4f0b4e8087
At GoalProgress.Charge>=Target a new server-only GoalReachedSystem arms a larger final siege (x live FinalSiegeMultiplier) and flips RunPhase=FinalDefense; CyclePhaseSystem latches a REPLICATED RunOutcome (Victory on clear / Loss on Core breach) and halts the director. RunOutcome is a [GhostField] byte on the global CycleDirector ghost (the client banner observes it); RunPhase stays server-only. ThreatDirector/CoreRestore/CoreDamage halt once decided; SiegeTimeout is off during the final siege. SaveData v5 persists the outcome so a won/lost run loads finished. GoalProgress.Target 10->4. Completes Path A's spine. See DR-036. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1055 lines
49 KiB
C#
1055 lines
49 KiB
C#
using System.Collections.Generic;
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using ProjectM.Simulation;
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using Unity.Entities;
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using Unity.NetCode;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace ProjectM.Client
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{
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/// <summary>
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/// Client-only screen HUD on UI Toolkit, skinned with the curated Synty sci-fi-soldier kit
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/// (<see cref="HudTheme"/>) over <see cref="MenuUi"/>'s Aether palette so it reads in one visual language with
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/// the menu / pause / settings. A managed presentation <see cref="SystemBase"/> (<see cref="PresentationSystemGroup"/>)
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/// that OBSERVES the local player ghost + the global cycle / ledger / goal each frame and pushes values into a
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/// runtime UIDocument (shared PanelSettings, sortingOrder 50 so it sits behind the pause overlay's 100). The
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/// root is <c>pickingMode = Ignore</c> so the HUD never eats world clicks — only the build-palette slots pick.
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/// Layout (good-HUD spatial convention): persistent self-state hugs the corners (health bottom-left, resources
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/// top-left, threat top-right, build deck bottom-center); transient mission state (phase / countdown / wave /
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/// goal) lives center-top; a low-health vignette + hurt-flash + a scheme-aware build-mode control-hint bar give
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/// just-in-time feedback. EVERY skinned element is null-safe: with no <see cref="HudTheme"/> it falls back to
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/// the flat-colour HUD. Presentation only (client world, no simulation, no rollback double-fire).
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/// </summary>
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[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
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[UpdateInGroup(typeof(PresentationSystemGroup))]
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public partial class HudSystem : SystemBase
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{
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// ---- palette (Aether language; Synty white skins are tinted into these) ----
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static readonly Color AetherCyan = new(0.30f, 0.85f, 1f);
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static readonly Color OreAmber = new(1f, 0.72f, 0.35f);
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static readonly Color BioGreen = new(0.55f, 0.85f, 0.45f);
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static readonly Color ChargeViolet = new(0.80f, 0.45f, 1f);
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static readonly Color CoreRed = new(1f, 0.40f, 0.32f); // END-1 Engine Core integrity bar
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static readonly Color PanelDark = new(0.08f, 0.11f, 0.15f, 0.90f);
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static readonly Color PanelWarm = new(0.16f, 0.09f, 0.09f, 0.88f);
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static readonly Color PipDim = new(0.25f, 0.30f, 0.36f, 0.9f);
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static readonly Color BlightRed = new(0.85f, 0.10f, 0.08f);
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static readonly Color ThreatWarm = new(1f, 0.62f, 0.4f);
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static readonly Color SlotIdleBg = new(0.09f, 0.11f, 0.15f, 0.92f);
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static readonly Color SlotSelBg = new(0.16f, 0.26f, 0.32f, 0.95f);
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static readonly Color SlotIdleBorder = new(1f, 1f, 1f, 0.08f);
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const int MaxPips = 12;
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const float ExpeditionRegionXMin = 500f; // camera x past this = the +1000 expedition region (DR-013)
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GameObject _hudGo;
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UIDocument _doc;
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bool _built;
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bool _themed; // HudTheme + PanelBox present (drives sprite-tint vs flat-colour retint)
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// vitals
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VisualElement _healthFill, _cooldownFill, _shieldRow, _cdRow;
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Label _healthText;
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// threat
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VisualElement _threatPanel, _threatIcon;
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Label _threatNum;
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// macro: banner + location + goal
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VisualElement _banner, _goalContainer, _goalPipsRow, _goalBar, _goalFill;
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Label _phaseText, _cycleText, _locationText, _goalText;
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// END-1: Engine Core integrity (losable base-heart) + overrun flash edge-detector
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VisualElement _coreContainer, _coreBar, _coreFill;
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Label _coreText;
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uint _lastOverrunTick;
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float _overrunFlashLeft;
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// END-2: terminal win/loss banner (observes the replicated RunOutcome; latched server-side).
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VisualElement _runBanner;
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Label _runBannerText, _runBannerSub;
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readonly List<VisualElement> _pips = new();
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// resources
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Label _aetherNum, _oreNum, _bioNum, _chargeNum;
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// build palette + hints
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VisualElement _paletteRow, _hintBar, _facingArrow;
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bool _paletteBuilt, _hintBuilt, _hintConveyor;
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byte _hintScheme = 255;
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readonly Dictionary<byte, PaletteItem> _palette = new();
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// overlays
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VisualElement _vignette, _downed;
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float _prevHp, _flash;
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bool _haveHp;
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// personal inventory panel (read-only; toggled with I)
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VisualElement _invPanel, _invList, _equipList;
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bool _invOpen;
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EntityQuery _huskQuery;
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struct PaletteItem { public VisualElement Root; public Label Cost; public int CostAmount; public byte CostRes; public VisualElement Glow; public VisualElement Icon; }
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protected override void OnCreate()
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{
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_huskQuery = GetEntityQuery(ComponentType.ReadOnly<EnemyTag>());
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}
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protected override void OnStartRunning()
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{
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if (_hudGo != null) return;
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MenuUi.EnsureEventSystem();
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_hudGo = new GameObject("~HUD");
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_doc = _hudGo.AddComponent<UIDocument>();
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_doc.panelSettings = MenuUi.LoadPanelSettings();
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_doc.sortingOrder = 50; // behind the pause overlay (100)
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}
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protected override void OnDestroy()
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{
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if (_hudGo != null) Object.Destroy(_hudGo);
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}
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protected override void OnUpdate()
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{
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if (_doc == null) return;
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if (!_built)
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{
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var r = _doc.rootVisualElement;
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if (r == null) return; // panel not initialised yet (next frame)
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BuildTree(r);
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_built = true;
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}
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// Job-safety insurance (matches the sibling presentation systems + CLAUDE.md): finish any jobs writing
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// the components we read on the main thread before reading them. No job writes these today, but this
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// stays correct the day a Health/stats writer is parallelised.
