of tool names to exclude.
|
|
||||||
# This extends the existing exclusions (e.g. from the global configuration)
|
|
||||||
# Find the list of tools here: https://oraios.github.io/serena/01-about/035_tools.html
|
|
||||||
excluded_tools: []
|
|
||||||
|
|
||||||
# list of tools to include that would otherwise be disabled (particularly optional tools that are disabled by default).
|
|
||||||
# This extends the existing inclusions (e.g. from the global configuration).
|
|
||||||
# Find the list of tools here: https://oraios.github.io/serena/01-about/035_tools.html
|
|
||||||
included_optional_tools: []
|
|
||||||
|
|
||||||
# fixed set of tools to use as the base tool set (if non-empty), replacing Serena's default set of tools.
|
|
||||||
# This cannot be combined with non-empty excluded_tools or included_optional_tools.
|
|
||||||
# Find the list of tools here: https://oraios.github.io/serena/01-about/035_tools.html
|
|
||||||
fixed_tools: []
|
|
||||||
|
|
||||||
# list of mode names that are to be activated by default, overriding the setting in the global configuration.
|
|
||||||
# The full set of modes to be activated is base_modes (from global config) + default_modes + added_modes.
|
|
||||||
# If the setting is undefined/empty, the default_modes from the global configuration (serena_config.yml) apply.
|
|
||||||
# Otherwise, this overrides the setting from the global configuration (serena_config.yml).
|
|
||||||
# Therefore, you can set this to [] if you do not want the default modes defined in the global config to apply
|
|
||||||
# for this project.
|
|
||||||
# This setting can, in turn, be overridden by CLI parameters (--mode).
|
|
||||||
# See https://oraios.github.io/serena/02-usage/050_configuration.html#modes
|
|
||||||
default_modes:
|
|
||||||
|
|
||||||
# list of mode names to be activated additionally for this project, e.g. ["query-projects"]
|
|
||||||
# The full set of modes to be activated is base_modes (from global config) + default_modes + added_modes.
|
|
||||||
# See https://oraios.github.io/serena/02-usage/050_configuration.html#modes
|
|
||||||
added_modes:
|
|
||||||
|
|
||||||
# initial prompt for the project. It will always be given to the LLM upon activating the project
|
|
||||||
# (contrary to the memories, which are loaded on demand).
|
|
||||||
initial_prompt: ""
|
|
||||||
|
|
||||||
# time budget (seconds) per tool call for the retrieval of additional symbol information
|
|
||||||
# such as docstrings or parameter information.
|
|
||||||
# This overrides the corresponding setting in the global configuration; see the documentation there.
|
|
||||||
# If null or missing, use the setting from the global configuration.
|
|
||||||
symbol_info_budget:
|
|
||||||
|
|
||||||
# list of regex patterns which, when matched, mark a memory entry as read‑only.
|
|
||||||
# Extends the list from the global configuration, merging the two lists.
|
|
||||||
read_only_memory_patterns: []
|
|
||||||
|
|
||||||
# list of regex patterns for memories to completely ignore.
|
|
||||||
# Matching memories will not appear in list_memories or activate_project output
|
|
||||||
# and cannot be accessed via read_memory or write_memory.
|
|
||||||
# To access ignored memory files, use the read_file tool on the raw file path.
|
|
||||||
# Extends the list from the global configuration, merging the two lists.
|
|
||||||
# Example: ["_archive/.*", "_episodes/.*"]
|
|
||||||
ignored_memory_patterns: []
|
|
||||||
|
|
||||||
# optional shell command to run before the language backend (LSP or JetBrains) is initialised.
|
|
||||||
# the command runs in the project root directory and is only executed if the project is trusted
|
|
||||||
# (see trusted_project_path_patterns in the global configuration).
|
|
||||||
# serena waits for the command to exit: a non-zero exit code is logged as an error but does not
|
|
||||||
# abort activation. a per-project timeout (activation_command_timeout, default 180s) is the safety
|
|
||||||
# backstop for non-terminating commands; on expiry the process is killed and activation continues.
|
|
||||||
# example: activation_command: "npx nx run-many -t build"
|
|
||||||
activation_command:
|
|
||||||
|
|
||||||
# maximum time in seconds to wait for activation_command to complete before killing it (default 180s).
|
|
||||||
# must be a positive number.
|
|
||||||
activation_command_timeout: 180.0
|
|
||||||
|
|
||||||
# list of additional workspace folder paths for cross-package reference support.
|
|
||||||
# Paths can be absolute or relative to the project root.
|
|
||||||
# Each folder is registered as an LSP workspace folder, enabling language servers to discover
|
|
||||||
# symbols and references across package boundaries, but these folders are not indexed by Serena,
|
|
||||||
# i.e. the respective symbols will not be found using Serena's symbol search tools.
|
|
||||||
# Example:
|
|
||||||
# additional_workspace_folders:
|
|
||||||
# - ../sibling-package
|
|
||||||
# - ../shared-lib
|
|
||||||
ls_additional_workspace_folders: []
|
|
||||||
|
|
||||||
# list of workspace folder paths (LSP backend only).
|
|
||||||
# These folders will be used to build up Serena's symbol index.
|
|
||||||
# Paths must be within the project root and should thus be relative to the project root.
|
|
||||||
# Furthermore, the paths should not be filtered by ignore settings.
|
|
||||||
# Default setting: The entire project root folder (".") is considered.
|
|
||||||
# In (large) monorepos, this can be used to index only subfolders of the project root, e.g.
|
|
||||||
# ls_workspace_folders:
|
|
||||||
# - "./subproject1"
|
|
||||||
# - "./subproject2"
|
|
||||||
ls_workspace_folders:
|
|
||||||
- .
