79 lines
3.0 KiB
C#
79 lines
3.0 KiB
C#
#if UNITY_EDITOR
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using Unity.Collections;
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using Unity.Entities;
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using Unity.NetCode;
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using UnityEngine;
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namespace ProjectM.Client
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{
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/// <summary>
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/// MC-0 — EDITOR-ONLY client receiver for the periodic <see cref="ProjectM.Simulation.DebugTelemetryReport"/>.
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/// Drains the snapshot into <see cref="DevTelemetryReadout"/> (a plain static) so the IMGUI <c>DebugOverlay</c>
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/// reads NO ECS state directly (the job-safety rule for presentation). Plain client
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/// <see cref="SimulationSystemGroup"/>; non-Burst (touches a managed static).
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/// </summary>
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[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
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[UpdateInGroup(typeof(SimulationSystemGroup))]
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public partial struct DevTelemetryReceiveSystem : ISystem
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{
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public void OnCreate(ref SystemState state)
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{
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var builder = new EntityQueryBuilder(Allocator.Temp)
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.WithAll<ProjectM.Simulation.DebugTelemetryReport, ReceiveRpcCommandRequest>();
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state.RequireForUpdate(state.GetEntityQuery(builder));
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}
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public void OnUpdate(ref SystemState state)
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{
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var ecb = new EntityCommandBuffer(Allocator.Temp);
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foreach (var (report, reqEntity) in
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SystemAPI.Query<RefRO<ProjectM.Simulation.DebugTelemetryReport>>()
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.WithAll<ReceiveRpcCommandRequest>().WithEntityAccess())
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{
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var r = report.ValueRO;
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DevTelemetryReadout.Latest = new DevTelemetryReadout.Snapshot
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{
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DashIFrameNegatedHits = r.DashIFrameNegatedHits,
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DashesWasted = r.DashesWasted,
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ChargerWhiffWindowsOpened = r.ChargerWhiffWindowsOpened,
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ChargerWhiffPunishesLanded = r.ChargerWhiffPunishesLanded,
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LiveEnemyCount = r.LiveEnemyCount,
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LastSampleTick = r.LastSampleTick,
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};
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DevTelemetryReadout.HasData = true;
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ecb.DestroyEntity(reqEntity);
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}
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ecb.Playback(state.EntityManager);
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ecb.Dispose();
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}
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}
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/// <summary>
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/// MC-0 — static bridge from the ECS telemetry receiver to the IMGUI <c>DebugOverlay</c> (so the overlay reads
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/// a plain struct, never ECS state). Reset on play-enter so a fast-enter-playmode reload can't show stale data.
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/// </summary>
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public static class DevTelemetryReadout
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{
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public struct Snapshot
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{
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public uint DashIFrameNegatedHits;
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public uint DashesWasted;
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public uint ChargerWhiffWindowsOpened;
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public uint ChargerWhiffPunishesLanded;
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public uint LiveEnemyCount;
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public uint LastSampleTick;
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}
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public static Snapshot Latest;
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public static bool HasData;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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static void Reset()
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{
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Latest = default;
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HasData = false;
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}
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}
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}
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#endif
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