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EntityManager.CompleteDependencyBeforeRO<Health>();
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EntityManager.CompleteDependencyBeforeRO<EffectiveCharacterStats>();
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EntityManager.CompleteDependencyBeforeRO<EffectiveAbilityStats>();
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EntityManager.CompleteDependencyBeforeRO<AbilityCooldown>();
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EntityManager.CompleteDependencyBeforeRO<RespawnInvuln>();
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float dt = SystemAPI.Time.DeltaTime; // wall-frame delta — correct in a presentation system
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bool haveTick = SystemAPI.TryGetSingleton<NetworkTime>(out var nt);
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int huskCount = _huskQuery.CalculateEntityCount();
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// ---- Macro: phase + cycle + countdown (center-top banner) ----
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bool haveCycle = SystemAPI.TryGetSingleton<CycleState>(out var cyc);
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bool siege = haveCycle && cyc.Phase == CyclePhase.Siege;
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if (haveCycle)
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{
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var endTick = new NetworkTick(cyc.PhaseEndTick);
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string detail;
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if (siege)
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detail = "WAVE " + cyc.WaveNumber + " - " + huskCount + " HUSKS";
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else if (haveTick && cyc.PhaseEndTick != 0 && endTick.IsValid && endTick.IsNewerThan(nt.ServerTick))
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detail = "INCURSION IN " + (endTick.TicksSince(nt.ServerTick) / 60 + 1) + "s";
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else
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detail = "";
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var col = PhaseColor(cyc.Phase);
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_phaseText.text = PhaseLabel(cyc.Phase) + (detail.Length > 0 ? " - " + detail : "");
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_phaseText.style.color = col;
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_cycleText.text = "CYCLE " + cyc.CycleNumber;
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_banner.style.borderBottomColor = col;
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RetintPanel(_banner, siege ? PanelWarm : PanelDark);
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}
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else
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{
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_phaseText.text = "";
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_cycleText.text = "";
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}
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// ---- Location + gate hint (banner sub-line) ----
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var cam = Camera.main;
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bool onExpedition = cam != null && cam.transform.position.x > ExpeditionRegionXMin;
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_locationText.text = onExpedition
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? "ON EXPEDITION - carve the frontier, then return"
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: siege
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? "DEFEND THE BASE - hold the line"
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: "MINE THE CRYSTALS - any attack harvests Ore, then BUILD";
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_locationText.style.color = onExpedition ? new Color(1f, 0.8f, 0.4f)
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: siege ? new Color(1f, 0.55f, 0.4f) : new Color(0.6f, 0.95f, 0.7f);
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// ---- Goal (hex-pip meter, or a continuous bar for large targets) ----
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if (SystemAPI.TryGetSingleton<GoalProgress>(out var goal))
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{
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_goalContainer.style.display = DisplayStyle.Flex;
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float gfrac = goal.Target > 0 ? Mathf.Clamp01(goal.Charge / (float)goal.Target) : 0f;
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_goalText.text = "GOAL " + goal.Charge + " / " + goal.Target;
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if (goal.Target >= 1 && goal.Target <= MaxPips)
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{
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_goalPipsRow.style.display = DisplayStyle.Flex;
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_goalBar.style.display = DisplayStyle.None;
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int active = Mathf.Min(goal.Charge, goal.Target); // Charge is the integer pip count; never over-fill
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for (int i = 0; i < _pips.Count; i++)
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{
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bool show = i < goal.Target;
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_pips[i].style.display = show ? DisplayStyle.Flex : DisplayStyle.None;
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if (show) SetPip(_pips[i], i < active);
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}
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}
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else
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{
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_goalPipsRow.style.display = DisplayStyle.None;
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_goalBar.style.display = DisplayStyle.Flex;
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HudUi.SetFill(_goalFill, gfrac);
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}
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}
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else
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{
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_goalContainer.style.display = DisplayStyle.None;
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}
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// ---- Resources (feed palette affordability) ----
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int aether = 0, ore = 0, bio = 0, charge = 0;
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if (SystemAPI.TryGetSingletonEntity<ResourceLedger>(out var ledgerE))
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{
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var buf = SystemAPI.GetBuffer<StorageEntry>(ledgerE);
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for (int i = 0; i < buf.Length; i++)
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{
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var en = buf[i];
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if (en.ItemId == ResourceId.Aether) aether = en.Count;
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else if (en.ItemId == ResourceId.Ore) ore = en.Count;
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else if (en.ItemId == ResourceId.Biomass) bio = en.Count;
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else if (en.ItemId == ResourceId.Charge) charge = en.Count;
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}
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}
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_aetherNum.text = aether.ToString();
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_oreNum.text = ore.ToString();
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_bioNum.text = bio.ToString();
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_chargeNum.text = charge.ToString();
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// EB-2 quiet-turret cue (GLOBAL, not per-turret, so the deterministic Charge split never reads as one
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// broken turret): a dry base during a siege tells the player to build a Fabricator.
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if (siege && charge == 0 && !onExpedition)
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{
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_locationText.text = "TURRETS OUT OF CHARGE - build a Fabricator (Ore -> Charge)";
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_locationText.style.color = new Color(1f, 0.4f, 0.9f);
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}
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// ---- Engine Core integrity (END-1): a red base-heart bar; an overrun stamps a transient pulse we flash ----
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if (SystemAPI.TryGetSingleton<CoreIntegrity>(out var core) && core.Max > 0)
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{
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_coreContainer.style.display = DisplayStyle.Flex;
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float cfrac = Mathf.Clamp01(core.Current / (float)core.Max);
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HudUi.SetFill(_coreFill, cfrac);
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_coreText.text = "CORE " + core.Current + " / " + core.Max;
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_coreText.style.color = Color.Lerp(BlightRed, CoreRed, cfrac); // shifts to danger as it drops
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if (core.OverrunTick != 0 && core.OverrunTick != _lastOverrunTick)
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{
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_lastOverrunTick = core.OverrunTick; // edge-detect the replicated breach pulse
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_overrunFlashLeft = 3.5f;
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}
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}
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else
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{
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_coreContainer.style.display = DisplayStyle.None;
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}
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// Overrun flash overrides the location line (runs AFTER the EB-2 cue so it wins; at a breach Phase is Calm).