|
|
||||||
+3
-3
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
@@ -88,7 +88,7 @@ namespace GAP_ParticleSystemController
|
|||||||
static string GetPrefabFolder2018_3 (GameObject prefabVFX)
|
static string GetPrefabFolder2018_3 (GameObject prefabVFX)
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
string prefabPath = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefabVFX).prefabAssetPath;
|
string prefabPath = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefabVFX).assetPath;
|
||||||
string prefabFolderPath = Path.GetDirectoryName (prefabPath);
|
string prefabFolderPath = Path.GetDirectoryName (prefabPath);
|
||||||
return prefabFolderPath;
|
return prefabFolderPath;
|
||||||
#else
|
#else
|
||||||
@@ -102,7 +102,7 @@ namespace GAP_ParticleSystemController
|
|||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
var prefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefab);
|
var prefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefab);
|
||||||
UnityEditor.PrefabUtility.SaveAsPrefabAsset(prefabStage.prefabContentsRoot, prefabStage.prefabAssetPath);
|
UnityEditor.PrefabUtility.SaveAsPrefabAsset(prefabStage.prefabContentsRoot, prefabStage.assetPath);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+22934
-8
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,117 @@
|
|||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
linearTexture: 0
|
||||||
|
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|
||||||
|
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|
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|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
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|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
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|
lightmap: 0
|
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|
compressionQuality: 50
|
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|
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
|
||||||
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spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
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|
internalID: 0
|
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|
vertices: []
|
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|
indices:
|
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|
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|
weights: []
|
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|
secondaryTextures: []
|
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|
spriteCustomMetadata:
|
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|
entries: []
|
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|
nameFileIdTable: {}
|
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|
mipmapLimitGroupName:
|
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|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
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|
assetBundleVariant:
|
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Binary file not shown.
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|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 0e8b1c1ac1882ff4fbc5c5357c98bc6a
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
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type: 3}
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probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607, type: 3}
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probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664, type: 3}
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type: 3}
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type: 3}
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probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7,
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probeVolumeBlendStatesCS: {fileID: 7200000, guid: b9a23f869c4fd45f19c5ada54dd82176,
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type: 3}
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--- !u!114 &7833122117494664109
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--- !u!114 &7833122117494664109
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m_PrefabAsset: {fileID: 0}
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@@ -84,12 +102,3 @@ MonoBehaviour:
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BlurQuality: 0
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BlurQuality: 0
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Falloff: 100
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Falloff: 100
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SampleCount: -1
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SampleCount: -1
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m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
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@@ -33,7 +33,7 @@ namespace Synty.Interface.SciFiSoldierHUD.Samples
|
|||||||
private void GetSliders()
|
private void GetSliders()
|
||||||
{
|
{
|
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#if UNITY_2022_1_OR_NEWER
|
#if UNITY_2022_1_OR_NEWER
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sliders = FindObjectsByType<Slider>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).ToList();
|
sliders = FindObjectsByType<Slider>(FindObjectsInactive.Exclude).ToList();
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#else
|
#else
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sliders = FindObjectsOfType<Slider>().ToList();
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sliders = FindObjectsOfType<Slider>().ToList();
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#endif
|
#endif
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@@ -1,4 +1,4 @@
|
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/*
|
/*
|
||||||
* POLYGON DOG ANIMATION SCRIPT
|
* POLYGON DOG ANIMATION SCRIPT
|
||||||
* DESCRIPTION: This script demonstrates the range of animations and Prefabs included in
|
* DESCRIPTION: This script demonstrates the range of animations and Prefabs included in
|
||||||
* Polygon Dog which can be customized for the users preference. Please attach this to the
|
* Polygon Dog which can be customized for the users preference. Please attach this to the
|
||||||
@@ -83,7 +83,6 @@ public class POLYGON_DogAnimationController : MonoBehaviour
|
|||||||
public float timeRemaining = 1.0f;
|
public float timeRemaining = 1.0f;
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private int countDown = 1;
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private int countDown = 1;
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bool Movement_f;
|
bool Movement_f;
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bool death_b = false;
|
|
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bool Sleep_b = false;
|
bool Sleep_b = false;
|
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bool Sit_b = false;
|
bool Sit_b = false;
|
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private float w_movement = 0.0f; // Run value
|
private float w_movement = 0.0f; // Run value
|
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@@ -289,7 +289,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_Motion: {fileID: 1827226128182048838, guid: 52a2eb3158000934eb33267c807b8b15, type: 3}
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m_Motion: {fileID: -623603649343465320, guid: 65d8851d683f4784b9f64c2f37c952c7, type: 3}
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m_Tag:
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter:
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m_MirrorParameter:
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m_MirrorParameter:
