d30d96952c5745382f733a6b6db3ba7922a2129a
Gym.unity = the dev-test host re-based on DevSandbox (camera + DebugOverlay dev UI + world visuals), its SubScene repointed to GymSub. GymSub.unity = a fresh minimal baked subscene (PlayerSpawner, AbilityDatabase with all 9 abilities incl. the 5 Sparks, NetCodePhysicsConfig, WorldCollisionConfig, ProjectileSpawner, GymRoster = GymTag + Drowner/Grindylow roster). Open Gym.unity + Play → GymTag clean-spawn with a per-frame Spark loadout; on-demand SpawnEnemy. Subscene GameObjects still named *_Copy (cosmetic); visuals = the operator's future underwater-match pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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