813c82942023043e5eb7f01d7d43b1e1ae03001e
- New Server/PlayerResolve.TryResolve single-sources the RPC SourceConnection -> NetworkId -> conn->player map resolve (3 sites: ClassSelectReceive, PrepPurchase, DebugCommandReceive); EntityManager reads keep it source-gen-safe from Bursted receivers. - ecb.Dispose() after Playback in 9 Temp-ECB systems (explicit-lifetime hygiene). - The TuningConfig.GetOrDefault(ref state) variant of this tail was REVERTED: state.GetEntityQuery in OnUpdate trips the Entities "creates a query during OnUpdate" diagnostic per system per world (caught in Play smoke) - the SystemAPI.TryGetSingleton idiom is already source-gen-optimal, confirming the original B4 deferral. Verified: 466/466 EditMode green on the final tree, console clean, Play smoke 0 errors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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