Files
Project-M/Assets/Synty/AnimationSwordCombat/Meshes/Mask_Hand_R.mask
T
kronic 7571091394 LANTERN feel pass (DR-052 + gap list): SoD facing, underwater feel, Bathynaut kit, walk/run gait, suit lamp + new Synty anim packs
- SoD facing: PlayerFacing = body-yaw only (move-facing / cast-turn / idle-hold); every fire
  direction re-sourced to FacingMath.ResolveAim (pre-code review blocking catch); TickWindowMath
  shared windows with Movement-skip; reticle/FX coupled to the damage direction; cursor-dash kept.
- Underwater feel: sharpness 15->6, turn 720->360, MoveSpeed 6->4.2; TuningKnob 26-28
  (0 = no-override sentinels, dev-protocol bump on DebugTuningReport); stride footsteps + silt +
  cadence floor; bubbles; underwater ambience bed + distant groans; camera drag + dev scroll zoom.
- Bathynaut kit in-engine: dome/tank/shoulder-lamp + bare head grafted (GraftSmr rigid rebase,
  RecalculateTangents); EmissiveGloamSkinned shader (Rukhanka deformation); shoulder lamp CASTS
  (warm steady spot on body yaw).
- Gait: two-ring walk/run FreeformDirectional tree (walk @0.35, run @1.0) + blended-natural
  StrideScale; additive Posture(Bank) + Lead(chest-lead) layers; idle = AnimationIdles Base;
  banking driven from facing turn rate; flat terrain (Env_SeabedKit seabed squashed - CC is planar).
- New packs: Synty AnimationIdles + AnimationSwordCombat (combat pass queued) + SyntyPropBoneTool;
  four authored clips (sway/trudge/banks/lean) + Anim_Player_Underwater.blend + suit-kit FBX.
- Validation: 411/411 EditMode green; Play smokes (server==client facing, Aim-true projectile,
  bank/stride live-sampled, lamp beam verified); pre-code + post-impl adversarial reviews applied.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:56:02 -07:00

120 lines
5.4 KiB
YAML

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!319 &31900000
AvatarMask:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Mask_Hand_R
m_Mask: 00000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000001000000
m_Elements:
- m_Path:
m_Weight: 1
- m_Path: Root
m_Weight: 1
- m_Path: Root/Hips
m_Weight: 1
- m_Path: Root/Hips/Spine_01
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Finger_01
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Finger_01/Finger_02
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Finger_01/Finger_02/Finger_03
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Finger_01/Finger_02/Finger_03/Finger_04
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/IndexFinger_01
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/IndexFinger_01/IndexFinger_02
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/IndexFinger_01/IndexFinger_02/IndexFinger_03
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/IndexFinger_01/IndexFinger_02/IndexFinger_03/IndexFinger_04
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Prop_L
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Thumb_01
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Thumb_01/Thumb_02
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_L/Shoulder_L/Elbow_L/Hand_L/Thumb_01/Thumb_02/Thumb_03
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Finger_01_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Finger_01_1/Finger_02_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Finger_01_1/Finger_02_1/Finger_03_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Finger_01_1/Finger_02_1/Finger_03_1/Finger_04_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/IndexFinger_01_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/IndexFinger_01_1/IndexFinger_02_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/IndexFinger_01_1/IndexFinger_02_1/IndexFinger_03_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/IndexFinger_01_1/IndexFinger_02_1/IndexFinger_03_1/IndexFinger_04_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Prop_R
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Thumb_01_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Thumb_01_1/Thumb_02_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Clavicle_R/Shoulder_R/Elbow_R/Hand_R/Thumb_01_1/Thumb_02_1/Thumb_03_1
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Neck
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Neck/Head
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Neck/Head/Eyebrows
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Neck/Head/Eyes
m_Weight: 1
- m_Path: Root/Hips/Spine_01/Spine_02/Spine_03/Neck/Head/Jaw
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_L
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_L/LowerLeg_L
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_L/LowerLeg_L/Ankle_L
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_L/LowerLeg_L/Ankle_L/Ball_L
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_L/LowerLeg_L/Ankle_L/Ball_L/Toes_L
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_R
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_R/LowerLeg_R
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_R/LowerLeg_R/Ankle_R
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_R/LowerLeg_R/Ankle_R/Ball_R
m_Weight: 1
- m_Path: Root/Hips/UpperLeg_R/LowerLeg_R/Ankle_R/Ball_R/Toes_R
m_Weight: 1
- m_Path: SK_TEST_DEVU_SNTY_BASE_01_Classic
m_Weight: 1