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@@ -1,5 +1,60 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1101 &-8473427999161089333
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AnimatorStateTransition:
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m_ConditionEvent: IsAttacking
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- m_ConditionMode: 6
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m_TransitionDuration: 0.03
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m_ExitTime: 0.75
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m_CanTransitionToSelf: 0
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--- !u!1102 &-8219464881866229938
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SpecialSlam
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m_Speed: 1
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- {fileID: -1718360560449278314}
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m_Position: {x: 50, y: 50, z: 0}
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_Motion: {fileID: -623603649343465320, guid: da76a86fe339c6444a0c1c040a9b5105, type: 3}
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-8102868851794693864
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--- !u!1102 &-8102868851794693864
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@@ -27,7 +82,85 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1101 &-7833896337878999491
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--- !u!1101 &-7933609228842607917
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serializedVersion: 3
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m_TransitionDuration: 0.04
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m_ExitTime: 0.75
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--- !u!1101 &-7565464033697258994
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AnimatorStateTransition:
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m_ConditionEvent: IsAttacking
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m_IsExit: 1
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serializedVersion: 3
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m_TransitionDuration: 0.12
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--- !u!1101 &-7234718347717616583
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AnimatorStateTransition:
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serializedVersion: 3
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--- !u!1101 &-7034229409990406366
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -38,8 +171,66 @@ AnimatorStateTransition:
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- m_ConditionMode: 1
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- m_ConditionMode: 1
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m_ConditionEvent: IsAttacking
|
m_ConditionEvent: IsAttacking
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m_EventTreshold: 0
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- m_ConditionMode: 6
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 4550302468649108848}
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--- !u!1102 &-6549861468947298911
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m_Name: Fire
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--- !u!1101 &-6440685791176414979
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: IsFiring
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m_EventTreshold: 0
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- m_ConditionMode: 2
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@@ -52,6 +243,108 @@ AnimatorStateTransition:
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--- !u!1101 &-6300955673352805084
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active: 1
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mode:
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mode:
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@@ -21,13 +21,7 @@ namespace ProjectM.Authoring
|
|||||||
public override void Bake(ConveyorAuthoring authoring)
|
public override void Bake(ConveyorAuthoring authoring)
|
||||||
{
|
{
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
||||||
AddComponent(entity, new PlacedStructure
|
this.AddPlacedStructure(entity, StructureType.Conveyor);
|
||||||
{
|
|
||||||
Type = StructureType.Conveyor,
|
|
||||||
Cell = default,
|
|
||||||
NextTick = 0u,
|
|
||||||
LastProcessedTick = 0u,
|
|
||||||
});
|
|
||||||
AddComponent(entity, new Conveyor
|
AddComponent(entity, new Conveyor
|
||||||
{
|
{
|
||||||
Direction = authoring.Direction,
|
Direction = authoring.Direction,
|
||||||
|
|||||||
@@ -15,10 +15,10 @@ namespace ProjectM.Authoring
|
|||||||
public class FabricatorAuthoring : MonoBehaviour
|
public class FabricatorAuthoring : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Input resource id consumed per run (1=Aether, 2=Ore, 3=Biomass).")]
|
[Tooltip("Input resource id consumed per run (1=Aether, 2=Ore, 3=Biomass).")]
|
||||||
public byte InResourceId = 2; // Ore
|
public byte InResourceId = ResourceId.Ore;
|
||||||
[Min(1)] public int InAmount = 1;
|
[Min(1)] public int InAmount = 1;
|
||||||
[Tooltip("Output resource id deposited to the global ledger (4 = EB-2 Charge / turret ammo).")]
|
[Tooltip("Output resource id deposited to the global ledger (4 = EB-2 Charge / turret ammo).")]
|
||||||
public byte OutResourceId = 4; // Charge
|
public byte OutResourceId = ResourceId.Charge;
|
||||||
[Min(1)] public int OutAmount = 3;
|
[Min(1)] public int OutAmount = 3;
|
||||||
[Min(1)] public int PeriodTicks = 30;
|
[Min(1)] public int PeriodTicks = 30;
|
||||||
[Tooltip("EB-2: 1 = ledger-fed (consume the input from the shared ledger; no conveyor). 0 = M7 MachineInput chain.")]
|
[Tooltip("EB-2: 1 = ledger-fed (consume the input from the shared ledger; no conveyor). 0 = M7 MachineInput chain.")]
|
||||||
@@ -30,13 +30,7 @@ namespace ProjectM.Authoring
|
|||||||
public override void Bake(FabricatorAuthoring authoring)
|
public override void Bake(FabricatorAuthoring authoring)
|
||||||
{
|
{
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
||||||
AddComponent(entity, new PlacedStructure
|
this.AddPlacedStructure(entity, StructureType.Fabricator);
|
||||||
{
|
|
||||||
Type = StructureType.Fabricator,
|
|
||||||
Cell = default,
|
|
||||||
NextTick = 0u,
|
|
||||||
LastProcessedTick = 0u,
|
|
||||||
});
|
|
||||||
AddComponent(entity, new Fabricator
|
AddComponent(entity, new Fabricator
|
||||||
{
|
{
|
||||||
InResourceId = authoring.InResourceId,
|
InResourceId = authoring.InResourceId,
|
||||||
@@ -52,9 +46,7 @@ namespace ProjectM.Authoring
|
|||||||
// machine, diverging from DR-032. Now that it IS targetable, the DamageEvent buffer must exist
|
// machine, diverging from DR-032. Now that it IS targetable, the DamageEvent buffer must exist
|
||||||
// (an AI strike appends into it; absent = ECB-playback throw) + Destructible lets
|
// (an AI strike appends into it; absent = ECB-playback throw) + Destructible lets
|
||||||
// HealthApplyDamageSystem destroy it at 0 (occupancy auto-frees).
|
// HealthApplyDamageSystem destroy it at 0 (occupancy auto-frees).
|
||||||
AddComponent(entity, new Health { Current = authoring.MaxHp, Max = authoring.MaxHp });
|
this.AddDamageable(entity, authoring.MaxHp);
|
||||||
AddBuffer<DamageEvent>(entity);
|
|
||||||
AddComponent<Destructible>(entity);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ namespace ProjectM.Authoring
|
|||||||
public class HarvesterAuthoring : MonoBehaviour
|
public class HarvesterAuthoring : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Resource id this generator produces (1=Aether, 2=Ore, 3=Biomass).")]
