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Project-M/Assets/_Project/Scripts/Client
kronic eb7f572168 Fix: barrel fuse shows its blast radius + burns ~1.5s (was 0.6s)
Operator feel report: the explosion radius was unreadable and the fuse
too short to react to. Two changes:

- Tuning.BarrelFuseTicks 36 -> 90 (~1.5s): long enough to READ the
  danger and walk out, and better for baiting enemies onto a lit
  barrel.
- WorldFeedbackSystem draws a pulsing ground DISC at exactly
  Tuning.BarrelExplodeRadius under every lit fuse (keyed on the same
  replicated Remaining=0-on-a-live-barrel cue as the boom split; one
  shared pulsing material; removed via the existing prune path).

Verified live: disc appeared 0.07s after the pop (first fuse
snapshot), persisted to the boom at 1.54s, scale read exactly 3.25 =
the true detonation radius; 470/470 EditMode; console clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 17:13:13 -07:00
..
2026-06-02 18:28:23 -07:00
2026-07-02 20:41:43 -07:00
2026-06-04 00:06:18 -07:00
2026-05-31 21:35:12 -07:00
2026-05-31 14:27:52 -07:00
2026-06-04 13:45:46 -07:00
2026-06-02 18:28:23 -07:00
2026-05-31 14:27:52 -07:00
2026-07-02 20:41:43 -07:00
2026-07-02 20:41:43 -07:00