kronic
|
49cdec3a1e
|
more
|
2026-06-12 22:21:12 -07:00 |
|
kronic
|
1ed2aa46c5
|
HUD and Height Changes
|
2026-06-07 22:29:25 -07:00 |
|
kronic
|
31c4ab16d6
|
Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
|
2026-06-06 15:05:00 -07:00 |
|
kronic
|
16b01bec38
|
Game Scene Split up
|
2026-06-04 13:45:46 -07:00 |
|
kronic
|
2ee30c01fd
|
CC Package and Physics
|
2026-06-02 08:56:26 -07:00 |
|
Luis Gonzalez
|
e851d5f8e9
|
Co-Op Layer
|
2026-06-01 10:48:18 -07:00 |
|
Luis Gonzalez
|
1f647dd5e1
|
Initial Combat Implementation
|
2026-05-31 21:35:12 -07:00 |
|
Luis Gonzalez
|
7fa77ce821
|
Netcode Bootstrap
|
2026-05-31 14:27:52 -07:00 |
|
Luis Gonzalez
|
99d8d2d2a9
|
Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.
- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
2026-05-29 22:06:44 -07:00 |
|
Luis Gonzalez
|
25e3493e75
|
Initial check-in
|
2026-05-29 20:27:44 -07:00 |
|