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if (_overrunFlashLeft > 0f)
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{
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_overrunFlashLeft -= dt;
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_locationText.text = "BASE OVERRUN - resources lost; the Core will recover";
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_locationText.style.color = new Color(1f, 0.3f, 0.25f);
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}
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// ---- END-2: terminal run banner (Victory / Loss), observed from the replicated RunOutcome ----
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if (SystemAPI.TryGetSingleton<RunOutcome>(out var runOutcome) && runOutcome.Value != RunOutcomeId.InProgress)
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{
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bool win = runOutcome.Value == RunOutcomeId.Victory;
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_runBanner.style.display = DisplayStyle.Flex;
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_runBannerText.text = win ? "THE ENGINE HOLDS" : "OVERRUN";
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_runBannerText.style.color = win ? new Color(0.45f, 0.95f, 1f) : new Color(1f, 0.35f, 0.3f);
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_runBannerSub.text = win ? "VICTORY - the final siege is broken" : "THE FINAL STAND FELL";
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_runBannerSub.style.color = win ? new Color(0.7f, 0.95f, 1f) : new Color(1f, 0.6f, 0.5f);
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}
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else
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{
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_runBanner.style.display = DisplayStyle.None;
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}
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// ---- Threat readout (top-right) — hidden entirely at base with zero husks; its reappearance is the cue ----
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bool showThreat = siege || huskCount > 0;
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_threatPanel.style.display = showThreat ? DisplayStyle.Flex : DisplayStyle.None;
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if (showThreat)
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{
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float intensity = Mathf.Clamp01(huskCount / 30f);
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Color tc = siege ? Color.Lerp(ThreatWarm, BlightRed, intensity) : ThreatWarm;
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_threatNum.text = huskCount.ToString();
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_threatNum.style.color = tc;
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_threatIcon.style.unityBackgroundImageTintColor = tc;
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RetintPanel(_threatPanel, siege ? PanelWarm : PanelDark);
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}
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// ---- Build palette + control hints (bottom-center) ----
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UpdatePalette(aether, ore, bio, onExpedition);
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bool buildActive = BuildPaletteState.Active && !onExpedition && _paletteBuilt;
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if (buildActive)
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{
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byte scheme = AimPresentation.Scheme;
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bool conv = BuildPaletteState.Selected == StructureType.Conveyor;
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if (!_hintBuilt || _hintScheme != scheme || _hintConveyor != conv) RebuildHints(scheme, conv);
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if (conv && _facingArrow != null)
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_facingArrow.style.rotate = new StyleRotate(new Rotate(new Angle(FacingDegrees(BuildPaletteState.Direction))));
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_hintBar.style.display = DisplayStyle.Flex;
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}
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else
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{
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_hintBar.style.display = DisplayStyle.None;
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}
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// ---- Per-player vitals ----
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bool found = false;
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float hp = 0f, maxHp = 1f, cdFrac = 1f;
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bool dead = false, shielded = false;
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foreach (var (health, effChar, effAbility, cd, invuln, entity) in
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SystemAPI.Query<RefRO<Health>, RefRO<EffectiveCharacterStats>, RefRO<EffectiveAbilityStats>,
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RefRO<AbilityCooldown>, RefRO<RespawnInvuln>>()
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.WithAll<GhostOwnerIsLocal, PlayerTag>().WithEntityAccess())
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{
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found = true;
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hp = health.ValueRO.Current;
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maxHp = effChar.ValueRO.MaxHealth > 0f ? effChar.ValueRO.MaxHealth : health.ValueRO.Max;
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dead = SystemAPI.IsComponentEnabled<Dead>(entity);
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uint nextFire = cd.ValueRO.NextFireTick;
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int cdTicks = effAbility.ValueRO.CooldownTicks;
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var nextTick = new NetworkTick(nextFire);
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cdFrac = (haveTick && nextFire != 0 && cdTicks > 0 && nextTick.IsValid && nextTick.IsNewerThan(nt.ServerTick))
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? Mathf.Clamp01(1f - nextTick.TicksSince(nt.ServerTick) / (float)cdTicks)
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: 1f;
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uint invulnUntil = invuln.ValueRO.UntilTick;
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var invulnTick = new NetworkTick(invulnUntil);
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shielded = haveTick && invulnUntil != 0 && invulnTick.IsValid && invulnTick.IsNewerThan(nt.ServerTick);
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break;
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}
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_doc.rootVisualElement.style.display = (found || haveCycle) ? DisplayStyle.Flex : DisplayStyle.None;
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// ---- Low-health vignette + hurt flash (full-screen) ----
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_flash = HudVisualMath.DecayFlash(_flash, dt);
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if (found)
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{
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float frac = maxHp > 0f ? Mathf.Clamp01(hp / maxHp) : 0f;
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if (_haveHp && hp < _prevHp - 1f) _flash = HudVisualMath.HurtFlashKick;
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_prevHp = hp; _haveHp = true;
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float vigOp = dead ? 0f : HudVisualMath.CombinedOpacity(frac, _flash);
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_vignette.style.opacity = vigOp;
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_vignette.style.display = vigOp > 0.001f ? DisplayStyle.Flex : DisplayStyle.None;
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HudUi.SetFill(_healthFill, frac);
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_healthFill.style.backgroundColor = shielded
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? new Color(0.45f, 0.85f, 1f)
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: Color.Lerp(new Color(0.92f, 0.16f, 0.16f), new Color(0.25f, 0.9f, 0.5f), frac);
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_healthText.text = Mathf.CeilToInt(Mathf.Max(0f, hp)) + " / " + Mathf.CeilToInt(maxHp);
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_shieldRow.style.display = shielded ? DisplayStyle.Flex : DisplayStyle.None;
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HudUi.SetFill(_cooldownFill, cdFrac);
