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Project-M/Packages/com.rukhanka.animation/Rukhanka.Runtime/Culling/AnimationCullingComponents.cs
T
2026-05-31 14:27:52 -07:00

15 lines
360 B
C#

using Unity.Entities;
#if RUKHANKA_WITH_NETCODE
using Unity.NetCode;
#endif
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka
{
#if RUKHANKA_WITH_NETCODE
[GhostComponent(PrefabType = GhostPrefabType.Client)]
#endif
public struct CullAnimationsTag: IComponentData, IEnableableComponent { }
}