fc31d066d0fdb06fc2e4bfe6d0b3ca89ec6c219c
Adversarial design review (wf_aa6fb661-e25; 22 agents, 0 failures) over the world-model proposal + ground-truth code raised 18 findings (12 CONFIRMED + 6 PARTIAL, 0 refuted) and caught real design-breakers before any code: - DP-1/RS-1 (HIGH): the seed model was self-contradictory (RunMapMath regenerates the WHOLE graph per seed, incompatible with a persistent pinned prefix) -> split: graph topology is a pure function of WorldSeed ONLY; DescentSalt re-knots content; pinning freezes PinnedSalt. - NR-2/RS-3 (HIGH): salvaged respawn warps a dead Wick to base -> splits the co-located party -> in-pocket death; warp gated behind party-wipe; revive is new code, not salvage. - DP-2 (HIGH): born-correct restore is per-entry lazy replay, not a boot one-shot. - NR-1 phantom-kill CombatFeedback fix; NR-3 enemy wind-up gated on the light-union; RS-2 RegionTag->PocketTag is a ~23-site semantic rewrite, not a rename. World_Model_Build_Spec.md = the review-hardened contract (all 18 folded, findings ledger, build order, open risks). DR-049 records the decision. Spike -> reviewed; proposal -> superseded. New forks parked (dark-contact policy, lantern placement, END-1/EB-1 mothball timing). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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