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// A READY weapon (full bar) recedes; a CHARGING one is bright — so the inverted-vs-health polarity reads.
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if (_cdRow != null) _cdRow.style.opacity = cdFrac >= 1f ? 0.4f : 1f;
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_downed.style.display = dead ? DisplayStyle.Flex : DisplayStyle.None;
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}
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else
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{
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_haveHp = false; _flash = 0f;
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_vignette.style.display = DisplayStyle.None;
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_downed.style.display = DisplayStyle.None;
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}
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// ---- Personal inventory (read-only; toggle with I, deposit-all with G via InventoryDepositSendSystem) ----
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var invKb = UnityEngine.InputSystem.Keyboard.current;
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if (invKb != null && invKb.iKey.wasPressedThisFrame) _invOpen = !_invOpen;
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if (_invOpen && found)
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{
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EntityManager.CompleteDependencyBeforeRO<InventorySlot>();
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EntityManager.CompleteDependencyBeforeRO<EquipmentSlot>();
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bool haveItemDb = SystemAPI.TryGetSingleton<ItemDatabase>(out var itemDb);
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_invPanel.style.display = DisplayStyle.Flex;
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_invList.Clear();
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int shown = 0;
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foreach (var bag in SystemAPI.Query<DynamicBuffer<InventorySlot>>()
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.WithAll<GhostOwnerIsLocal, PlayerTag>())
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{
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for (int i = 0; i < bag.Length; i++)
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{
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var slot = bag[i];
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if (slot.ItemId == 0 || slot.Count <= 0) continue;
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AddInvRow(slot.ItemId, ItemName(haveItemDb, itemDb, slot.ItemId), ItemTint(slot.ItemId), slot.Count,
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IsEquippable(haveItemDb, itemDb, slot.ItemId));
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shown++;
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}
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break;
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}
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if (shown == 0)
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_invList.Add(HudUi.Text("(empty)", 13, MenuUi.SubCol, TextAnchor.MiddleLeft));
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_equipList.Clear();
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foreach (var slots in SystemAPI.Query<DynamicBuffer<EquipmentSlot>>()
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.WithAll<GhostOwnerIsLocal, PlayerTag>())
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{
|
|
for (byte s = 0; s < EquipSlotId.Count && s < slots.Length; s++)
|
|
{
|
|
ushort id = slots[s].ItemId;
|
|
string label = SlotName(s) + ": " + (id == 0 ? "-" : ItemName(haveItemDb, itemDb, id));
|
|
AddEquipRow(s, label, id != 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_invPanel.style.display = DisplayStyle.None;
|
|
}
|
|
}
|
|
|
|
// ---- per-frame helpers ----
|
|
|
|
void RetintPanel(VisualElement p, Color c)
|
|
{
|
|
if (_themed) p.style.unityBackgroundImageTintColor = c;
|
|
else p.style.backgroundColor = c;
|
|
}
|
|
|
|
void SetPip(VisualElement pip, bool active)
|
|
{
|
|
var theme = HudTheme.Get();
|
|
var spr = active ? theme?.PipActive : theme?.PipInactive;
|
|
if (spr != null)
|
|
{
|
|
pip.style.backgroundImage = new StyleBackground(Background.FromSprite(spr));
|
|
pip.style.unityBackgroundImageTintColor = active ? AetherCyan : PipDim;
|
|
pip.style.backgroundSize = new StyleBackgroundSize(new BackgroundSize(BackgroundSizeType.Contain));
|
|
}
|
|
else
|
|
{
|
|
pip.style.backgroundColor = active ? AetherCyan : PipDim;
|
|
MenuUi.Round(pip, 3);
|
|
}
|
|
}
|
|
|
|
void UpdatePalette(int aether, int ore, int bio, bool onExpedition)
|
|
{
|
|
if (!_paletteBuilt && SystemAPI.TryGetSingletonEntity<StructureCatalog>(out var catE))
|
|
{
|
|
var cat = SystemAPI.GetBuffer<StructureCatalogEntry>(catE);
|
|
for (int i = 0; i < cat.Length; i++)
|
|
AddPaletteItem(cat[i].Type, cat[i].CostAmount, cat[i].CostResourceId);
|
|
_paletteBuilt = true;
|
|
}
|
|
if (!_paletteBuilt) { _paletteRow.style.display = DisplayStyle.None; return; }
|
|
|
|
_paletteRow.style.display = onExpedition ? DisplayStyle.None : DisplayStyle.Flex;
|
|
foreach (var kv in _palette)
|
|
{
|
|
var item = kv.Value;
|
|
int have = item.CostRes == ResourceId.Aether ? aether : item.CostRes == ResourceId.Biomass ? bio : ore;
|
|
bool affordable = have >= item.CostAmount;
|
|
bool selected = BuildPaletteState.Selected == kv.Key;
|
|
item.Root.style.opacity = affordable ? 1f : 0.5f;
|
|
item.Cost.style.color = affordable ? new Color(0.7f, 0.95f, 0.8f) : new Color(1f, 0.5f, 0.4f);
|
|
if (item.Icon != null)
|
|
item.Icon.style.unityBackgroundImageTintColor = affordable ? AetherCyan : new Color(0.5f, 0.55f, 0.6f);
|
|
MenuUi.Border(item.Root, selected ? MenuUi.Accent : SlotIdleBorder, selected ? 2 : 1);
|
|
item.Root.style.backgroundColor = selected ? SlotSelBg : SlotIdleBg;
|
|
if (item.Glow != null) item.Glow.style.opacity = selected ? 0.6f : 0f;
|
|
}
|
|
}
|
|
|
|
void AddPaletteItem(byte type, int cost, byte costRes)
|
|
{
|
|
if (type == 0 || _palette.ContainsKey(type)) return;
|
|
var theme = HudTheme.Get();
|
|
|
|
var root = new VisualElement();
|
|
root.style.width = 86;
|
|
root.style.marginLeft = 4; root.style.marginRight = 4;
|
|
root.style.paddingTop = 8; root.style.paddingBottom = 6;
|
|
root.style.alignItems = Align.Center;
|
|
root.style.backgroundColor = SlotIdleBg;
|
|
root.pickingMode = PickingMode.Position;
|
|
MenuUi.Round(root, 6);
|
|
MenuUi.Border(root, SlotIdleBorder, 1);
|
|
|
|
// selection glow: a soft Synty glow filling the slot behind everything, opacity toggled on select.
|
|
var glow = new VisualElement();
|
|
glow.style.position = Position.Absolute;
|
|
glow.style.left = 3; glow.style.right = 3; glow.style.top = 4; glow.style.bottom = 4;
|
|
glow.pickingMode = PickingMode.Ignore;
|
|
glow.style.opacity = 0f;
|
|
if (theme != null && theme.Glow != null)
|
|
{
|
|
glow.style.backgroundImage = new StyleBackground(Background.FromSprite(theme.Glow));
|
|
glow.style.unityBackgroundImageTintColor = AetherCyan;
|
|
glow.style.backgroundSize = new StyleBackgroundSize(new BackgroundSize(BackgroundSizeType.Cover));
|
|
}
|
|
root.Add(glow);
|
|
|
|
var iconEl = HudUi.Icon(theme != null ? theme.StructureIcon(type) : null, 44, AetherCyan);
|
|
root.Add(iconEl);
|
|
|
|
var nameLabel = HudUi.Text(StructureName(type), 12, MenuUi.TextCol, TextAnchor.MiddleCenter);
|
|
nameLabel.style.marginTop = 2;
|
|
root.Add(nameLabel);
|
|
|
|
var costRow = new VisualElement();
|
|
costRow.style.flexDirection = FlexDirection.Row;
|
|
costRow.style.alignItems = Align.Center;
|
|
costRow.style.marginTop = 2;
|
|
costRow.pickingMode = PickingMode.Ignore;
|
|
var costIcon = HudUi.Icon(ResourceSprite(theme, costRes), 14, ResourceTint(costRes));
|
|
costIcon.style.marginRight = 3;
|
|
costRow.Add(costIcon);
|
|
var costLabel = HudUi.Display(cost.ToString(), 13, new Color(0.7f, 0.95f, 0.8f), TextAnchor.MiddleCenter);
|
|
costRow.Add(costLabel);
|
|
root.Add(costRow);
|
|
|
|
byte t = type;
|
|
root.RegisterCallback<ClickEvent>(_ =>
|
|
BuildPaletteState.Select(BuildPaletteState.Selected == t ? (byte)0 : t));
|
|
|
|
_paletteRow.Add(root);
|
|
_palette[type] = new PaletteItem { Root = root, Cost = costLabel, CostAmount = cost, CostRes = costRes, Glow = glow, Icon = iconEl };
|
|
}
|
|
|
|
void RebuildHints(byte scheme, bool conveyor)
|
|
{
|
|
_hintBar.Clear();
|
|
_facingArrow = null;
|
|
var theme = HudTheme.Get();
|
|
bool pad = scheme == InputSchemeId.Gamepad;
|
|
AddHint(pad ? theme?.PadPlace : theme?.KbmPlace, pad ? "A" : "LMB", "PLACE");
|
|
AddHint(pad ? theme?.PadCancel : theme?.KbmCancel, pad ? "B" : "RMB", "CANCEL");
|
|
if (conveyor)
|
|
{
|
|
// Rotate hint + a LIVE facing arrow (resolves the DR-021 conveyor-facing indicator). Only conveyors
|
|
// rotate, so this chip is gated to them — the other buildables don't show a meaningless ROTATE.
