f53553581b
- World-model design proposal (pre-review input): seed-pinning = freeze-salt + save-deltas; light-as-information = two hard-cull relevancy layers (pocket-scope + party light-union); descent lifecycle = renamed/extended RunDirectorSystem. Grounded in 3 read-only code passes + ctx7 on GhostRelevancy/GhostImportance. Feeds the running adversarial review. - Phase 1 combat-gym build spec (design, pre-review): two frames (Bathynaut/Harpooner), 4-socket manual-aim skillshot kit (AbilityRef -> socket buffer, 7-type-cap restructure), 5 Sparks on the ability-blob + BoonEffects hook layer, light-relevancy prototype shares the world-model review. Grounded in a combat/ability/boon salvage pass. - Operator-questions parking lot (autonomous run): code impl + extra reviews + A0 art execution parked pending operator; design forks flagged with recommendations. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
3.8 KiB
3.8 KiB
title, date, tags, status, permalink
| title | date | tags | status | permalink | ||||
|---|---|---|---|---|---|---|---|---|
| LANTERN — Operator Questions (autonomous-run parking lot) | 2026-07-13 |
|
awaiting-operator | gamevault/06-roadmap/lantern-operator-questions |
LANTERN — Operator Questions
Parking lot for decisions I couldn't make autonomously during the 2026-07-13 autonomous build run (operator stepped away: "build everything you can, don't stop, create a doc of operator questions as needed"). Each item has my recommendation so you can answer in one pass. Nothing here blocked me from continuing — I took the recommended default in the design docs and flagged it, so answering may just confirm or redirect.
Convention: ✅ = I proceeded on the recommendation (design assumes it; easy to change). ⛔ = I did NOT proceed; genuinely blocked pending your call.
Process / authorization
- ⛔ New netcode CODE implementation. All LANTERN slice code is greenfield and netcode-touching (new ghosts / prediction / relevancy / RPCs), so it needs (a) plan-approval per the /dots-dev gate and (b) a focused Unity editor (an unfocused editor throttles MCP + breaks Burst — you're away). I did not write any Unity code this run. Recommendation: on return, focus Unity, then greenlight implementation phase-by-phase from the build specs I wrote. All design/build-spec scaffolding is ready so code can move fast.
- ⛔ Additional multi-agent design-review Workflows. You explicitly greenlit the world-model review. Each remaining ★review-first slice (Phase 1's light-relevancy prototype; Phase 2 world code; hazards; etc.) also wants one before coding. I did not fire more heavy Workflows unprompted. Recommendation: greenlight "run the ★ review before each netcode slice" as a standing autonomous authorization, or I run them one-by-one on your go.
- ✅/⛔ Blender A0 art execution. Blender MCP is live. I wrote the art-pipeline recipes + the A0 material spec (docs). Whether I should autonomously attempt the in-engine style-proof scene (needs your eyes to judge — screenshots hide material bugs) vs. wait: I lean wait for your eyes on the gate judgment, but I can build the palette atlas + a first placeholder asset as a starting point. Recommendation: let me stage the palette atlas + one placeholder prop/creature/suit for the scene, but you judge the gate.
Phase 1 — combat gym (design forks in Lantern_Phase1_Combat_Gym_Build_Spec)
- ✅ Suit-frame kit specifics. I specced the Bathynaut (anchor-and-crash melee) and Harpooner (line-and-iron skillshots) chassis verbs + a 4-socket kit. The exact Spark list (first 4–5) and per-frame movement feel are recommendations — see the build spec's fork table. Confirm or swap.
- ✅ Manual-aim vs the current soft auto-target. Design cuts soft auto-target for SoD-grade manual aim (per Identity). Confirm you want the auto-target fully gone in the gym (I kept the reticle plumbing).
Economy / naming
- ✅ Currency re-mean mapping. Ore/Aether/Biomass/Charge → Flame/Lumen/Gloam/Loudness/Salvage/Chum/Tallow. Proposed mapping in the currency spec. Confirm the byte-id assignments before any save-schema work.
- (deferred) Shipping title. "LANTERN" is the internal codename; a marketing naming pass is deferred (per Identity_Lantern). No action needed now.
Answered this session (for the record)
- Co-op pocket occupancy → co-located, one active pocket (2026-07-13).
- Light-as-information scope → party light-union, Wicks always visible (2026-07-13).
- Run the world-model adversarial review → yes, full review (2026-07-13).