6dcd8a243d1de816e64840fe143610d329fcabd1
Client-only, procedural, zero netcode — a sibling of AmbientMotionSystem, biome-keyed + camera-following. Three cosmetic beats: fleeing critters (ground bugs + a few birds that dart out of the flee radius = the scatter beat, biome-tinted, recycled at the ring edge), drifting cloud-shadow discs, and Blight-room-only double-blink directional lightning flash + delayed thunder (dedicated flash light -> no RenderSettings fight with WorldAtmosphereSystem). Reuses the FeedbackFx disc/scorch primitives + procedural SFX. Live knobs in AmbientLifeConfig. 474/474 EditMode; live-verified at base (flee confirmed). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Docs: Geyser Build Spec + session log Part Q + roadmap tick + CLAUDE.md gotcha — Phase 1.5b bundle 3
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