|
|
var chip = MakeChip();
|
|
chip.Add(HudUi.Glyph(pad ? theme?.PadRotate : null, pad ? "LB" : "R", 26));
|
|
var lbl = HudUi.Text("FACING", 12, MenuUi.SubCol, TextAnchor.MiddleLeft);
|
|
lbl.style.marginLeft = 5; lbl.style.marginRight = 6;
|
|
chip.Add(lbl);
|
|
_facingArrow = HudUi.Icon(theme != null ? theme.ConveyorIcon : null, 24, AetherCyan);
|
|
chip.Add(_facingArrow);
|
|
_hintBar.Add(chip);
|
|
}
|
|
AddHint(pad ? theme?.PadExit : null, pad ? "MENU" : "ESC", "EXIT");
|
|
_hintScheme = scheme;
|
|
_hintConveyor = conveyor;
|
|
_hintBuilt = true;
|
|
}
|
|
|
|
VisualElement MakeChip()
|
|
{
|
|
var chip = new VisualElement();
|
|
chip.style.flexDirection = FlexDirection.Row;
|
|
chip.style.alignItems = Align.Center;
|
|
chip.style.marginLeft = 8; chip.style.marginRight = 8;
|
|
chip.pickingMode = PickingMode.Ignore;
|
|
return chip;
|
|
}
|
|
|
|
void AddHint(Sprite glyph, string fallback, string action)
|
|
{
|
|
var chip = MakeChip();
|
|
chip.Add(HudUi.Glyph(glyph, fallback, 26));
|
|
var lbl = HudUi.Text(action, 12, MenuUi.SubCol, TextAnchor.MiddleLeft);
|
|
lbl.style.marginLeft = 5;
|
|
chip.Add(lbl);
|
|
_hintBar.Add(chip);
|
|
}
|
|
|
|
// ---- UITK construction ----
|
|
|
|
void BuildTree(VisualElement root)
|
|
{
|
|
var theme = HudTheme.Get();
|
|
_themed = theme != null && theme.PanelBox != null;
|
|
|
|
root.style.position = Position.Absolute;
|
|
root.style.left = 0; root.style.right = 0; root.style.top = 0; root.style.bottom = 0;
|
|
root.pickingMode = PickingMode.Ignore; // never eat game-world clicks
|
|
|
|
BuildVignette(root);
|
|
BuildVitals(root);
|
|
BuildThreat(root);
|
|
BuildMacro(root);
|
|
BuildResources(root);
|
|
BuildPaletteRow(root);
|
|
BuildHintBar(root);
|
|
BuildDowned(root);
|
|
BuildInventory(root);
|
|
BuildRunBanner(root);
|
|
}
|
|
|
|
void BuildVignette(VisualElement root)
|
|
{
|
|
_vignette = new VisualElement();
|
|
_vignette.style.position = Position.Absolute;
|
|
_vignette.style.left = 0; _vignette.style.right = 0; _vignette.style.top = 0; _vignette.style.bottom = 0;
|
|
_vignette.pickingMode = PickingMode.Ignore;
|
|
var theme = HudTheme.Get();
|
|
if (theme != null && theme.Vignette != null)
|
|
{
|
|
_vignette.style.backgroundImage = new StyleBackground(Background.FromSprite(theme.Vignette));
|
|
_vignette.style.unityBackgroundImageTintColor = BlightRed;
|
|
_vignette.style.backgroundSize = new StyleBackgroundSize(new BackgroundSize(BackgroundSizeType.Cover));
|
|
}
|
|
else
|
|
{
|
|
_vignette.style.backgroundColor = new Color(BlightRed.r, BlightRed.g, BlightRed.b, 1f);
|
|
}
|
|
_vignette.style.display = DisplayStyle.None;
|
|
root.Add(_vignette);
|
|
}
|
|
|
|
void BuildVitals(VisualElement root)
|
|
{
|
|
var panel = HudUi.Panel(PanelDark);
|
|
panel.style.position = Position.Absolute;
|
|
panel.style.left = 40; panel.style.bottom = 40;
|
|
panel.style.paddingLeft = 14; panel.style.paddingRight = 14;
|
|
panel.style.paddingTop = 12; panel.style.paddingBottom = 12;
|
|
panel.style.alignItems = Align.FlexStart;
|
|
var theme = HudTheme.Get();
|
|
|
|
// shield chip (shown only while the respawn shield is active)
|
|
_shieldRow = new VisualElement();
|
|
_shieldRow.style.flexDirection = FlexDirection.Row;
|
|
_shieldRow.style.alignItems = Align.Center;
|
|
_shieldRow.style.marginBottom = 6;
|
|
_shieldRow.pickingMode = PickingMode.Ignore;
|
|
var shieldIcon = HudUi.Icon(theme != null ? theme.ShieldIcon : null, 22, AetherCyan);
|
|
shieldIcon.style.marginRight = 6;
|
|
_shieldRow.Add(shieldIcon);
|
|
_shieldRow.Add(HudUi.Text("SHIELDED", 13, new Color(0.45f, 0.85f, 1f), TextAnchor.MiddleLeft));
|
|
_shieldRow.style.display = DisplayStyle.None;
|
|
panel.Add(_shieldRow);
|
|
|
|
// cooldown row: weapon icon + thin bar
|
|
_cdRow = new VisualElement();
|
|
_cdRow.style.flexDirection = FlexDirection.Row;
|
|
_cdRow.style.alignItems = Align.Center;
|
|
_cdRow.style.marginBottom = 6;
|
|
_cdRow.pickingMode = PickingMode.Ignore;
|
|
var cdIcon = HudUi.Icon(theme != null ? theme.CooldownIcon : null, 22, AetherCyan);
|
|
cdIcon.style.marginRight = 8;
|
|
_cdRow.Add(cdIcon);
|
|
var cdBar = HudUi.Bar(420, 12, new Color(0.4f, 0.8f, 1f), out _cooldownFill);
|
|
_cdRow.Add(cdBar);
|
|
panel.Add(_cdRow);
|
|
|
|
// health row: health icon + big bar with numeric overlay
|
|
var hpRow = new VisualElement();
|
|
hpRow.style.flexDirection = FlexDirection.Row;
|
|
hpRow.style.alignItems = Align.Center;
|
|
hpRow.pickingMode = PickingMode.Ignore;
|
|