|
[Tooltip("Resource id this generator produces (1=Aether, 2=Ore, 3=Biomass).")]
|
||||||
public byte OutputResourceId = 2; // Ore
|
public byte OutputResourceId = ResourceId.Ore;
|
||||||
[Min(1)] public int Yield = 1;
|
[Min(1)] public int Yield = 1;
|
||||||
[Min(1)] public int PeriodTicks = 60;
|
[Min(1)] public int PeriodTicks = 60;
|
||||||
|
|
||||||
@@ -22,13 +22,7 @@ namespace ProjectM.Authoring
|
|||||||
public override void Bake(HarvesterAuthoring authoring)
|
public override void Bake(HarvesterAuthoring authoring)
|
||||||
{
|
{
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
||||||
AddComponent(entity, new PlacedStructure
|
this.AddPlacedStructure(entity, StructureType.Harvester);
|
||||||
{
|
|
||||||
Type = StructureType.Harvester,
|
|
||||||
Cell = default,
|
|
||||||
NextTick = 0u,
|
|
||||||
LastProcessedTick = 0u,
|
|
||||||
});
|
|
||||||
AddComponent(entity, new Harvester
|
AddComponent(entity, new Harvester
|
||||||
{
|
{
|
||||||
ResourceId = authoring.OutputResourceId,
|
ResourceId = authoring.OutputResourceId,
|
||||||
|
|||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using ProjectM.Simulation;
|
||||||
|
using Unity.Entities;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ProjectM.Authoring
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Baker helpers shared by the build-structure / automation-machine bakers. These emit the SAME component data
|
||||||
|
/// the bakers wrote inline before (no serialized authoring field or baked component change) — they only
|
||||||
|
/// deduplicate the repeated <see cref="PlacedStructure"/> stamp and the damageable triad
|
||||||
|
/// (<see cref="Health"/> + <see cref="DamageEvent"/> buffer + <see cref="Destructible"/>). Extension methods on
|
||||||
|
/// the concrete <see cref="Baker{TAuthoringType}"/> (not IBaker, whose AddComponent/AddBuffer are obsolete) so
|
||||||
|
/// the non-obsolete public Baker API resolves.
|
||||||
|
/// </summary>
|
||||||
|
public static class BakerStructureExt
|
||||||
|
{
|
||||||
|
/// <summary>Stamp PlacedStructure{Type=type} with the standard baked defaults (Cell/NextTick/LastProcessedTick set at placement).</summary>
|
||||||
|
public static void AddPlacedStructure<TAuthoring>(this Baker<TAuthoring> baker, Entity e, byte type)
|
||||||
|
where TAuthoring : Component
|
||||||
|
{
|
||||||
|
baker.AddComponent(e, new PlacedStructure
|
||||||
|
{
|
||||||
|
Type = type,
|
||||||
|
Cell = default,
|
||||||
|
NextTick = 0u,
|
||||||
|
LastProcessedTick = 0u,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Make an entity damageable/destructible: Health{Current=Max=maxHp} + the required DamageEvent buffer + Destructible tag.</summary>
|
||||||
|
public static void AddDamageable<TAuthoring>(this Baker<TAuthoring> baker, Entity e, float maxHp)
|
||||||
|
where TAuthoring : Component
|
||||||
|
{
|
||||||
|
baker.AddComponent(e, new Health { Current = maxHp, Max = maxHp });
|
||||||
|
baker.AddBuffer<DamageEvent>(e);
|
||||||
|
baker.AddComponent<Destructible>(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a54e2710fbe8cca4a9e84e9bbca4f7b9
|
||||||
@@ -24,19 +24,11 @@ namespace ProjectM.Authoring
|
|||||||
public override void Bake(StructureAuthoring authoring)
|
public override void Bake(StructureAuthoring authoring)
|
||||||
{
|
{
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
||||||
AddComponent(entity, new PlacedStructure
|
this.AddPlacedStructure(entity, authoring.Kind);
|
||||||
{
|
|
||||||
Type = authoring.Kind,
|
|
||||||
Cell = default,
|
|
||||||
NextTick = 0u,
|
|
||||||
LastProcessedTick = 0u,
|
|
||||||
});
|
|
||||||
// EB-1: Wall/Pylon are damageable + destructible AI targets (a wall soaks Husk strikes that would
|
// EB-1: Wall/Pylon are damageable + destructible AI targets (a wall soaks Husk strikes that would
|
||||||
// otherwise hit a turret). DamageEvent buffer MUST exist or an AI strike crashes at ECB playback.
|
// otherwise hit a turret). DamageEvent buffer MUST exist or an AI strike crashes at ECB playback.
|
||||||
// No HitRadius -> ProjectileDamageSystem ignores them (no friendly projectile fire).
|
// No HitRadius -> ProjectileDamageSystem ignores them (no friendly projectile fire).
|
||||||
AddComponent(entity, new Health { Current = authoring.MaxHp, Max = authoring.MaxHp });
|
this.AddDamageable(entity, authoring.MaxHp);
|
||||||
AddBuffer<DamageEvent>(entity);
|
|
||||||
AddComponent<Destructible>(entity);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using ProjectM.Simulation;
|
using ProjectM.Simulation;
|
||||||
using Unity.Entities;
|
using Unity.Entities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
namespace ProjectM.Authoring
|
namespace ProjectM.Authoring
|
||||||
{
|
{
|
||||||
@@ -23,8 +24,8 @@ namespace ProjectM.Authoring
|
|||||||
[Tooltip("Wall structure ghost prefab (StructureAuthoring{Wall} + GhostAuthoring).")]
