99d8d2d2a9
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.
- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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455 B
tags, updated, permalink
| tags | updated | permalink | ||
|---|---|---|---|---|
|
2026-05-29 | gamevault/06-roadmap/milestones |
Milestones
| Milestone | Goal | Status |
|---|---|---|
| M0 — Foundation | DOTS + Netcode stack, asmdef split, bootstrap, smoke test green | ✅ Done 2026-05-29 — 2026-05-29_Project_Setup |
| M1 — TBD | Define the first playable slice (core loop + first predicted ghost) | ⬜ |
Promote items from Backlog here when committed.