Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -5,14 +5,17 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/MainMenu.unity
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guid: c470b373362ef9d4999bc3ef4e904158
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- enabled: 1
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path: Assets/Scenes/Game.unity
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guid: db8738f16e802c8488f9c22aa56e1e60
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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guid: 99c9720ab356a0642a771bea13969a05
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- enabled: 1
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path: Assets/Scenes/DevSandbox.unity
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guid: 1d4b5e92ac7b6ea4880d30545df94704
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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guid: 99c9720ab356a0642a771bea13969a05
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m_configObjects:
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 5aa62f6ed584c43b791e76f2fd31820f, type: 3}
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@@ -144,7 +144,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.0
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: 44cd3062bcdc07e43aaec59b78f224a6, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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xboxOneDisableKinectGpuReservation: 1
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@@ -522,7 +523,10 @@ PlayerSettings:
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m_Height: 720
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m_Kind: 1
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetBatching:
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- m_BuildTarget: Standalone
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m_StaticBatching: 1
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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@@ -4,7 +4,7 @@
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UnityConnectSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 1
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m_Enabled: 0
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m_Enabled: 1
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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