|
[Tooltip("Wall structure ghost prefab (StructureAuthoring{Wall} + GhostAuthoring).")]
|
||||||
public GameObject WallPrefab;
|
public GameObject WallPrefab;
|
||||||
|
|
||||||
[Tooltip("Ore cost to build a wall.")]
|
[Tooltip("Biomass cost to build a wall.")]
|
||||||
[Min(0)] public int WallCostOre = 4;
|
[Min(0)] [FormerlySerializedAs("WallCostOre")] public int WallCostBiomass = 4;
|
||||||
|
|
||||||
[Tooltip("Pylon cosmetic-beacon ghost prefab (StructureAuthoring{Pylon} + GhostAuthoring).")]
|
[Tooltip("Pylon cosmetic-beacon ghost prefab (StructureAuthoring{Pylon} + GhostAuthoring).")]
|
||||||
public GameObject PylonPrefab;
|
public GameObject PylonPrefab;
|
||||||
@@ -69,7 +70,7 @@ namespace ProjectM.Authoring
|
|||||||
Type = StructureType.Wall,
|
Type = StructureType.Wall,
|
||||||
Prefab = GetEntity(authoring.WallPrefab, TransformUsageFlags.Dynamic),
|
Prefab = GetEntity(authoring.WallPrefab, TransformUsageFlags.Dynamic),
|
||||||
CostResourceId = ResourceId.Biomass, // DR-042 C6b: walls cost Biomass (the dead currency's only sink)
|
CostResourceId = ResourceId.Biomass, // DR-042 C6b: walls cost Biomass (the dead currency's only sink)
|
||||||
CostAmount = authoring.WallCostOre,
|
CostAmount = authoring.WallCostBiomass,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,13 +21,7 @@ namespace ProjectM.Authoring
|
|||||||
public override void Bake(TurretAuthoring authoring)
|
public override void Bake(TurretAuthoring authoring)
|
||||||
{
|
{
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
||||||
AddComponent(entity, new PlacedStructure
|
this.AddPlacedStructure(entity, StructureType.Turret);
|
||||||
{
|
|
||||||
Type = StructureType.Turret,
|
|
||||||
Cell = default,
|
|
||||||
NextTick = 0u,
|
|
||||||
LastProcessedTick = 0u,
|
|
||||||
});
|
|
||||||
AddComponent(entity, new Turret
|
AddComponent(entity, new Turret
|
||||||
{
|
{
|
||||||
Range = authoring.Range,
|
Range = authoring.Range,
|
||||||
@@ -38,9 +32,7 @@ namespace ProjectM.Authoring
|
|||||||
// destroys a Destructible at Health<=0). The DamageEvent buffer MUST exist on the archetype or an
|
// destroys a Destructible at Health<=0). The DamageEvent buffer MUST exist on the archetype or an
|
||||||
// AI/turret strike crashes at ECB playback. NO HitRadius on purpose -> ProjectileDamageSystem (needs
|
// AI/turret strike crashes at ECB playback. NO HitRadius on purpose -> ProjectileDamageSystem (needs
|
||||||
// Health+HitRadius) ignores structures, so player shots never friendly-fire your own turret.
|
// Health+HitRadius) ignores structures, so player shots never friendly-fire your own turret.
|
||||||
AddComponent(entity, new Health { Current = authoring.MaxHp, Max = authoring.MaxHp });
|
this.AddDamageable(entity, authoring.MaxHp);
|
||||||
AddBuffer<DamageEvent>(entity);
|
|
||||||
AddComponent<Destructible>(entity);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,6 +51,7 @@ namespace ProjectM.Authoring
|
|||||||
});
|
});
|
||||||
AddComponent(entity, new EnemyAttackCooldown { NextAttackTick = 0 });
|
AddComponent(entity, new EnemyAttackCooldown { NextAttackTick = 0 });
|
||||||
AddComponent<KnockbackState>(entity); // server-only recoil state (zero = not knocked)
|
AddComponent<KnockbackState>(entity); // server-only recoil state (zero = not knocked)
|
||||||
|
AddComponent(entity, new EnemyNavState { LastPos = float.MaxValue }); // server-only anti-stuck nav state (not replicated); sentinel LastPos forces a first-tick reset
|
||||||
AddComponent<AttackWindup>(entity); // replicated telegraph signal (zero = not winding up)
|
AddComponent<AttackWindup>(entity); // replicated telegraph signal (zero = not winding up)
|
||||||
// Slice 1 (Feature C): client-safe baked telegraph metadata. EnemyBaker is the SOLE writer of
|
// Slice 1 (Feature C): client-safe baked telegraph metadata. EnemyBaker is the SOLE writer of
|
||||||
// EnemyTelegraph even on a Charger (the prefab composes both authorings on one entity); reading the
|
// EnemyTelegraph even on a Charger (the prefab composes both authorings on one entity); reading the
|
||||||
@@ -65,9 +66,9 @@ namespace ProjectM.Authoring
|
|||||||
// {ChargerAuthoring(LungeState), SpitterAuthoring(SpitterState)} — both would match ZERO AI passes.
|
// {ChargerAuthoring(LungeState), SpitterAuthoring(SpitterState)} — both would match ZERO AI passes.
