Files
Project-M/Assets/_Project/Scripts/Client/Debug/DebugOverlay.cs
T
2026-06-09 23:26:20 -07:00

93 lines
4.1 KiB
C#

#if UNITY_EDITOR
using ProjectM.Simulation;
using UnityEngine;
namespace ProjectM.Client
{
/// <summary>
/// EDITOR-ONLY in-game dev-tools overlay (IMGUI dev overlay). Buttons enqueue
/// <see cref="DebugCommandRequest"/> RPCs through <see cref="DebugCommandSendSystem"/>, so they drive the REAL
/// server-authoritative paths (and work over a live connection too, not just in-editor). Drop it on a
/// GameObject in the DevSandbox (or Game) scene. While open it forces the OS cursor visible
/// (<see cref="AimPresentation.ForceCursorVisible"/>) so its buttons stay clickable even while aiming.
/// Stripped from player builds (#if UNITY_EDITOR).
/// </summary>
public class DebugOverlay : MonoBehaviour
{
bool _open = true;
int _siegeSize = 5;
int _grantAmount = 50;
void OnDisable() => AimPresentation.ForceCursorVisible = false;
void OnGUI()
{
if (GUI.Button(new Rect(Screen.width - 96, 10, 86, 24), _open ? "DEV ▲" : "DEV ▼"))
_open = !_open;
AimPresentation.ForceCursorVisible = _open;
if (!_open)
return;
GUILayout.BeginArea(new Rect(Screen.width - 232, 40, 222, 540), GUI.skin.box);
GUILayout.Label("DEV TOOLS");
GUILayout.Label("- World -");
_siegeSize = IntField("Siege size", _siegeSize);
if (GUILayout.Button("Spawn Wave / Force Siege")) DebugCommandSendSystem.SpawnWave(_siegeSize);
if (GUILayout.Button("End Siege")) DebugCommandSendSystem.EndSiege();
if (GUILayout.Button("Clear Enemies")) DebugCommandSendSystem.ClearEnemies();
if (GUILayout.Button("Force Calm")) DebugCommandSendSystem.SetCalm();
if (GUILayout.Button("Advance Goal +1")) DebugCommandSendSystem.AdvanceGoal(1);
GUILayout.Space(6);
GUILayout.Label("- Resources -");
_grantAmount = IntField("Amount", _grantAmount);
GUILayout.BeginHorizontal();
if (GUILayout.Button("Aether")) DebugCommandSendSystem.GrantResource(ResourceId.Aether, _grantAmount);
if (GUILayout.Button("Ore")) DebugCommandSendSystem.GrantResource(ResourceId.Ore, _grantAmount);
if (GUILayout.Button("Bio")) DebugCommandSendSystem.GrantResource(ResourceId.Biomass, _grantAmount);
GUILayout.EndHorizontal();
if (GUILayout.Button("Grant Damage Upgrade")) DebugCommandSendSystem.GrantUpgrade();
GUILayout.Space(6);
GUILayout.Label("- Player -");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Heal")) DebugCommandSendSystem.Heal();
if (GUILayout.Button("Kill")) DebugCommandSendSystem.Kill();
if (GUILayout.Button("God")) DebugCommandSendSystem.ToggleGod();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Go Base")) DebugCommandSendSystem.Teleport(RegionId.Base);
if (GUILayout.Button("Go Expedition")) DebugCommandSendSystem.Teleport(RegionId.Expedition);
GUILayout.EndHorizontal();
GUILayout.Space(6);
GUILayout.Label("- Telemetry (MC-0) -");
if (DevTelemetryReadout.HasData)
{
var t = DevTelemetryReadout.Latest;
GUILayout.Label($"tick {t.LastSampleTick} husks {t.LiveEnemyCount}");
GUILayout.Label($"dash neg {t.DashIFrameNegatedHits} / wasted {t.DashesWasted}");
GUILayout.Label($"whiff open {t.ChargerWhiffWindowsOpened} / punish {t.ChargerWhiffPunishesLanded}");
}
else
{
GUILayout.Label("(waiting for server telemetry...)");
}
GUILayout.EndArea();
}
static int IntField(string label, int value)
{
GUILayout.BeginHorizontal();
GUILayout.Label(label, GUILayout.Width(70));
string s = GUILayout.TextField(value.ToString(), GUILayout.Width(60));
GUILayout.EndHorizontal();
return int.TryParse(s, out var v) ? v : value;
}
}
}
#endif