Files
Project-M/Assets/_Project/Scripts/Client/UI/SettingsScreen.cs
T
kronic 9f61f7c6fe LANTERN kit into the shipping scene + frame rename (audit H2/M4)
H2 was the audit's sharpest finding: in Game.unity every player spawned
with four ability sockets pointing at SparkIds the baked AbilityDatabase
did not contain, so all four resolved to Damage=0 Range=0 Cooldown=0.
Melee and dash were the only working combat verbs in the built game.
Cause: the 5 LANTERN Sparks were added to GymSub.unity and never to
Gameplay.unity.

- Gameplay.unity's AbilityDatabaseAuthoring now carries all 9 defs (the
  4 legacy ids keep their numbers; Sparks are 5-9) with their effect
  prefabs. Live-verified in Play: sockets now read
  Vortex 8dmg/6range/420cd, Blink 20range/1cd, Hook & Pull
  15dmg/25range/120cd, Light Zone 6dmg/5range/480cd.
- Removed 6 orphaned authoring GameObjects the purge left behind in the
  subscene (StorageSpawner, StructureCatalog, ItemDatabase,
  SpitterProjectileConfig, BoonCatalog, MetaCatalog) and the RoomDressing
  object in Game.unity — the latter is what scattered 47 Synty desert
  props into the seabed murk.
- Deleted 4 now-unreferenced prefabs: EnemySpit, Pylon, Storage, Wall.
- Frame rename (M4): FrameKind.Warrior/Ranger -> Bathynaut/Harpooner,
  93 identifier sites. Byte values pinned (2/3), so no ghost-hash or save
  impact. The menu said "Warrior"/"Ranger" to players three weeks after
  the frames were renamed in design.
- Menu now reads LANTERN / "Light is territory — co-op descent" instead
  of "PROJECT M" / "Frontier colony — co-op" (the Awakening-Engine
  tagline, two directions stale).
- Removed the "Replay Tutorial" button and the Settings ONBOARDING
  section: both drove coach-marks DR-051 deleted. The settings fields
  still round-trip so existing settings files load unchanged.

All four project scenes + all prefabs verified free of missing scripts.
Server measured at 59.6 ticks/s against a 60 Hz target. 295/295 green.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 13:11:58 -07:00

