25 lines
489 B
HLSL
25 lines
489 B
HLSL
#ifndef ANIMATION_TO_PROCESS_HLSL_
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#define ANIMATION_TO_PROCESS_HLSL_
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/////////////////////////////////////////////////////////////////////////////////
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#define BLEND_MODE_OVERRIDE 0
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#define BLEND_MODE_ADDITIVE 1
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/////////////////////////////////////////////////////////////////////////////////
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struct AnimationToProcess
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{
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int animationClipAddress;
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float weight;
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float time;
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int blendMode;
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float layerWeight;
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int layerIndex;
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int avatarMaskDataOffset;
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};
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#endif
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