|
||||||
if (GetComponent<ChargerAuthoring>() != null && spitter != null)
|
if (GetComponent<ChargerAuthoring>() != null && spitter != null)
|
||||||
Debug.LogError($"Enemy '{authoring.name}' has BOTH ChargerAuthoring and SpitterAuthoring; it would match no AI pass and never move. Remove one.", authoring);
|
Debug.LogError($"Enemy '{authoring.name}' has BOTH ChargerAuthoring and SpitterAuthoring; it would match no AI pass and never move. Remove one.", authoring);
|
||||||
if (GetComponent<ChargerAuthoring>() != null) { kind = ZoneEnemyMath.KindCharger; windup = 30; }
|
if (GetComponent<ChargerAuthoring>() != null) { kind = ZoneEnemyMath.KindCharger; windup = (byte)Tuning.ChargerWindupTicks; }
|
||||||
else if (spitter != null) { kind = ZoneEnemyMath.KindSpitter; windup = (byte)Mathf.Clamp(spitter.WindupTicks, 1, 255); }
|
else if (spitter != null) { kind = ZoneEnemyMath.KindSpitter; windup = (byte)Mathf.Clamp(spitter.WindupTicks, 1, 255); }
|
||||||
else if (GetComponent<SwarmerAuthoring>() != null) { kind = ZoneEnemyMath.KindSwarmer; windup = 6; }
|
else if (GetComponent<SwarmerAuthoring>() != null) { kind = ZoneEnemyMath.KindSwarmer; windup = (byte)Tuning.AttackWindupTicks; /* B4: match the server windup (grunt-path swarmers use GruntWindupTicks); baked 6 was a snap-ramp lie */ }
|
||||||
AddComponent(entity, new EnemyTelegraph { WindupTicks = windup, Kind = kind });
|
AddComponent(entity, new EnemyTelegraph { WindupTicks = windup, Kind = kind });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,41 +0,0 @@
|
|||||||
using ProjectM.Simulation;
|
|
||||||
using Unity.Entities;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace ProjectM.Authoring
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Authoring for the training-dummy enemy prefab. Bakes a stationary, damageable auto-target
|
|
||||||
/// candidate: <see cref="TrainingDummyTag"/> marks it for the ability auto-target cone,
|
|
||||||
/// <see cref="Health"/> and <see cref="HitRadius"/> make it a valid projectile hit target, and a
|
|
||||||
/// <see cref="DamageEvent"/> buffer receives server-authoritative hits. Dummies are NOT ghosts and
|
|
||||||
/// carry no <c>GhostOwner</c>, so projectiles never treat them as the firing owner.
|
|
||||||
/// <c>GetEntity(TransformUsageFlags.Dynamic)</c> ensures a runtime LocalTransform for hit tests
|
|
||||||
/// and spawn placement.
|
|
||||||
/// </summary>
|
|
||||||
public class TrainingDummyAuthoring : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Min(0f), Tooltip("Starting and maximum health for the dummy.")]
|
|
||||||
public float MaxHealth = 60f;
|
|
||||||
|
|
||||||
[Min(0f), Tooltip("World-unit radius used by the projectile hit test.")]
|
|
||||||
public float HitRadius = 0.8f;
|
|
||||||
|
|
||||||
private class TrainingDummyBaker : Baker<TrainingDummyAuthoring>
|
|
||||||
{
|
|
||||||
public override void Bake(TrainingDummyAuthoring authoring)
|
|
||||||
{
|
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
|
||||||
|
|
||||||
AddComponent<TrainingDummyTag>(entity);
|
|
||||||
AddComponent(entity, new Health
|
|
||||||
{
|
|
||||||
Current = authoring.MaxHealth,
|
|
||||||
Max = authoring.MaxHealth
|
|
||||||
});
|
|
||||||
AddComponent(entity, new HitRadius { Value = authoring.HitRadius });
|
|
||||||
AddBuffer<DamageEvent>(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c32aebeb7bfbb464898dfee8e6e87e6c
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
using ProjectM.Simulation;
|
|
||||||
using Unity.Entities;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace ProjectM.Authoring
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Authoring for the baked <see cref="TrainingDummySpawner"/> singleton. Place this on a single
|
|
||||||
/// GameObject in the gameplay subscene; at runtime the server-only
|
|
||||||
/// <c>TrainingDummySpawnSystem</c> reads the singleton, instantiates <see cref="Count"/> dummies
|
|
||||||
/// laid out along +X from <see cref="Origin"/> at <see cref="Spacing"/> intervals, then destroys
|
|
||||||
/// the singleton so it fires exactly once. The entity itself carries no transform
|
|
||||||
/// (<c>TransformUsageFlags.None</c>); only the referenced <see cref="DummyPrefab"/> needs a
|
|
||||||
/// runtime-mutable LocalTransform (<c>TransformUsageFlags.Dynamic</c>).
|
|
||||||
/// </summary>
|
|
||||||
public class TrainingDummySpawnerAuthoring : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Tooltip("Training dummy prefab to instantiate. Must carry TrainingDummyAuthoring.")]
|
|
||||||
public GameObject DummyPrefab;
|
|
||||||
|
|
||||||
[Min(0)]
|
|
||||||
[Tooltip("How many dummies to spawn.")]
|
|
||||||
public int Count = 3;
|
|
||||||
|
|
||||||
[Min(0f)]
|
|
||||||
[Tooltip("World-unit spacing between consecutive dummies along +X.")]
|
|
||||||
public float Spacing = 3f;
|
|
||||||
|
|
||||||
[Tooltip("World-space position of the first dummy.")]
