52f0b87148b2387cf0a40f03fa70f1e7275f69f1
Underwater staging: undulating seabed mesh (no platform edge), caustics cookie spot, marine-snow particles, teal depth fog, and 'light is territory' pool lighting (warm beacon + cold bioluminescent pools, deep dark between). Baked posed statics into the slots: SM_Suit_Bathynaut + SM_Creature_Drowner (glTFast) alongside the crate + flora clutter + rocks. Completes the A0 style-proof triad (prop+creature+suit) in-engine under gameplay conditions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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