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Project-M/Packages/com.rukhanka.animation/Rukhanka.Runtime/Common/Shaders/GPUStructures/AnimationToProcess.hlsl
T
2026-05-31 14:27:52 -07:00

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HLSL

#ifndef ANIMATION_TO_PROCESS_HLSL_
#define ANIMATION_TO_PROCESS_HLSL_
/////////////////////////////////////////////////////////////////////////////////
#define BLEND_MODE_OVERRIDE 0
#define BLEND_MODE_ADDITIVE 1
/////////////////////////////////////////////////////////////////////////////////
struct AnimationToProcess
{
int animationClipAddress;
float weight;
float time;
int blendMode;
float layerWeight;
int layerIndex;
int avatarMaskDataOffset;
};
#endif