|
|
||||||
public Vector3 Origin = new Vector3(0, 0, 8);
|
|
||||||
|
|
||||||
private class TrainingDummySpawnerBaker : Baker<TrainingDummySpawnerAuthoring>
|
|
||||||
{
|
|
||||||
public override void Bake(TrainingDummySpawnerAuthoring authoring)
|
|
||||||
{
|
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.None);
|
|
||||||
|
|
||||||
AddComponent(entity, new TrainingDummySpawner
|
|
||||||
{
|
|
||||||
Prefab = GetEntity(authoring.DummyPrefab, TransformUsageFlags.Dynamic),
|
|
||||||
Count = authoring.Count,
|
|
||||||
Spacing = authoring.Spacing,
|
|
||||||
Origin = authoring.Origin
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 51cc543c146d84239ba6dc219221df18
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
using ProjectM.Simulation;
|
|
||||||
using Unity.Entities;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace ProjectM.Authoring
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Authoring for an upgrade pickup ghost prefab: a world object that grants one stat modifier to the
|
|
||||||
/// first player that overlaps it (server-authoritative, applied by <c>UpgradePickupSystem</c>) and
|
|
||||||
/// then despawns. Bake the prefab as an interpolated ghost (add a GhostAuthoringComponent) so clients
|
|
||||||
/// see it appear and despawn. <c>GetEntity(TransformUsageFlags.Dynamic)</c> gives it a world transform.
|
|
||||||
/// </summary>
|
|
||||||
public class UpgradePickupAuthoring : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Tooltip("Which stat the granted modifier targets.")]
|
|
||||||
public StatTarget Target = StatTarget.Damage;
|
|
||||||
|
|
||||||
[Tooltip("How the granted modifier combines.")]
|
|
||||||
public ModOp Op = ModOp.Flat;
|
|
||||||
|
|
||||||
[Tooltip("Modifier magnitude: flat amount, or fractional percent (0.1 = +10%).")]
|
|
||||||
public float Value = 10f;
|
|
||||||
|
|
||||||
[Tooltip("Overlap radius (world units) for the player pickup test.")]
|
|
||||||
[Min(0f)] public float HitRadius = 1f;
|
|
||||||
|
|
||||||
private class UpgradePickupBaker : Baker<UpgradePickupAuthoring>
|
|
||||||
{
|
|
||||||
public override void Bake(UpgradePickupAuthoring authoring)
|
|
||||||
{
|
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
|
|
||||||
AddComponent(entity, new UpgradePickup
|
|
||||||
{
|
|
||||||
Target = (byte)authoring.Target,
|
|
||||||
Op = (byte)authoring.Op,
|
|
||||||
Value = authoring.Value,
|
|
||||||
SourceId = 0u,
|
|
||||||
});
|
|
||||||
AddComponent(entity, new HitRadius { Value = authoring.HitRadius });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 07e6d40378fcb43c5be706ef96cb4bb2
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
using ProjectM.Simulation;
|
|
||||||
using Unity.Entities;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace ProjectM.Authoring
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Authoring for the baked <see cref="UpgradePickupSpawner"/> singleton (mirrors
|
|
||||||
/// TrainingDummySpawnerAuthoring). Place on a single GameObject in the gameplay subscene; the
|
|
||||||
/// server-only <c>UpgradePickupSpawnSystem</c> reads it, spawns <see cref="Count"/> pickups along +X
|
|
||||||
/// from <see cref="Origin"/> at <see cref="Spacing"/> intervals, then destroys the singleton so it
|
|
||||||
/// fires exactly once. The entity carries no transform; only the prefab needs a runtime transform.
|
|
||||||
/// </summary>
|
|
||||||
public class UpgradePickupSpawnerAuthoring : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Tooltip("Upgrade pickup prefab to instantiate. Must carry UpgradePickupAuthoring.")]
|
|
||||||
public GameObject PickupPrefab;
|
|
||||||
|
|
||||||
[Min(0)]
|
|
||||||
[Tooltip("How many pickups to spawn.")]
|
|
||||||
public int Count = 2;
|
|
||||||
|
|
||||||
[Min(0f)]
|
|
||||||
[Tooltip("World-unit spacing between consecutive pickups along +X.")]
|
|
||||||
public float Spacing = 3f;
|
|
||||||
|
|
||||||
[Tooltip("World-space position of the first pickup.")]