var hpIcon = HudUi.Icon(theme != null ? theme.HealthIcon : null, 34, new Color(0.95f, 0.4f, 0.4f));
|
|
hpIcon.style.marginRight = 8;
|
|
hpRow.Add(hpIcon);
|
|
var hpBar = HudUi.Bar(420, 40, new Color(0.25f, 0.9f, 0.5f), out _healthFill);
|
|
_healthText = HudUi.Display("100 / 100", 24, Color.white, TextAnchor.MiddleCenter);
|
|
_healthText.style.position = Position.Absolute;
|
|
_healthText.style.left = 0; _healthText.style.right = 0; _healthText.style.top = 0; _healthText.style.bottom = 0;
|
|
hpBar.Add(_healthText);
|
|
hpRow.Add(hpBar);
|
|
panel.Add(hpRow);
|
|
|
|
root.Add(panel);
|
|
}
|
|
|
|
void BuildThreat(VisualElement root)
|
|
{
|
|
_threatPanel = HudUi.Panel(PanelDark);
|
|
_threatPanel.style.position = Position.Absolute;
|
|
_threatPanel.style.right = 40; _threatPanel.style.top = 28;
|
|
_threatPanel.style.paddingLeft = 16; _threatPanel.style.paddingRight = 16;
|
|
_threatPanel.style.paddingTop = 8; _threatPanel.style.paddingBottom = 8;
|
|
_threatPanel.style.alignItems = Align.FlexEnd;
|
|
var theme = HudTheme.Get();
|
|
|
|
var row = new VisualElement();
|
|
row.style.flexDirection = FlexDirection.Row;
|
|
row.style.alignItems = Align.Center;
|
|
row.pickingMode = PickingMode.Ignore;
|
|
_threatIcon = HudUi.Icon(theme != null ? theme.ThreatIcon : null, 36, ThreatWarm);
|
|
_threatIcon.style.marginRight = 8;
|
|
row.Add(_threatIcon);
|
|
_threatNum = HudUi.Display("0", 34, ThreatWarm, TextAnchor.MiddleRight);
|
|
row.Add(_threatNum);
|
|
_threatPanel.Add(row);
|
|
|
|
var caption = HudUi.Text("HUSKS", 13, MenuUi.SubCol, TextAnchor.MiddleRight);
|
|
caption.style.letterSpacing = 4;
|
|
_threatPanel.Add(caption);
|
|
|
|
_threatPanel.style.display = DisplayStyle.None;
|
|
root.Add(_threatPanel);
|
|
}
|
|
|
|
void BuildMacro(VisualElement root)
|
|
{
|
|
var macro = HudUi.Group(Align.Center);
|
|
macro.style.position = Position.Absolute;
|
|
macro.style.top = 16; macro.style.left = 0; macro.style.right = 0;
|
|
var theme = HudTheme.Get();
|
|
|
|
// banner: objective icon + phase line + cycle, phase-coloured underline
|
|
_banner = HudUi.Panel(PanelDark);
|
|
_banner.style.flexDirection = FlexDirection.Row;
|
|
_banner.style.alignItems = Align.Center;
|
|
_banner.style.paddingLeft = 22; _banner.style.paddingRight = 22;
|
|
_banner.style.paddingTop = 8; _banner.style.paddingBottom = 8;
|
|
_banner.style.borderBottomWidth = 2;
|
|
_banner.style.borderBottomColor = AetherCyan;
|
|
var bIcon = HudUi.Icon(theme != null ? theme.GoalIcon : null, 26, AetherCyan);
|
|
bIcon.style.marginRight = 10;
|
|
_banner.Add(bIcon);
|
|
_phaseText = HudUi.Display("", 30, AetherCyan, TextAnchor.MiddleCenter);
|
|
_banner.Add(_phaseText);
|
|
_cycleText = HudUi.Text("", 14, MenuUi.SubCol, TextAnchor.MiddleCenter);
|
|
_cycleText.style.marginLeft = 14;
|
|
_banner.Add(_cycleText);
|
|
macro.Add(_banner);
|
|
|
|
_locationText = HudUi.Text("", 15, new Color(0.6f, 0.85f, 1f), TextAnchor.MiddleCenter);
|
|
_locationText.style.marginTop = 5;
|
|
macro.Add(_locationText);
|
|
|
|
// goal: hex-pip meter (or fallback bar) + numeral
|
|
_goalContainer = HudUi.Group(Align.Center);
|
|
_goalContainer.style.marginTop = 8;
|
|
|
|
var goalLine = new VisualElement();
|
|
goalLine.style.flexDirection = FlexDirection.Row;
|
|
goalLine.style.alignItems = Align.Center;
|
|
goalLine.pickingMode = PickingMode.Ignore;
|
|
|
|
_goalPipsRow = new VisualElement();
|
|
_goalPipsRow.style.flexDirection = FlexDirection.Row;
|
|
_goalPipsRow.style.alignItems = Align.Center;
|
|
_goalPipsRow.pickingMode = PickingMode.Ignore;
|
|
for (int i = 0; i < MaxPips; i++)
|
|
{
|
|
var pip = new VisualElement();
|
|
pip.style.width = 22; pip.style.height = 22;
|
|
pip.style.marginLeft = 2; pip.style.marginRight = 2;
|
|
pip.style.flexShrink = 0;
|
|
pip.pickingMode = PickingMode.Ignore;
|
|
pip.style.display = DisplayStyle.None;
|
|
_pips.Add(pip);
|
|
_goalPipsRow.Add(pip);
|
|
}
|
|
goalLine.Add(_goalPipsRow);
|
|
|
|
_goalText = HudUi.Display("GOAL 0 / 10", 16, AetherCyan, TextAnchor.MiddleCenter);
|
|
_goalText.style.marginLeft = 10;
|
|
goalLine.Add(_goalText);
|
|
_goalContainer.Add(goalLine);
|
|
|
|
// fallback continuous bar (large targets)
|
|
_goalBar = HudUi.Bar(360, 16, new Color(0.8f, 0.6f, 1f), out _goalFill);
|
|
_goalBar.style.marginTop = 4;
|
|
_goalBar.style.display = DisplayStyle.None;
|
|
_goalContainer.Add(_goalBar);
|
|
|
|
macro.Add(_goalContainer);
|
|
|
|
// END-1: Engine Core integrity bar (red) — the losable base-heart meter.