133 lines
6.0 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace ProjectM.Client
{
/// <summary>
/// Code-built UI Toolkit settings panel (Graphics + Audio) shared by the main menu and the in-game pause
/// overlay. Binds to <see cref="SettingsService"/>: edits a working copy, previews audio live, and persists
/// + applies on Apply/Back. Enum settings use compact "&lt; value &gt;" cycle rows (robust, no dropdown-popup
/// theming); volumes use sliders with a live percentage readout.
/// </summary>
public static class SettingsScreen
{
public static VisualElement Build(Action onBack)
{
var working = SettingsService.Current;
var root = MenuUi.FullScreenRoot(true);
var card = MenuUi.Card("SETTINGS");
card.style.minWidth = 480;
root.Add(card);
// ---------------- Graphics ----------------
card.Add(MenuUi.Caption("— GRAPHICS —"));
var resolutions = Screen.resolutions;
int resIndex = FindResIndex(resolutions, working.ResWidth, working.ResHeight);
card.Add(CycleRow("Resolution",
() => resolutions.Length > 0 ? ResLabel(resolutions[Mathf.Clamp(resIndex, 0, resolutions.Length - 1)]) : $"{working.ResWidth}x{working.ResHeight}",
dir =>
{
if (resolutions.Length == 0) return;
resIndex = Wrap(resIndex + dir, resolutions.Length);
var r = resolutions[resIndex];
working.ResWidth = r.width;
working.ResHeight = r.height;
working.RefreshHz = Mathf.RoundToInt((float)r.refreshRateRatio.value);
}));
string[] modes = { "Exclusive", "Borderless", "Maximized", "Windowed" };
card.Add(CycleRow("Display Mode",
() => modes[Mathf.Clamp(working.FullScreenMode, 0, 3)],
dir => working.FullScreenMode = Wrap(working.FullScreenMode + dir, 4)));
var qnames = QualitySettings.names;
card.Add(CycleRow("Quality",
() => qnames.Length > 0 ? qnames[Mathf.Clamp(working.QualityLevel, 0, qnames.Length - 1)] : "—",
dir => { if (qnames.Length > 0) working.QualityLevel = Wrap(working.QualityLevel + dir, qnames.Length); }));
string[] vsync = { "Off", "On", "Half" };
card.Add(CycleRow("V-Sync",
() => vsync[Mathf.Clamp(working.VSync, 0, 2)],
dir => working.VSync = Wrap(working.VSync + dir, 3)));
// ---------------- Audio ----------------
card.Add(MenuUi.Caption("— AUDIO —"));
card.Add(VolumeRow("Master", working.Master, v => { working.Master = v; AudioListener.volume = v; }));
card.Add(VolumeRow("Music", working.Music, v => { working.Music = v; GameVolume.Music = v; }));
card.Add(VolumeRow("SFX", working.Sfx, v => { working.Sfx = v; GameVolume.Sfx = v; }));
// 2026-08-07 audit purge: the ONBOARDING section (Tutorial Hints + the dev Force-Each-Launch toggle)
// drove coach-marks DR-051 deleted. The settings still round-trip the fields so an existing settings
// file loads unchanged — they just no longer pretend to be a control.
// ---------------- Buttons ----------------
var apply = MenuUi.Button("Apply", () => SettingsService.SaveAndApply(working));
apply.style.backgroundColor = new Color(0.12f, 0.30f, 0.22f, 1f);
card.Add(apply);
card.Add(MenuUi.Button("Back", () =>
{
SettingsService.SaveAndApply(working);
onBack?.Invoke();
}));
return root;
}
static VisualElement CycleRow(string name, Func<string> getValue, Action<int> onCycle)
{
var row = Row(name);
var val = new Label(getValue());
val.style.flexGrow = 1;
val.style.unityTextAlign = TextAnchor.MiddleCenter;
val.style.color = MenuUi.TextCol;
val.style.fontSize = 15;
var dec = MenuUi.SmallButton("<", () => { onCycle(-1); val.text = getValue(); });
var inc = MenuUi.SmallButton(">", () => { onCycle(+1); val.text = getValue(); });
row.Add(dec); row.Add(val); row.Add(inc);
return row;
}
static VisualElement VolumeRow(string name, float initial, Action<float> onChange)
{
var row = Row(name);
var slider = new Slider(0f, 1f) { value = initial };
slider.style.flexGrow = 1;
var pct = new Label(Pct(initial));
pct.style.minWidth = 52;
pct.style.unityTextAlign = TextAnchor.MiddleRight;
pct.style.color = MenuUi.TextCol;
slider.RegisterValueChangedCallback(evt => { onChange(evt.newValue); pct.text = Pct(evt.newValue); });
row.Add(slider); row.Add(pct);
return row;
}
static VisualElement Row(string name)
{
var row = new VisualElement();
row.style.flexDirection = FlexDirection.Row;
row.style.alignItems = Align.Center;
row.style.marginTop = 4; row.style.marginBottom = 4;
var label = new Label(name);
label.style.minWidth = 120;
label.style.color = MenuUi.SubCol;
label.style.fontSize = 14;
row.Add(label);
return row;
}
static string ResLabel(Resolution r) => $"{r.width} x {r.height} @ {Mathf.RoundToInt((float)r.refreshRateRatio.value)}";
static string Pct(float v) => Mathf.RoundToInt(v * 100f) + "%";
static int Wrap(int i, int n) => n <= 0 ? 0 : ((i % n) + n) % n;
static int FindResIndex(Resolution[] all, int w, int h)
{
for (int i = 0; i < all.Length; i++)
if (all[i].width == w && all[i].height == h) return i;
return Mathf.Max(0, all.Length - 1); // default to the highest available
}
}
}