|
|
||||||
public Vector3 Origin = new Vector3(-4f, 0f, 6f);
|
|
||||||
|
|
||||||
private class UpgradePickupSpawnerBaker : Baker<UpgradePickupSpawnerAuthoring>
|
|
||||||
{
|
|
||||||
public override void Bake(UpgradePickupSpawnerAuthoring authoring)
|
|
||||||
{
|
|
||||||
var entity = GetEntity(authoring, TransformUsageFlags.None);
|
|
||||||
|
|
||||||
AddComponent(entity, new UpgradePickupSpawner
|
|
||||||
{
|
|
||||||
Prefab = authoring.PickupPrefab != null
|
|
||||||
? GetEntity(authoring.PickupPrefab, TransformUsageFlags.Dynamic)
|
|
||||||
: Entity.Null,
|
|
||||||
Count = authoring.Count,
|
|
||||||
Spacing = authoring.Spacing,
|
|
||||||
Origin = authoring.Origin,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e367eb55e2c2248f18be10d6c3c9ad67
|
|
||||||
@@ -60,15 +60,7 @@ namespace ProjectM.Authoring
|
|||||||
ClusterTightRadius = authoring.ClusterTightRadius,
|
ClusterTightRadius = authoring.ClusterTightRadius,
|
||||||
});
|
});
|
||||||
|
|
||||||
var buffer = AddBuffer<WaveEnemyPrefab>(entity);
|
this.AddEnemyPrefabPool<WaveDirectorAuthoring, WaveEnemyPrefab>(entity, authoring.EnemyPrefabs, e => new WaveEnemyPrefab { Prefab = e });
|
||||||
if (authoring.EnemyPrefabs != null)
|
|
||||||
{
|
|
||||||
foreach (var prefab in authoring.EnemyPrefabs)
|
|
||||||
{
|
|
||||||
if (prefab != null)
|
|
||||||
buffer.Add(new WaveEnemyPrefab { Prefab = GetEntity(prefab, TransformUsageFlags.Dynamic) });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AddComponent(entity, new WaveState
|
AddComponent(entity, new WaveState
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -58,15 +58,7 @@ namespace ProjectM.Authoring
|
|||||||
ClusterTightRadius = authoring.ClusterTightRadius,
|
ClusterTightRadius = authoring.ClusterTightRadius,
|
||||||
});
|
});
|
||||||
|
|
||||||
var buffer = AddBuffer<ZoneEnemyPrefab>(entity);
|
this.AddEnemyPrefabPool<ZoneEnemyDirectorAuthoring, ZoneEnemyPrefab>(entity, authoring.EnemyPrefabs, e => new ZoneEnemyPrefab { Prefab = e });
|
||||||
if (authoring.EnemyPrefabs != null)
|
|
||||||
{
|
|
||||||
foreach (var prefab in authoring.EnemyPrefabs)
|
|
||||||
{
|
|
||||||
if (prefab != null)
|
|
||||||
buffer.Add(new ZoneEnemyPrefab { Prefab = GetEntity(prefab, TransformUsageFlags.Dynamic) });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AddComponent(entity, new ZoneEnemyState
|
AddComponent(entity, new ZoneEnemyState
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ namespace ProjectM.Authoring
|
|||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Authoring for the baked <see cref="ClutterFieldSpawner"/> singleton (mirrors ResourceFieldSpawnerAuthoring).
|
/// Authoring for the baked <see cref="ClutterFieldSpawner"/> singleton (mirrors ResourceFieldSpawnerAuthoring).
|
||||||
/// Place once in the gameplay subscene and assign the Blight-clutter ghost prefab; ExpeditionFieldSystem
|
/// Place once in the gameplay subscene and assign the Blight-clutter ghost prefab; RoomFieldSystem
|
||||||
/// scatters the clutter each expedition alongside the resource field. Carries no transform.
|
/// scatters the clutter each expedition alongside the resource field. Carries no transform.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class ClutterFieldSpawnerAuthoring : MonoBehaviour
|
public class ClutterFieldSpawnerAuthoring : MonoBehaviour
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ namespace ProjectM.Authoring
|
|||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Authoring for the baked <see cref="ResourceFieldSpawner"/> singleton (mirrors StorageSpawnerAuthoring).
|
/// Authoring for the baked <see cref="ResourceFieldSpawner"/> singleton (mirrors StorageSpawnerAuthoring).
|
||||||
/// Place once in the gameplay subscene and assign the resource-node ghost prefab; ExpeditionFieldSystem
|
/// Place once in the gameplay subscene and assign the resource-node ghost prefab; RoomFieldSystem
|
||||||
/// scatters the field each Expedition. Carries no transform.
|
/// scatters the field each Expedition. Carries no transform.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class ResourceFieldSpawnerAuthoring : MonoBehaviour
|
public class ResourceFieldSpawnerAuthoring : MonoBehaviour
|
||||||
|
|||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using Unity.Entities;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ProjectM.Authoring
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Shared BAKE step for the two enemy directors (Wave + Zone): add the prefab-pool buffer and fill it from the
|
||||||
|
/// authoring GameObject[] exactly as before — always add the (possibly empty) buffer, skip null entries, and
|
||||||
|
/// GetEntity(prefab, Dynamic) per entry. The element type differs per director (WaveEnemyPrefab vs
|
||||||
|
/// ZoneEnemyPrefab), so the caller supplies a tiny factory wrapping the resolved Entity in its element struct;
|
||||||
|
/// nothing about the serialized inspector fields or the baked buffer contents changes.
|
||||||
|
/// </summary>
|
||||||
|
public static class EnemyPrefabBakeExt
|
||||||
|
{
|
||||||
|
public static void AddEnemyPrefabPool<TAuthoring, TElem>(
|
||||||
|
this Baker<TAuthoring> baker, Entity e, GameObject[] prefabs, Func<Entity, TElem> make)
|
||||||
|
where TAuthoring : Component
|
||||||
|
where TElem : unmanaged, IBufferElementData
|
||||||
|
{
|
||||||
|
var buffer = baker.AddBuffer<TElem>(e);
|
||||||
|
if (prefabs == null)
|
||||||
|
return;
|
||||||
|
foreach (var prefab in prefabs)
|
||||||
|
{
|
||||||
|
if (prefab != null)
|
||||||
|
buffer.Add(make(baker.GetEntity(prefab, TransformUsageFlags.Dynamic)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b1404309f9af2e1409511d4743e3eb99
|
||||||
@@ -24,7 +24,7 @@ namespace ProjectM.Authoring
|
|||||||
public class PlayerCharacterAuthoring : MonoBehaviour
|
public class PlayerCharacterAuthoring : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Sharpness of ground velocity smoothing (higher = snappier).")]
|
[Tooltip("Sharpness of ground velocity smoothing (higher = snappier).")]
|
||||||
public float GroundedMovementSharpness = 15f;
|
public float GroundedMovementSharpness = CharacterComponent.DefaultGroundedSharpness;
|
||||||
|
|
||||||
public AuthoringKinematicCharacterProperties CharacterProperties = AuthoringKinematicCharacterProperties.GetDefault();
|
public AuthoringKinematicCharacterProperties CharacterProperties = AuthoringKinematicCharacterProperties.GetDefault();
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user