|
|
_coreContainer = HudUi.Group(Align.Center);
|
|
_coreContainer.style.marginTop = 6;
|
|
var coreLine = new VisualElement();
|
|
coreLine.style.flexDirection = FlexDirection.Row;
|
|
coreLine.style.alignItems = Align.Center;
|
|
coreLine.pickingMode = PickingMode.Ignore;
|
|
_coreBar = HudUi.Bar(360, 14, CoreRed, out _coreFill);
|
|
coreLine.Add(_coreBar);
|
|
_coreText = HudUi.Text("CORE 100 / 100", 13, CoreRed, TextAnchor.MiddleLeft);
|
|
_coreText.style.marginLeft = 10;
|
|
coreLine.Add(_coreText);
|
|
_coreContainer.Add(coreLine);
|
|
_coreContainer.style.display = DisplayStyle.None;
|
|
macro.Add(_coreContainer);
|
|
|
|
root.Add(macro);
|
|
}
|
|
|
|
void BuildResources(VisualElement root)
|
|
{
|
|
var strip = HudUi.Panel(PanelDark);
|
|
strip.style.position = Position.Absolute;
|
|
strip.style.left = 40; strip.style.top = 28;
|
|
strip.style.flexDirection = FlexDirection.Row;
|
|
strip.style.alignItems = Align.Center;
|
|
strip.style.paddingLeft = 14; strip.style.paddingRight = 14;
|
|
strip.style.paddingTop = 8; strip.style.paddingBottom = 8;
|
|
var theme = HudTheme.Get();
|
|
|
|
strip.Add(ResourceChip(theme != null ? theme.AetherIcon : null, AetherCyan, "0", out _aetherNum, 26, 20));
|
|
strip.Add(ResourceChip(theme != null ? theme.OreIcon : null, OreAmber, "0", out _oreNum, 30, 22));
|
|
strip.Add(ResourceChip(theme != null ? theme.BioIcon : null, BioGreen, "0", out _bioNum, 26, 20));
|
|
strip.Add(ResourceChip(null, ChargeViolet, "0", out _chargeNum, 26, 20)); // EB-2 turret ammo (flat violet, no icon)
|
|
|
|
root.Add(strip);
|
|
}
|
|
|
|
VisualElement ResourceChip(Sprite icon, Color tint, string initial, out Label num, float iconSize, int fontSize)
|
|
{
|
|
var chip = new VisualElement();
|
|
chip.style.flexDirection = FlexDirection.Row;
|
|
chip.style.alignItems = Align.Center;
|
|
chip.style.marginLeft = 9; chip.style.marginRight = 9;
|
|
chip.pickingMode = PickingMode.Ignore;
|
|
var ic = HudUi.Icon(icon, iconSize, tint);
|
|
ic.style.marginRight = 6;
|
|
chip.Add(ic);
|
|
num = HudUi.Display(initial, fontSize, tint, TextAnchor.MiddleLeft);
|
|
chip.Add(num);
|
|
return chip;
|
|
}
|
|
|
|
void BuildPaletteRow(VisualElement root)
|
|
{
|
|
_paletteRow = new VisualElement();
|
|
_paletteRow.style.position = Position.Absolute;
|
|
_paletteRow.style.bottom = 24; _paletteRow.style.left = 0; _paletteRow.style.right = 0;
|
|
_paletteRow.style.flexDirection = FlexDirection.Row;
|
|
_paletteRow.style.justifyContent = Justify.Center;
|
|
_paletteRow.pickingMode = PickingMode.Ignore; // the row passes clicks through; its slots pick
|
|
root.Add(_paletteRow);
|
|
}
|
|
|
|
void BuildHintBar(VisualElement root)
|
|
{
|
|
_hintBar = new VisualElement();
|
|
_hintBar.style.position = Position.Absolute;
|
|
_hintBar.style.bottom = 138; _hintBar.style.left = 0; _hintBar.style.right = 0;
|
|
_hintBar.style.flexDirection = FlexDirection.Row;
|
|
_hintBar.style.justifyContent = Justify.Center;
|
|
_hintBar.pickingMode = PickingMode.Ignore;
|
|
_hintBar.style.display = DisplayStyle.None;
|
|
root.Add(_hintBar);
|
|
}
|
|
|
|
void BuildDowned(VisualElement root)
|
|
{
|
|
_downed = new VisualElement();
|
|
_downed.style.position = Position.Absolute;
|
|
_downed.style.left = 0; _downed.style.right = 0; _downed.style.top = 0; _downed.style.bottom = 0;
|
|
_downed.style.alignItems = Align.Center;
|
|
_downed.style.justifyContent = Justify.Center;
|
|
_downed.pickingMode = PickingMode.Ignore;
|
|
var theme = HudTheme.Get();
|
|
if (theme != null && theme.Vignette != null)
|
|
{
|
|
_downed.style.backgroundImage = new StyleBackground(Background.FromSprite(theme.Vignette));
|
|
_downed.style.unityBackgroundImageTintColor = new Color(0.45f, 0f, 0f, 0.6f);
|
|
_downed.style.backgroundSize = new StyleBackgroundSize(new BackgroundSize(BackgroundSizeType.Cover));
|
|
}
|
|
else
|
|
{
|
|
_downed.style.backgroundColor = new Color(0.35f, 0f, 0f, 0.35f);
|
|
}
|
|
_downed.Add(HudUi.Display("DOWNED - RESPAWNING", 52, new Color(1f, 0.45f, 0.4f), TextAnchor.MiddleCenter));
|
|
_downed.style.display = DisplayStyle.None;
|
|
root.Add(_downed);
|
|
}
|
|
void BuildRunBanner(VisualElement root)
|
|
{
|
|
_runBanner = new VisualElement();
|
|
_runBanner.style.position = Position.Absolute;
|
|
_runBanner.style.left = 0; _runBanner.style.right = 0; _runBanner.style.top = 0; _runBanner.style.bottom = 0;
|
|
_runBanner.style.alignItems = Align.Center;
|
|
_runBanner.style.justifyContent = Justify.Center;
|
|
_runBanner.pickingMode = PickingMode.Ignore;
|
|
_runBanner.style.backgroundColor = new Color(0.02f, 0.03f, 0.05f, 0.55f);
|
|
var col = HudUi.Group(Align.Center);
|
|
_runBannerText = HudUi.Display("", 72, Color.white, TextAnchor.MiddleCenter);
|
|
col.Add(_runBannerText);
|
|
_runBannerSub = HudUi.Text("", 22, MenuUi.SubCol, TextAnchor.MiddleCenter);
|
|
_runBannerSub.style.marginTop = 8;
|
|
col.Add(_runBannerSub);
|
|
var hint = HudUi.Text("Esc - menu", 15, MenuUi.SubCol, TextAnchor.MiddleCenter);
|
|
hint.style.marginTop = 24;
|
|
col.Add(hint);
|
|
_runBanner.Add(col);
|
|
_runBanner.style.display = DisplayStyle.None;
|
|
root.Add(_runBanner);
|
|
}
|
|
|
|
|
|
void BuildInventory(VisualElement root)
|
|
{
|
|
_invPanel = HudUi.Panel(PanelDark);
|
|
_invPanel.style.position = Position.Absolute;
|
|
_invPanel.style.right = 40; _invPanel.style.bottom = 40;
|
