5292940f9d16f739fa7a98b0949bb6c57e3739ae
Playtest of the single-arena slice (Scratch Notes 6152026) found it stale fast. Answer the post-END-2 Decision Gate as continue/expand: re-scope off the fixed June-30 demo to a co-op roguelite-ARPG — base = persistent buildable hub (never resets), the procedural Expedition region = the required combat spine, two classes (Warrior/Ranger), persistent meta (SaveData v6 later). Mission-as-Sortie model: fulfils locked pillar #4, preserves the never-a-run-reset pillar; reverses DR-031's expedition pause. Backed by an 8-agent design+feasibility pass (feasibility GREEN: server-spawns-ghosts removes seed replication). Slice doc archived/superseded. See DR-037. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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