8f070ff83c317540f707a1ccc569dffdbd48d9fd
Defer the in-game skinned-enemy animated check to a purpose-built semi-permanent gym scene (Phase 1's 'no world - a gym') with spawn-a-chosen-enemy tooling, rather than hacking the shared wave roster. Survives the coming enemy-system rework; the 3 skinned prefabs are ready to drop in. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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