|
_invPanel.style.minWidth = 224;
|
|
_invPanel.style.paddingLeft = 14; _invPanel.style.paddingRight = 14;
|
|
_invPanel.style.paddingTop = 10; _invPanel.style.paddingBottom = 10;
|
|
_invPanel.style.alignItems = Align.FlexStart;
|
|
_invPanel.pickingMode = PickingMode.Ignore;
|
|
|
|
var header = HudUi.Display("INVENTORY", 16, AetherCyan, TextAnchor.MiddleLeft);
|
|
header.style.marginBottom = 6;
|
|
_invPanel.Add(header);
|
|
|
|
_invList = new VisualElement();
|
|
_invList.pickingMode = PickingMode.Ignore;
|
|
_invPanel.Add(_invList);
|
|
|
|
var equipHeader = HudUi.Display("EQUIPMENT", 14, AetherCyan, TextAnchor.MiddleLeft);
|
|
equipHeader.style.marginTop = 8; equipHeader.style.marginBottom = 4;
|
|
_invPanel.Add(equipHeader);
|
|
|
|
_equipList = new VisualElement();
|
|
_equipList.pickingMode = PickingMode.Ignore;
|
|
_invPanel.Add(_equipList);
|
|
|
|
var hint = HudUi.Text("I close - click item=equip / slot=unequip - G deposit", 11, MenuUi.SubCol, TextAnchor.MiddleLeft);
|
|
hint.style.marginTop = 8;
|
|
_invPanel.Add(hint);
|
|
|
|
_invPanel.style.display = DisplayStyle.None;
|
|
root.Add(_invPanel);
|
|
}
|
|
|
|
void AddInvRow(ushort itemId, string name, Color tint, int count, bool equippable)
|
|
{
|
|
var row = new VisualElement();
|
|
row.style.flexDirection = FlexDirection.Row;
|
|
row.style.justifyContent = Justify.SpaceBetween;
|
|
row.style.minWidth = 196;
|
|
row.style.marginTop = 2;
|
|
row.Add(HudUi.Text(name + (equippable ? " (equip)" : ""), 13, tint, TextAnchor.MiddleLeft));
|
|
row.Add(HudUi.Display("x" + count, 13, Color.white, TextAnchor.MiddleRight));
|
|
if (equippable)
|
|
{
|
|
row.pickingMode = PickingMode.Position;
|
|
ushort id = itemId;
|
|
row.RegisterCallback<ClickEvent>(_ => EquipSendSystem.Equip(id));
|
|
}
|
|
else row.pickingMode = PickingMode.Ignore;
|
|
_invList.Add(row);
|
|
}
|
|
|
|
static string ItemName(bool haveDb, ItemDatabase db, ushort id)
|
|
{
|
|
if (haveDb && db.Value.IsCreated)
|
|
{
|
|
ref var blob = ref db.Value.Value;
|
|
if (blob.TryGetItem(id, out var def)) return def.Name.ToString();
|
|
}
|
|
if (id == ResourceId.Aether) return "Aether";
|
|
if (id == ResourceId.Ore) return "Ore";
|
|
if (id == ResourceId.Biomass) return "Biomass";
|
|
return "Item " + id;
|
|
}
|
|
|
|
static Color ItemTint(ushort id)
|
|
{
|
|
if (id == ResourceId.Aether) return AetherCyan;
|
|
if (id == ResourceId.Ore) return OreAmber;
|
|
if (id == ResourceId.Biomass) return BioGreen;
|
|
return new Color(0.85f, 0.85f, 0.9f);
|
|
}
|
|
static bool IsEquippable(bool haveDb, ItemDatabase db, ushort id)
|
|
{
|
|
if (!haveDb || !db.Value.IsCreated) return false;
|
|
ref var b = ref db.Value.Value;
|
|
return b.TryGetItem(id, out var def) && def.EquipSlot < EquipSlotId.Count;
|
|
}
|
|
|
|
static string SlotName(byte slot)
|
|
{
|
|
switch (slot)
|
|
{
|
|
case EquipSlotId.Weapon: return "Weapon";
|
|
case EquipSlotId.Armor: return "Armor";
|
|
case EquipSlotId.Trinket: return "Trinket";
|
|
case EquipSlotId.Tool: return "Tool";
|
|
default: return "Slot " + slot;
|
|
}
|
|
}
|
|
|
|
void AddEquipRow(byte slot, string label, bool occupied)
|
|
{
|
|
var row = new VisualElement();
|
|
row.style.flexDirection = FlexDirection.Row;
|
|
row.style.justifyContent = Justify.SpaceBetween;
|
|
row.style.minWidth = 196;
|
|
row.style.marginTop = 2;
|
|
row.Add(HudUi.Text(label, 13, occupied ? AetherCyan : MenuUi.SubCol, TextAnchor.MiddleLeft));
|
|
if (occupied)
|
|
{
|
|
row.pickingMode = PickingMode.Position;
|
|
byte s = slot;
|
|
row.RegisterCallback<ClickEvent>(_ => EquipSendSystem.Unequip(s));
|
|
row.Add(HudUi.Text("unequip", 11, new Color(1f, 0.6f, 0.5f), TextAnchor.MiddleRight));
|
|
}
|
|
else row.pickingMode = PickingMode.Ignore;
|
|
_equipList.Add(row);
|
|
}
|
|
|
|
|
|
static Color ResourceTint(byte resId)
|
|
=> resId == ResourceId.Aether ? AetherCyan : resId == ResourceId.Biomass ? BioGreen : OreAmber;
|
|
|
|
static Sprite ResourceSprite(HudTheme t, byte resId)
|
|
{
|
|
if (t == null) return null;
|
|
return resId == ResourceId.Aether ? t.AetherIcon : resId == ResourceId.Biomass ? t.BioIcon : t.OreIcon;
|
|
}
|
|
|
|
// Conveyor facing (BuildPaletteState.Direction 0=+X,1=-X,2=+Z,3=-Z) → arrow rotation; the arrow art points up (+Z).
|
|
static float FacingDegrees(byte dir)
|
|
{
|
|
switch (dir)
|
|
{
|
|
case 0: return 90f; // +X
|
|
case 1: return 270f; // -X
|
|
case 3: return 180f; // -Z
|
|
default: return 0f; // +Z
|
|
}
|
|
}
|
|
|
|
static Color PhaseColor(byte phase)
|
|
{
|
|
switch (phase)
|
|
{
|
|
case CyclePhase.Calm: return new Color(0.45f, 0.9f, 0.7f);
|
|
case CyclePhase.Siege: return new Color(1f, 0.45f, 0.3f);
|
|
default: return Color.white;
|
|
}
|
|
}
|
|
|
|
static string PhaseLabel(byte phase)
|
|
{
|
|
switch (phase)
|
|
{
|
|
case CyclePhase.Calm: return "AT BASE";
|
|
case CyclePhase.Siege: return "UNDER SIEGE";
|
|
default: return "";
|
|
}
|
|
}
|
|
|
|
static string StructureName(byte type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case StructureType.Turret: return "Turret";
|
|
case StructureType.Wall: return "Wall";
|
|
case StructureType.Pylon: return "Pylon";
|
|
case StructureType.Harvester: return "Harvester";
|
|
case StructureType.Fabricator: return "Fabricator";
|
|
case StructureType.Conveyor: return "Conveyor";
|
|
default: return "?";
|
|
}
|
|
}
|
|
}
|
|
}
|